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Old 04-12-07, 04:05 PM   #16
CaptainCox
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Again sticking out my neck here...If some one would like "both MOD'S" combined...PM me...don't know whats taking "fullmetaledges" so long to answer... Its no biggy to do it so...
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Old 04-13-07, 03:28 AM   #17
CaptainCox
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1st post updated with link to the "Merged" version of "Real Medals v1.01" and "Classic Crew Mod For Sh4"

Cheers "fullmetaledges"
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Old 04-13-07, 12:36 PM   #18
CyberOps
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thanks to you both
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Old 04-17-07, 12:31 PM   #19
Roads88
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This mod looks much better.

Thanks
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Old 04-18-07, 06:27 AM   #20
Tieg
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Great idea. I have noticed a problem though and it has to do with the metals. It could have happened with the installment of the patch...

I downloaded the patch and installed. I restarted a career in the asiatic arena and my first patrol with use of deck gun and no more then 2 torps per ship I sank 11 cargo ships for 44k of tonage. My end of patrol award was a picture of the medal of honor (little excessive for just a bunch of unarmed cargo ships, imo I would think silver star no more then the navy cross) with the label of "Victory medal". I undid the mod and reactivated it but haven't had a chance to test it yet. Tonight hopefully. Has anyone else seen inconsistancies with this issue?
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Old 04-19-07, 05:47 AM   #21
CyberOps
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Does this mod still work the merged one that is with patch 1.2 installed ? And if not will it be updated ?
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Old 04-19-07, 06:38 AM   #22
Ziem
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Well it works as a stand alone with 1.2 but I myself don't use it becasue I use the Real Fleet Boat mod from Beery and they both use the CrewSystemsManagement file. Maybe Beery will include it in the future, if Captain Cox agrees ofcourse.. (hint, hint... ).

Z.
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Old 04-19-07, 06:51 AM   #23
CaptainCox
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I already told Beery that he or anybody for that matter is free to use any of my mods as long as I am mentioned in the small print somewhere. If my mods can enhance the game experience for more ppl , all the better.
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Old 04-19-07, 07:23 AM   #24
CyberOps
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Ok for the standalone one but will the merged one be updated for 1.2 ?
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Old 04-19-07, 08:40 AM   #25
CaptainCox
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@ CyberOps, Sorry mate I did not read your post until now, at work and I only sort a glance at the forum now and then here :p I guess I could do it but it would be better to get the OK from "fullmetaledges" like last time. But as he did OK it last time I guess NP. OK this is another one I will look into directly after work today...maybe 3-4h from now.
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Old 04-19-07, 08:48 AM   #26
CyberOps
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Thanks mate, really apreciate all the hard work you all do to make this game even more fun
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Old 04-19-07, 12:56 PM   #27
CaptainCox
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1st post updated with 1.2 compatible version.
Enjoy!
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Old 04-19-07, 04:01 PM   #28
CyberOps
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a thousand thanks to you both
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Old 04-19-07, 07:53 PM   #29
sqk7744
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ModSquadGod!

You
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Old 04-21-07, 08:40 AM   #30
TopcatWA
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Thanks. Makes the game more realistic.
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