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Old 04-19-11, 12:16 PM   #511
pascal4541
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Quote:
Originally Posted by Txema View Post
Please, forgive me if this has been answered previously but...

Is it possible to install this mod on top of TDW "Magnum Opus" mod ?

If the answer is "yes", which are the additonal mods required to make DBSM work properly on top of MO, and in what order should I install them ?

Thank you very much for your help !!


Txema
Yes
Look this installation:
http://www.subsim.com/radioroom/show...&postcount=264
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Old 04-19-11, 12:19 PM   #512
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Quote:
Originally Posted by Txema View Post
Please, forgive me if this has been answered previously but...

Is it possible to install this mod on top of TDW "Magnum Opus" mod ?

If the answer is "yes", which are the additonal mods required to make DBSM work properly on top of MO, and in what order should I install them ?

Thank you very much for your help !!


Txema
You must to install after MO... the order will be something like here:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1 (patch1+2)
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta4
Stormys DBSM SH5 v1.3 optional louder engine sounds


EDIT: pascal4541 ... i see that this time you were faster than me but you cheated... lol
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Old 04-19-11, 04:16 PM   #513
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Quote:
Originally Posted by stoianm View Post
thank you

EDIT: you forgot to put the optional louder engine samples
...was a bit tired, sorry (edited first and beta post also)


Stormys DBSM SH5 v1.3 optional louder engine sounds

DL: http://sahraniradio.armedassault.eu/...ine_sounds.rar
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Old 04-19-11, 04:26 PM   #514
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Quote:
Originally Posted by Stormfly View Post
...was a bit tired, sorry (edited first and beta post also)


Stormys DBSM SH5 v1.3 optional louder engine sounds

DL: http://sahraniradio.armedassault.eu/...ine_sounds.rar
I know what you mean.. .tnx
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Old 04-19-11, 07:12 PM   #515
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i see a little problem here...

the Bosum`s animation sequence isnt recovering to normal after beeing in hunted state, so that means you wont hear crew chats in the stern crew quaters after he got in "hunted" state.

After saving and reloading a game, his animations are back to normal if the cew is in normal state, crew then is chatting again.

iam not shure if "Bosums non recovering normal animations" is a vanilla or mod bug, first i thought it have to do with moral, but this isnt the case it seams.

shure, i could also add sound`s to his depressed or hunted animations but maybe we find the reason for non recovering normal animations also.

Bosum animations normal:
Bosum is standing often, stealing food, writing sometimes.

Bosum animations hunted:
Bosum is sitting and covering his eyes very often.
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Old 04-19-11, 08:04 PM   #516
Txema
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Quote:
Originally Posted by stoianm View Post
You must to install after MO... the order will be something like here:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1 (patch1+2)
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta4
Stormys DBSM SH5 v1.3 optional louder engine sounds


EDIT: pascal4541 ... i see that this time you were faster than me but you cheated... lol
Pascal, Stoianm,

Thank you very much for your quick answers !!

But in his first post Stormfly states that it is necessary to install this mod:

- Mighty fine crew mod 1.21 (option crew with beards, and crash dive fix)

Is it already included in "Magnum Opus" ?

Or it is not really necessary once you have installed MO ?

Thanks again for your help !


Txema
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Old 04-19-11, 08:20 PM   #517
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...MFCM is allready part of MO, SDBSM automaticaly replaces scripts regarding beards.

if you want to use the crash dive fix option, you have to change the regarding script code in crew_commands.txt located in submarine folders of MCCD mod before activating. (MCCD is a recommended mod)
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Old 04-19-11, 08:29 PM   #518
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Quote:
Originally Posted by Txema View Post
Pascal, Stoianm,

Thank you very much for your quick answers !!

But in his first post Stormfly states that it is necessary to install this mod:

- Mighty fine crew mod 1.21 (option crew with beards, and crash dive fix)

Is it already included in "Magnum Opus" ?

Or it is not really necessary once you have installed MO ?

Thanks again for your help !


Txema
Stormy forgot to tell you about this one:

http://www.subsim.com/radioroom/show...9&postcount=23


download and install before the stormy mod... this if you not already installed

Last edited by stoianm; 04-19-11 at 08:59 PM.
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Old 04-19-11, 08:43 PM   #519
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your link shows only subsim front page...
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Old 04-19-11, 09:03 PM   #520
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Quote:
Originally Posted by Stormfly View Post
your link shows only subsim front page...
he he... you changed in meantime.. i copied from your post... now is ok

btw... your fix is awsome... i do not want what to do first... to watch the new view of the dynamic mod... to stay in the uboat and listen the new sounds... seems that to manny choice is confunsing my brain... nice addition to your mod stormy... i do not like that you force me to have my mans with beards... i like them to be fresh shaved... now they have an excuse to have long beards
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Old 04-19-11, 09:25 PM   #521
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fresh shaved so so...

...but you know that there where only men on board, dont you ?
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Old 04-19-11, 09:37 PM   #522
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Quote:
Originally Posted by Stormfly View Post
fresh shaved so so...

...but you know that there where only men on board, dont you ?
Yes i noticed that women are not allowed on board Did you tested the murky water?... i can not put this in the Kiel area because the kiel chanel is not on tga map... and i wished to put murky water there special for german people (i know that you not like murky water)... like you and magic1111... but i have failed... maybe next time
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Old 04-20-11, 05:57 AM   #523
Txema
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Quote:
Originally Posted by Stormfly View Post
...MFCM is allready part of MO, SDBSM automaticaly replaces scripts regarding beards.

if you want to use the crash dive fix option , you have to change the regarding script code in crew_commands.txt located in submarine folders of MCCD mod before activating. (MCCD is a recommended mod)
Thanks again for your help !!

Let me ask two additional questions:

- Is MCCD already included in MO ?
- I guess the crash dive fix option is not included in MO... Why do you recommend it? What does it do?


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Old 04-20-11, 06:27 AM   #524
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MCCD isnt part of MO i think, not shure... and it wont hurt installing it if it is allready in MO, i did it so...

the crashdive fix may help for better crash dive command response and enables also executing a crashdive order while standing on the bridge.

how you do that ? ...giving a leveling or precise dept command above 10 meters dept always execute a crash dive after it, regardless where you are.

on the other hand, you cant use automation scripts if using MFCM crash dive workarround, because most of those scripts give a leveling command above 10 meters, which lead to a crash dive then.
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Old 04-20-11, 11:10 AM   #525
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Thanks again for all your help !

And for your superb work on this mod !!


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