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#481 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
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this beta include all hotfixes released til now... ![]() but if you installed hotfix 3 allready, there is no problem overwriting it with beta 3, activate beta 3 last.
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Stormy...... Last edited by Stormfly; 04-18-11 at 08:06 AM. |
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#482 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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Hello Stormfly, I tested (very briefly) your beta version and I found a little problem with MFCM alt w. beards.
IIWO has not a beard and officers cap (stock face). Antenna is inserted, even though I was on the surface. ![]() With previous hotfix was this OK. The sounds in new version are great! And would be possible to add U-Boatmusic in bunker as in "enviroment sounds" (Wclear)?
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#483 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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1. Plz tell me what op system and ammount of mem (video and system ram) you use... 2. Does this happen only in campaign or single player or both ? 3. Does this also happen if you reload the mission or save game without leaving SH5 in between ? it could be that this beta use to much of system recources on some systems regarding mem, and / or producing problems while calling to much sounds via crew action scripts. ...i saw also that my WO lost his cap and beard, but this happened before i thought creating this beta (without it) maybe another mem problem from another mod or simply the ammount of mem eating mods installed. ...saw also some delayed texture changes of some crew, shortly after loading the game. seams that the engine is to busy with all the scripts starting up while loading all the sounds and so on, seams it depends on system mem and performance in conjunction with the mod soup. Well, even vanilla have problems loading a different sub hull texture sometimes, i know the devs had problems designing the game for a minimum of 512mb video ram. ...my antenna is working fine. maybe Stoianm ![]() ...i read also about ppl saw SH5 doing strange things if to long sounds are used (maybe only by calling them in scripts ?)... ![]() (i dont talk about the well known sound lenght limitations if playing sounds using commands) well... 2 x 6 minutes samples for the torp reloading process together with the other longer crew chats is maybe realy to long for some systems.
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Stormy...... Last edited by Stormfly; 04-18-11 at 08:15 AM. |
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#484 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i must to tell you that i did not tested your beta v3 yet ![]() This afternoon i will load your beta and i will make a long and hard test..... i will report back in few hours and maybe if there are problems i will be glad to help you with my feedback... but i think you have right and maybe is good ideea if you cut a bit from the new waves size ![]() EDIT: I do not use MFCM alt with beards so the beard problems i will be not able to create in my system... but i will check the others |
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#485 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Hi stormy... tested.. untill now:
1) i like a lot that you increased the volume of engine ... you found the perfect balance between high and low ![]() 2) About the torpedo reload secvence: - for example if i chose to not have an realistic reload time... the crew animation is not conected with the lenght of the sound... ![]() 3) if i exit from torpedo room and i renter the sound ia not played anymore... i supouse that is normal to be like this 4) no lag on my sistem because of your mod.... no ctds untill now... i played 5 missions... i will try to test in campaign also... i did not observed any graphical lost on the ships or ships diseapering untill now... the beards i can not tell you because i do not use the beard version of the MCFM 5) i had a bug related to torpedo but i dunno for sure if is because your mod... i fired just a torpedo but the torpedo hit the target sound was played 4 times... i verified in my log book after and i saw that i shoot only a torpedo but in the book i had 4 torpedos hiting the target ![]() 6) i still can not hear the farts.. in what room i must to be? ![]() 7) my antena was working fine |
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#486 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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@ stoianm
If you want, I can worry offloading farts ... I am overwhelmed by the pigs, even on deck ![]() @Stormfly I mean really the sounds of bowls, pots during explosions of grenades ... Never had a CTD since last hotfix ![]() |
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#487 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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#488 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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Hello Stormfly, thank you for reply! Ad 1) My PC: Intel Core 2 Duo E8400, 3,00 GHz chipset P35, socket 775 nVIDIA GEForce 9800GT, 512 MB, Arctic-Cooling Accelero Audio HD Realtek ALC888 2 x DIMM DDR2 2048 MB 800MHz 640GB SATAII/300 Windows Vista Home Premium Ad 2) I waited to activate your new (bheta) version, when I´m back from "Feindfahrt" in the bunker. I tested your great beta version (included optional loouded engine sounds) so far only in single mission. Ad 3) I do not know, but I will certainly try it and write! ![]() Of course you may be right and the problem may be in my PC. BTW the new version of your hotfix is really very good. Josef
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#489 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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Stormy...... |
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#490 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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Tnx for the replay... i will check again the beards
![]() http://www.subsim.com/radioroom/showthread.php?t=182758 do you can make a special sound for this? ![]() |
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#491 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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Yes, the same problem BY ME also with 4GB patch for SH5. IIWO without beards and cap and rised radio-antenna.
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U-552 Tiger IDF Last edited by Sepp von Ch.; 04-19-11 at 04:44 AM. |
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#492 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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ohh dont worry, we both know that this is beta and for what "beta" is relesed normaly
![]() ...did you try the 4gb file header setting for SH5.exe together with setting UserVA higher using Vista 32bit ?
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Stormy...... |
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#493 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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...cutted all the longer chats and bowling soup in multiple parts and revised the scripts, result is better performance and much more stable animations here... still testing
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Stormy...... |
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#494 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
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#495 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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