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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
Uploads: 0
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Thanks Church and CCIP!
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from Brandt |
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#47 | |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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I simply reloaded the game and all was correct except for the fact that the storm I was in became a clear, perfect day. Odd. |
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#48 |
Nub
![]() Join Date: Mar 2010
Posts: 4
Downloads: 2
Uploads: 0
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Can anyone help me??
All I really want is the depth under keel to work! |
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#49 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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Unless Ive missed it , could you add Sonar Contact button. I am getting pee'd off at the sonar man , I click on him and there is no way to ask him to check for contacts .. only thing Ive seen is Reveal Hidden Contact and something like Show all contacts.
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#50 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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They are added all ready ... the red z and x keys ... they ask for nearest contact and nearest warship ... if you hold shift and press those keys the sonar man will follow which ever you request ... nearest contact or warship and will give constant updates.
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#51 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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thanks ..
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#52 |
Nub
![]() Join Date: Mar 2010
Posts: 2
Downloads: 13
Uploads: 0
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Excellent work! Do you think you could do a WASD version?
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#53 |
Sailor man
![]() Join Date: Mar 2007
Location: HUNGARY/FARMOS
Posts: 43
Downloads: 467
Uploads: 0
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GRAT
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Bastiano Coimbra de la Coronilla y Azevedo... ![]() ![]() |
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#54 |
Swabbie
![]() Join Date: Apr 2005
Location: Iraq
Posts: 5
Downloads: 7
Uploads: 0
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I'm unable to get the sub to return to midships, the hard to port and Starboard are fine, as were the original, and also the 1 degree increments but on original key command and this brill mod, the keystroke doesn't return to midships, or at least I'm not hearing the command "midships" like the original SH 3 and 4 games .....
If it wasn't for the modding community I'd have binned this game after a few hours of playing it!!...very disappointing ![]() |
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#55 |
Swabbie
![]() Join Date: Jan 2006
Posts: 11
Downloads: 5
Uploads: 0
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Also requesting a WASD version or at least explain how to change the WASD keys back to movement. I'm too use to those being for movement from other games. Thanks!
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#56 | |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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Press the ' key (directly below the [ and ] keys. As for a WASD version ... I am not going to be making one as it's something I would not be using. You can download this fantastic program that timetraveler did for SH3. Seedler was kind enough to post the link here: http://www.subsim.com/radioroom/showthread.php?t=164085 You can also download the commands config alteration that ddgrn did where he keeps the WASD format. Here's the link to that thread: http://www.subsim.com/radioroom/show...t+Command+Keys |
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#57 |
Swabbie
![]() Join Date: Apr 2005
Location: Iraq
Posts: 5
Downloads: 7
Uploads: 0
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For some strange reason when I hit the ' it gives me an "all stop" command :S
and the 0 key on m numeric doesn't seem to have any syntax... everything else appears fine though ... |
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#58 |
Watch
![]() Join Date: Jan 2009
Location: Italy
Posts: 30
Downloads: 37
Uploads: 0
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Thank you for this mod - it really helps a lot in gameplay.
![]() Could you think of a printable version too? |
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#59 |
Watch
![]() Join Date: Jan 2009
Location: Italy
Posts: 30
Downloads: 37
Uploads: 0
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#60 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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This mod is based on reflecting the movement style of SH IV and III. Not sure what you mean?
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