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Old 12-23-06, 04:21 PM   #61
bigboywooly
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Well I suggest if you are going to use your LND rather than the GWX one that you check all harbour traffic
If the ports on your map are in a different place then the traffic wont match up
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Old 12-23-06, 04:22 PM   #62
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Quote:
Originally Posted by Kpt. Lehmann

The issue we take is not the act of Carotio making mods himself ... but the ethics behind it as stated above. (In this case the lack thereof.)

It is customary here to ask pemission to use someone else's work. This is what we do.

Carotio does not ask permission... and re-releases the entire GW mod without so much as a notification. This supplants the work we have done.

The method he has used to execute this process implies that the work is his.

The real problem we have... is the one that is coming next.

Carotio doesn't simply release a package that includes his changes... he re-releases the ENTIRE mod after applying his changes.

Any builder would take serious issue with that.
Perhaps, it's custom to ask first, but I do credit all modders in the end!

Without notification: well, I did send you a private message stating that I was uploading the GWX the first day, because many had problems with filefront and megaupload, also I told you that I would make my own adjustments (this in the GWX release thread!) Well, you didn't even answer me back on that private message! Hmm....

So I offer an extra dl option for your work! Is that really so bad? I don't claim it to be my work, just because I host it!

And my work: well, I make a mod-collection with my adjustments to GW/GWX, which suits my liking of the game, some original stock version, such as red/blue/green contacts, some original damage zone files etc. And I know others like this as well. So what I do is to make a mod, which has to be enabled with JSGME after GW/GWX has been installed! Do I try to rob you some credit this way? Obvisiously that's what you all think to believe! And I feel sorry for you that you don't get my point: some like the game otherwise than you wanted it! Someone from the team even stated in this thread that you constantly get PMs about this or that from stock.

But all this has something to do with GWX-TA!

It has nothing to do with WMM! Nothing!
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Old 12-23-06, 04:28 PM   #63
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Quote:
Originally Posted by Kpt. Lehmann
Easy does it gentlemen.

Quote:
Originally Posted by Carotio
I can reach my hand out and say: hey, I'm sorry: I have made some mistakes in the past! The normal reaction would be to say: okay, let's forget about it! But no, you just cut off my hand! Well, nice spirit! Have a nice life!
An apology means nothing when the offending behavior is willfully continued.

The GWX point is made without all the unnecessary emotion here:
http://www.subsim.com/radioroom/show...4&postcount=56
Feel free to quote me on this Carotio IN ITS ENTIRETY:

We have no problem with you releasing a compilation of works that involve your changes separately from the GWX mod. We DO have a problem with you re-releasing the entire GWX mod with your changes attached.
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Old 12-23-06, 05:05 PM   #64
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Kpt. Lehmann
Easy does it gentlemen.

Quote:
Originally Posted by Carotio
I can reach my hand out and say: hey, I'm sorry: I have made some mistakes in the past! The normal reaction would be to say: okay, let's forget about it! But no, you just cut off my hand! Well, nice spirit! Have a nice life!
An apology means nothing when the offending behavior is willfully continued.

The GWX point is made without all the unnecessary emotion here:
http://www.subsim.com/radioroom/show...4&postcount=56
Feel free to quote me on this Carotio IN ITS ENTIRETY:

We have no problem with you releasing a compilation of works that involve your changes separately from the GWX mod. We DO have a problem with you re-releasing the entire GWX mod with your changes attached.
Hope to have quoted you fully!?

Let me get this straight once and for all, so no misunderstandings occur:

The changes I have made in GWX-TA: I don't just do my changes and then copy the content to GWX installation and release the whole thing as a package, if that's what you think, I have done!

If you do look at my site and the latest readme:
http://carotio.awardspace.com/Caroti.../GWX-TA10.html
and you schroll down to content, then looking at the size in megabytes, one could get that impression! But it's wrong! Put it like this: UBI soft supplied a slice of bread, the GWX team has provided the butter on the bread and then I provide some marmelade on top! All the extra many megabytes are mostly new music and sounds! But there are some alternative textures as well, and all in all it quickly becomes a big mod! Some of the extra mods supplied with GWX has however been included in GWX-TA, but it's clearly stated in the readme, but some of the files of them have been modified further by me!

I have not re-released GWX plus GWX-TA in it's entirety as a full package! When I'm done with it, I would suggest, you dl it to investigate it! At least I'm using a free host, giving it away for free for everyone! You'll see that you cannot just enable GWX-TA on top of a SH3 patched to 1.4b without GWX being present! Actually, I would urge you to try, and you'll see nothing but a CTD! This is why, I claim not to re-release GWX in it's entirety in my own name, when GWX-TA comes out! It's a tweak add on mod for GWX, not GWX itself! I don't know, how I can explain it otherwise!

GWX-TA is changing some features of GWX: yes, it does! But I'm not the only one doing changes like this.
http://www.subsim.com/radioroom/showthread.php?t=102424
I simply offer my changes to those who want them, but don't know how to do it themselves!
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Last edited by Carotio; 12-23-06 at 05:23 PM.
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Old 12-23-06, 05:41 PM   #65
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Quote:
Originally Posted by Carotio
Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Kpt. Lehmann
Easy does it gentlemen.

Quote:
Originally Posted by Carotio
I can reach my hand out and say: hey, I'm sorry: I have made some mistakes in the past! The normal reaction would be to say: okay, let's forget about it! But no, you just cut off my hand! Well, nice spirit! Have a nice life!
An apology means nothing when the offending behavior is willfully continued.

The GWX point is made without all the unnecessary emotion here:
http://www.subsim.com/radioroom/show...4&postcount=56
Feel free to quote me on this Carotio IN ITS ENTIRETY:

We have no problem with you releasing a compilation of works that involve your changes separately from the GWX mod. We DO have a problem with you re-releasing the entire GWX mod with your changes attached.
Hope to have quoted you fully!?

Let me get this straight once and for all, so no misunderstandings occur:

The changes I have made in GWX-TA: I don't just do my changes and then copy the content to GWX installation and release the whole thing as a package, if that's what you think, I have done!

If you do look at my site and the latest readme:
http://carotio.awardspace.com/Caroti.../GWX-TA10.html
and you schroll down to content, then looking at the size in megabytes, one could get that impression! But it's wrong! Put it like this: UBI soft supplied a slice of bread, the GWX team has provided the butter on the bread and then I provide some marmelade on top! All the extra many megabytes are mostly new music and sounds! But there are some alternative textures as well, and all in all it quickly becomes a big mod! Some of the extra mods supplied with GWX has however been included in GWX-TA, but it's clearly stated in the readme, but some of the files of them have been modified further by me!

I have not re-released GWX plus GWX-TA in it's entirety as a full package! When I'm done with it, I would suggest, you dl it to investigate it! At least I'm using a free host, giving it away for free for everyone! You'll see that you cannot just enable GWX-TA on top of a SH3 patched to 1.4b without GWX being present! Actually, I would urge you to try, and you'll see nothing but a CTD! This is why, I claim not to re-release GWX in it's entirety in my own name, when GWX-TA comes out! It's a tweak add on mod for GWX, not GWX itself! I don't know, how I can explain it otherwise!

GWX-TA is changing some features of GWX: yes, it does! But I'm not the only one doing changes like this. I simply offer these changes to those who want them, but don't know to do it themselves!
For clarity:



1) Remove the GWX mod (and GW) from your website as they are commonly available elsewhere and links are maintained by the GWX dev team and gaming websites in conference with us. The entire presentation with the exception of a small amount of text located miles down the path... imply that you have built the GW/GWX mod that is a base for your work. Also remove your name from the splash screen. GWX is a result of months of work done by many towards a common goal. You won't see my name on the splash page... or anyone else's in one of our "official releases." If you are concerned about users... then they don't need to see your name as soon as the game begins to load.

2) You assume full responsibility for any user problem as a result of using your mod... and do not take offense when we advise players to uninstall your mods when they come to us for help. You have GOT to understand how confusing this makes things for players... especially new ones.

3) Stop playing "poor Carotio" and stop whining about how you feel that we are swallowing you up. To many people it simply looks like another attack on GW/GWX because GW/GWX has had some success. This approach from you is old and tired. No doubt from all your cheery words... it is this that keeps you up at night modding away. (unhealthy for you) The "martyr" approach isn't going to work.

4) Back to point one... It is fine if you want to release your personal tweaks as an overlay mod for GWX... Just make them available at your site WITHOUT the GW/GWX mod itself being present to at least cut down on confusion. As you say... many people are going to make mods for GWX. If they break key files... we will say so. This is not a personal matter.

An apology means nothing when the offending behavior is willfully continued.

I am out of time for this for now... other matters are pressing.
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Old 12-23-06, 05:53 PM   #66
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Well said Kpt.

Lets See if he finally understands...
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Old 12-23-06, 06:50 PM   #67
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You know...sometimes it's hard for people to see the wood for the trees

Kpt....your words will no doubt be echoed by many
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Old 12-23-06, 07:04 PM   #68
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Quote:
Originally Posted by Kpt. Lehmann
For clarity:

1) Remove the GWX mod (and GW) from your website as they are commonly available elsewhere and links are maintained by the GWX dev team and gaming websites in conference with us. The entire presentation with the exception of a small amount of text located miles down the path... imply that you have built the GW/GWX mod that is a base for your work. Also remove your name from the splash screen. GWX is a result of months of work done by many towards a common goal. You won't see my name on the splash page... or anyone else's in one of our "official releases." If you are concerned about users... then they don't need to see your name as soon as the game begins to load.

2) You assume full responsibility for any user problem as a result of using your mod... and do not take offense when we advise players to uninstall your mods when they come to us for help. You have GOT to understand how confusing this makes things for players... especially new ones.

3) Stop playing "poor Carotio" and stop whining about how you feel that we are swallowing you up. To many people it simply looks like another attack on GW/GWX because GW/GWX has had some success. This approach from you is old and tired. No doubt from all your cheery words... it is this that keeps you up at night modding away. (unhealthy for you) The "martyr" approach isn't going to work.

4) Back to point one... It is fine if you want to release your personal tweaks as an overlay mod for GWX... Just make them available at your site WITHOUT the GW/GWX mod itself being present to at least cut down on confusion. As you say... many people are going to make mods for GWX. If they break key files... we will say so. This is not a personal matter.

An apology means nothing when the offending behavior is willfully continued.

I am out of time for this for now... other matters are pressing.
1+4: It was never meant from my side that I wanted to present GWX as my mod, just because I put GW/GWX on my site, but as an extra download option! However, to reach out from my side:
The GW and GWX mod has been removed from my side now! However, I have written links towards the official site, http://www.users.on.net/~jscones/GWX/, or http://u-boot.realsimulation.com/, so users know where to get them! This should not be confusing or offending to anyone! I hope we can agree on that?

1: So any loading sceen other than yours: if the screen is without my name, say it's from an ingame screenshot instead, would that offend you as well, or was it simply because my name was on it? If it's just the name, then consider it removed!
What about a loading screen with two or several images, where the GWX intro.tga is one of them (still without my name!)?

2: if any user adressing any GWX team member in a private message with a problem, when using my mod, then I have no problem that you'll recommend to get rid of it! If a user asks his question in the forum, and I don't see it, then adress him/her to me, and I'll try help him/her out! If it's inside one of my threads, then I'll help out with answers!

3: You can't sincerely mean that! If a major group of people attacked you, you would centainly also feel hunted, hmmm... maybe you ought to start up a career in a II U-Boot and go to the English Channel on the surface in plain daylight in 1945, then you would get the feeling...

4: if people mod your files, and the modding has side effects, I suggest you say, what the modder should be aware of in detail, like me having to mod SCR and RND also when modding DefSide.cfg, instead of just saying this mod breaks everything!

Well, my site is now without your mod, so I will take your advice and go to bed! And not mod during the Christmas either...
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Old 12-23-06, 07:14 PM   #69
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Well I cant answer for the Kpt but for my part

2, Not sure about the other team members but I never recommend anyone get rid of any mod
Tis their choice

4,It should be down to you the modder to work out what your mod impacts on
If you had never mentioned the defside I wouldnt have known it was included
Similary if you had never stated you had included your own LND I would never have been able to state that - obviously - the traffic needs moving
As well as coordinates for player uboats if you move those bases

Im afraid that i neither have the time nor inclination to D\L every mod to see if it " breaks " GWX
Still working myself too
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Old 12-23-06, 07:31 PM   #70
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Quote:
Originally Posted by Carotio
Quote:
Originally Posted by Kpt. Lehmann
For clarity:

1) Remove the GWX mod (and GW) from your website as they are commonly available elsewhere and links are maintained by the GWX dev team and gaming websites in conference with us. The entire presentation with the exception of a small amount of text located miles down the path... imply that you have built the GW/GWX mod that is a base for your work. Also remove your name from the splash screen. GWX is a result of months of work done by many towards a common goal. You won't see my name on the splash page... or anyone else's in one of our "official releases." If you are concerned about users... then they don't need to see your name as soon as the game begins to load.

2) You assume full responsibility for any user problem as a result of using your mod... and do not take offense when we advise players to uninstall your mods when they come to us for help. You have GOT to understand how confusing this makes things for players... especially new ones.

3) Stop playing "poor Carotio" and stop whining about how you feel that we are swallowing you up. To many people it simply looks like another attack on GW/GWX because GW/GWX has had some success. This approach from you is old and tired. No doubt from all your cheery words... it is this that keeps you up at night modding away. (unhealthy for you) The "martyr" approach isn't going to work.

4) Back to point one... It is fine if you want to release your personal tweaks as an overlay mod for GWX... Just make them available at your site WITHOUT the GW/GWX mod itself being present to at least cut down on confusion. As you say... many people are going to make mods for GWX. If they break key files... we will say so. This is not a personal matter.

An apology means nothing when the offending behavior is willfully continued.

I am out of time for this for now... other matters are pressing.
1+4: It was never meant from my side that I wanted to present GWX as my mod, just because I put GW/GWX on my site, but as an extra download option! However, to reach out from my side:
The GW and GWX mod has been removed from my side now! However, I have written links towards the official site, http://www.users.on.net/~jscones/GWX/, or http://u-boot.realsimulation.com/, so users know where to get them! This should not be confusing or offending to anyone! I hope we can agree on that?

1: So any loading sceen other than yours: if the screen is without my name, say it's from an ingame screenshot instead, would that offend you as well, or was it simply because my name was on it? If it's just the name, then consider it removed!
What about a loading screen with two or several images, where the GWX intro.tga is one of them (still without my name!)?

2: if any user adressing any GWX team member in a private message with a problem, when using my mod, then I have no problem that you'll recommend to get rid of it! If a user asks his question in the forum, and I don't see it, then adress him/her to me, and I'll try help him/her out! If it's inside one of my threads, then I'll help out with answers!

3: You can't sincerely mean that! If a major group of people attacked you, you would centainly also feel hunted, hmmm... maybe you ought to start up a career in a II U-Boot and go to the English Channel on the surface in plain daylight in 1945, then you would get the feeling...

4: if people mod your files, and the modding has side effects, I suggest you say, what the modder should be aware of in detail, like me having to mod SCR and RND also when modding DefSide.cfg, instead of just saying this mod breaks everything!

Well, my site is now without your mod, so I will take your advice and go to bed! And not mod during the Christmas either...

Hey come on Carotio...

DIDN'T you read what the man ( Kpt. Lehmann) posted above...???:hmm:

It's not the Moding that we are talking here,

is you using the GWX Without permision....
It's the fact that you didn't post a mod Of yours with just the files
you've changed but...
The entire GWX with your modifications included...
Is your Splashing Name on The intro screen of the GWX Mod...


Man is it to dificult for you to get your files , the ones you've changed and pack that in a Zip file, and Add a readme file with the Changes and credits to the work you're using as base for your Modding, pack that and then you can call it:

Addon for GWX by Carotio


This is not dificult to understand is it?:hmm:
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Old 01-04-07, 01:07 PM   #71
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Quote:
Originally Posted by Carotio
This World Map mod is version 1.1
*************************
Last update: December 23rd 2006
*************************
STATEMENT:
This mods changes some features of GWX thus resulting in unexpected errors, which may be the fault of my modifications! Please consult me with the infomation of time and grid coordinates for me to investigate, and don't consult the GWX team members, when using my mods!
I have added all files necessary for this to work with GWX! If you have troubles whatsoever, ask the question either in ubisoft forum or subsim forum, because if I may not be able to answer the question, then somebody else can perhaps! But I'll do my best!
This mod is to be installed with JSGME, and it must be mid-patrol!

I would like to thank these people for making this mod possible:
TigerKatziTatzi (making Helgoland and improved Kieler Kanal)
HanSolo78 (for extra 3D harbours)

I have based my mod on their work, thus my World Map would have been less big a mod as it is now!

Now, what do you get by this mod?
You get a World Map which is much more ALIVE!!!
It will basically be much more green/blue/red all over the map (F5), and the progress of war will show, as the cities change colour
according to conquests. This is basically very much the issue in Europe and Far East, but also in Africa! It has many more harbours in 3D. Just zoom in at different places around the world, and you'll see! However, I have not added traffic to this mod, random or scripted, but I have edited the scripted campaign file a little. If not, some ships would have crashed into the
harbour facilities. Please take care when going through the Kieler Kanal: Three new harbours in beginning, midway and in the end!

Technical note: For the campaign_LND from GWX, I have removed double entries of cities, which I had allready written myself! Cities from original GWX LND, which I hadn't in my previous beta release, are still there! Everything else from original GWX LND file is still there! I removed everything from my previous version but the naval bases! Only place, I have added costal defence is at Helgoland! For the campaign_SCR: I haven't removed or added anything! The only thing, I originally changed, was to move traffic, the ships waypoints, so that they didn't crash into harbours or Helgoland, which isn't in original GWX!

After being notified about follow-up errors of my first edit of DefSide.cfg, I have edited RND and SCR to correct entry and exit dates for ships from Turkey.

I have added China as country, and I have modified the DefSide.cfg to suit my history book!

Preview (of first beta version):
http://carotio.cabspace.com/Carotios.../WorldMap.html

Size:
252mb (because of new terrain files!)
Download links here:
New full version:
Carotios_World_Map_for_GWX-1.1.part1.rar 70mb
http://www.mediafire.com/?0zmw2ytwnfz
Carotios_World_Map_for_GWX-1.1.part2.rar 70mb
http://www.mediafire.com/?8nx5myg1lln
Carotios_World_Map_for_GWX-1.1.part3.rar 2.89mb
http://www.mediafire.com/?ezidnzninwz

First version! Don't get it, unless you were allready doing a download!
Carotios_World_Map_for_GWX-1.0.part1 70mb
http://www.mediafire.com/?5zwngidtaym
Carotios_World_Map_for_GWX-1.0.part2 56mb
http://www.mediafire.com/?3mmzhmfjh2b

EDIT:
I discovered a small error, which is simple to solve! Get the file, unpack it and copy the content into the Roster folder of this mod! I noticed that GWX had removed Czechia and Slovakia and added Mexico and Croatia at their places among other glitches!
Hotfix download here:
http://www.mediafire.com/?aoncfmndwzm

EDIT2:
The problems about some Turkish ships don't exit with this hotfix! Please disable original mod from game and copy this together with first hotfix, and then reenable it mid-patrol!!!
http://www.mediafire.com/?1mn2zho1unx


Always available through my site:
http://carotio.awardspace.com/
Then later at UBRS...

COPYRIGHT:
Copy it if you want! Edit it if you want! Distribute it if you want! Only rule: mention who made the original work!

Enjoy!

Carotio
It´s very nice change but those link´s to Download are broken.
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Old 01-04-07, 01:34 PM   #72
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Quote:
Originally Posted by subeye
Quote:
Originally Posted by Carotio
This World Map mod is version 1.1
*************************
Download links here:
New full version:
Carotios_World_Map_for_GWX-1.1.part1.rar 70mb
http://www.mediafire.com/?0zmw2ytwnfz
Carotios_World_Map_for_GWX-1.1.part2.rar 70mb
http://www.mediafire.com/?8nx5myg1lln
Carotios_World_Map_for_GWX-1.1.part3.rar 2.89mb
http://www.mediafire.com/?ezidnzninwz

First version! Don't get it, unless you were allready doing a download!
Carotios_World_Map_for_GWX-1.0.part1 70mb
http://www.mediafire.com/?5zwngidtaym
Carotios_World_Map_for_GWX-1.0.part2 56mb
http://www.mediafire.com/?3mmzhmfjh2b

EDIT:
I discovered a small error, which is simple to solve! Get the file, unpack it and copy the content into the Roster folder of this mod! I noticed that GWX had removed Czechia and Slovakia and added Mexico and Croatia at their places among other glitches!
Hotfix download here:
http://www.mediafire.com/?aoncfmndwzm

EDIT2:
The problems about some Turkish ships don't exit with this hotfix! Please disable original mod from game and copy this together with first hotfix, and then reenable it mid-patrol!!!
http://www.mediafire.com/?1mn2zho1unx


Always available through my site:
http://carotio.awardspace.com/
It´s very nice change but those link´s to Download are broken.
They shouldn't be broken yet! So the old files have not been deleted by me, and I just checked my MediaFire library, and they're still there! But don't bother about them!

Anyway, right now, I have just uploaded a new version!

Version 1.2 fixes some bugs!
Check post 1 for update and/or my site under "GW based mods"
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Old 01-04-07, 02:27 PM   #73
subeye
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Default How on it ??

Quote:
Originally Posted by Carotio
Quote:
Originally Posted by subeye
Quote:
Originally Posted by Carotio
This World Map mod is version 1.1
*************************
Download links here:
New full version:
Carotios_World_Map_for_GWX-1.1.part1.rar 70mb
http://www.mediafire.com/?0zmw2ytwnfz
Carotios_World_Map_for_GWX-1.1.part2.rar 70mb
http://www.mediafire.com/?8nx5myg1lln
Carotios_World_Map_for_GWX-1.1.part3.rar 2.89mb
http://www.mediafire.com/?ezidnzninwz

First version! Don't get it, unless you were allready doing a download!
Carotios_World_Map_for_GWX-1.0.part1 70mb
http://www.mediafire.com/?5zwngidtaym
Carotios_World_Map_for_GWX-1.0.part2 56mb
http://www.mediafire.com/?3mmzhmfjh2b

EDIT:
I discovered a small error, which is simple to solve! Get the file, unpack it and copy the content into the Roster folder of this mod! I noticed that GWX had removed Czechia and Slovakia and added Mexico and Croatia at their places among other glitches!
Hotfix download here:
http://www.mediafire.com/?aoncfmndwzm

EDIT2:
The problems about some Turkish ships don't exit with this hotfix! Please disable original mod from game and copy this together with first hotfix, and then reenable it mid-patrol!!!
http://www.mediafire.com/?1mn2zho1unx


Always available through my site:
http://carotio.awardspace.com/
It´s very nice change but those link´s to Download are broken.
They shouldn't be broken yet! So the old files have not been deleted by me, and I just checked my MediaFire library, and they're still there! But don't bother about them!

Anyway, right now, I have just uploaded a new version!

Version 1.2 fixes some bugs!
Check post 1 for update and/or my site under "GW based mods"
Thank´s Mr.Carotio ,I´m tryed it (I was on your site to "GW based mods" and clicked on http://www.mediafire.com/?fymknmnhdmf ,http://www.mediafire.com/?3ngnw4jgtwm and http://www.mediafire.com/?9zz4ijegojy ) but nothing !!
So I don´t know where I make a mystake ???How can I free download those super mod ?
Please help!
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Old 01-04-07, 02:45 PM   #74
Carotio
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Quote:
Originally Posted by subeye
Quote:
Originally Posted by Carotio
Check post 1 for update and/or my site under "GW based mods"
Thank´s Mr.Carotio ,I´m tryed it (I was on your site to "GW based mods" and clicked on http://www.mediafire.com/?fymknmnhdmf ,http://www.mediafire.com/?3ngnw4jgtwm and http://www.mediafire.com/?9zz4ijegojy ) but nothing !!
So I don´t know where I make a mystake ???How can I free download those super mod ?
Please help!
Hmmm... if you left-click these links, you should be transferred to the page, where there is a download button. You could also right-click and choose "open in a new window", which also will bring you to the page!

These links shouldn't act as pop-ups, so don't know why it didn't work! But try again as I have written, and if it still occurs, then write me again!
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Old 01-05-07, 03:19 AM   #75
kapitanfred
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Heaven forbid, I can see it's not getting through!!!

All I can say is USE AT OWN RISK

I for one will not touch any mod that uses GWX as a base line and that has not been verified and approved by the GWX Dev Team.

Why take the risk of screwing up the hard work done by a dedicated team and then have the nerve to state it's your own work.

As the Kpt said, remove GWX in it's entirety. How hard is that to digest
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