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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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hi darkrever can you upload your critical hits for the deckgun mod 1.2 to the subsim servers i cannot download the file from fileshare it wont let me even open the file if you uploaad it to the subsim downloads server than i can download it from there
Lt Commander Lare |
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#2 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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john can you upload the critical hits for the deckgun as well because there is a problem over there at fileshare and i cant get the file if you could upload it to the subsim download servers that would great
Lt Commander Lare |
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#3 |
Swabbie
![]() Join Date: Mar 2010
Posts: 9
Downloads: 70
Uploads: 0
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this mod is great, great job, but I fired hundreds of torpedos and I had only 1 DUD i think the torpedos need to misfire more often
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#4 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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Hit one of those Queen Mary type ships = 13,000tns 1 torp in mdiship and other aft of that and down she went ,eventually. I run the game at 73% which is Map Contacts On and Auto Targetting - though its auto you can lead the torps as much as you like and that is what I do its a cross between manual and auto, we it is for me. In the same convoy was another one of these QM type I lead the torp total guess (which leads to misses) but this one my torp hit the Queen Mary type just behind the bow 6mts deep and there was a massive explosion at the bow this was followed by explosions one after another right along the ship from bow to stern and it went down very fast.
So 2 ships , same type - 1st one 2 torps 1 midship 1 aft of that both set 6mts deep and the ships takes its time to go down. 2nd one, 1 torp just behind the bow 6 mts deep massive explosion bow area and that triggeres explosions all the way long the ships length. Great stuff ... |
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#5 |
Swabbie
![]() Join Date: Apr 2010
Location: Wales, UK
Posts: 9
Downloads: 59
Uploads: 0
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This is a great mod as should save me alot of torpedoes and make life a little more easier..lol.
Thanks for your great work! ![]() |
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#6 |
Swabbie
![]() Join Date: May 2010
Posts: 7
Downloads: 10
Uploads: 0
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This mod is great! Ships will now sink more easily and it is more realistic IMO
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#7 |
Watch
![]() Join Date: Jun 2005
Posts: 16
Downloads: 94
Uploads: 0
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Sank a Fleet Carrier with a midships keel shot...looked like a bloody nuclear warhead
![]() Although I do love the mod in the way that introduces listing and flooding shouldn't this be toned down a notch or two? Cheers! |
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#8 |
Bilge Rat
![]() Join Date: May 2010
Posts: 1
Downloads: 2
Uploads: 0
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Link is bidden, can you upload that at another host?
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#9 |
Seaman
![]() Join Date: Feb 2005
Posts: 34
Downloads: 69
Uploads: 0
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Great mod, in real life a torpedo would blow a gaping 20 to 30 foot wide hole in a ship and it would go down one shot one hit, as Topp used to say.
So I reckon it IS realistic, thanks for the work. |
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#10 |
Swabbie
![]() Join Date: Apr 2010
Location: Wales, UK
Posts: 9
Downloads: 59
Uploads: 0
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Thanks for the links and load info my friend. Very much appreciated
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#11 |
Swabbie
![]() Join Date: Jan 2010
Location: uk
Posts: 5
Downloads: 14
Uploads: 0
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many thanks.
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#12 |
Bilge Rat
![]() Join Date: Apr 2010
Posts: 1
Downloads: 24
Uploads: 0
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Great. Many thanks.
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#13 |
Loader
![]() Join Date: Sep 2013
Location: Ohio, USA
Posts: 82
Downloads: 193
Uploads: 0
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Torpedo mod link doesn't work anymore
![]() Nevermind found new link Last edited by Hotjoe; 09-24-13 at 09:54 PM. |
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#14 |
Loader
![]() Join Date: Sep 2013
Location: Ohio, USA
Posts: 82
Downloads: 193
Uploads: 0
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bah still need one for the critical hits deck gun though
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#15 |
Ocean Warrior
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post #106.. lower link..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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