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Old 01-20-12, 03:56 PM   #1
Kaleun Cook
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Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
Default SH3 has stopped working - wrong mod order?

After several months I wanted to play SH3/GWX again. Unfortunately, the game crashed at the loading screen for the first patrol of my (via SH3 Commander) newly set up Kaleu.

Before I reinstall everything I thought it might just be my mod order causing a problem. Would you have a look at it?


GWX - 16km Atmosphere
GWX - Lite Harbor Traffic
GWX - No Medals on Crew
GWX - Open Hatch Mod
M.E.P v3
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
GWX 2 - No RING RING Mod by Melendir
M.E.P v3-Patch
M.E.Pv3 VisualSensors-GWX3
Waterstream+Exhaust Combi V2.3 for GWX3
WBs Mission Orders Lite
Wooden_Lifeboats_Mod_1.1
Real Depth Charge
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
MaGui F
optional-blue recmanual for MaGui F
optional-stopwatch with speed lines for MaGui F
Rbs1_SH4_Effects_GWX_30_71
German Images for MaGui F
GWX - Contact Color
Flags_enlighten
Q Ship mod GWX3.0
TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC)
Merchant_Fleet_Mod_3.2
GWX - Axis Mediterranean Aircraft Skins
Torpedo damage Final ver2.0
Torpedo explosion
Supplement to V16A3 (JSGME)



Edit: When searching again, I found the post of someone with the same problem - obviously it's the Merchant Fleet Mod. Deactivating it let's me start a career, hopefully I can find a way to get it running again.

Last edited by Kaleun Cook; 01-20-12 at 04:26 PM.
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