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Old 12-18-06, 10:35 AM   #1
Carotio
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Default [MOD Release] World Map mod for GWX

This World Map mod is version 1.3
**************************
Last update: January 9th 2007
***********************

STATEMENT:
This mod is an unofficial, unsanctioned add on mod for GWX made by Carotio, GWX Team does not endorse the use of it!
This mods changes some features of GWX thus resulting in unexpected errors, which may be the fault of my modifications! Please consult me with the infomation of time and grid coordinates for me to investigate, and don't consult the GWX team members, when using my mods! I have added all files necessary for this to work with GWX! If you have troubles whatsoever, ask the question either in ubisoft forum or subsim forum, because if I may not be able to answer the question, then somebody else can perhaps! But I'll do my best!

Bug fixes, since version 1.0, 1.1 and 1.2
Docking at Kiel again possible
auto-waypoints at Kiel fixed
wrong traffic caused by DefSide.cfg fixed
wrong ship assignments in data\Roster fixed

**********************************
I would like to thank these people for making this mod possible:
Entire GWX Team (who made the original files of Campaign traffic and Terrain such as Kieler/Panema Kanal, Scapa Flow)
TigerKatziTatzi (making Helgoland and improved Kieler Kanal)
HanSolo78 (for extra 3D harbours)
DivingDuck (upgraded flag files on my request, original work made by GWX Team)

I have based my mod on their work, thus my World Map would have been less big a mod as it is now!

********************************************
Now, what do you get by this mod?
You get a World Map which is much more ALIVE!!!
It will basically be much more green/blue/red all over the map (F5), and the progress of war will show, as the cities change colour according to conquests. This is basically very much the issue in Europe and Far East, but also in Africa!
It has many more harbours in 3D. Just zoom in at different places around the world, and you'll see! However, I have not added traffic to this mod, random or scripted, but I have edited the scripted campaign file a little. If not, some ships would have crashed into the harbour facilities.

Technical note:
For the campaign_LND from GWX, I have removed double entries of cities, which I had allready written myself! Cities from original GWX LND, which I hadn't in my previous beta release, are still there! Everything else from original GWX LND file is still there! I removed everything from my previous version but the naval bases! Only place, I have added costal defence is at Helgoland!
For the campaign_SCR: I haven't removed anything! The only thing, I originally changed, was to move traffic, the ships waypoints, so that they didn't crash into harbours or Helgoland, which isn't in original GWX! I have added a little extra traffic!
After being notified about follow-up errors of my edit of DefSide.cfg, I have edited RND and SCR to correct entry and exit dates for ships from Turkey.

I have added China as country plus reinserted Czechia and Slovakia, and I have added Uruguay as an extra last refuge possiblity by providing Uruguay as an axis after May 12th 1945. I have corrected the dates for Turkey and Italy!

Thus I have modified the DefSide.cfg to suit my history book!

In documentation folder, I provide facts for my statement of correct dates for Italy and Turkey!

I have also edited the auto-waypoints for ingoing and outgoing u-boat trafficing to and from Kiel, so you won't have to do it manually every time yourself!

********************************************
Preview of Europe in 1941:

More previews here (earlier version!)
http://carotio.cabspace.com/Carotios.../WorldMap.html

Size:
260mb (because of new terrain files!)
Download links always available through my site:
http://carotio.awardspace.com/
Then later at UBRS...

INSTALL:
use JSGME allready provided by GWX to enable it! Use it on top of Dec 23rd Corrections of GWX!
Any other mods interfering with the same files, as I have modded, will break this mod!

COPYRIGHT:
Copy it if you want! Edit it if you want! Distribute it if you want! Only rule: mention who made the original work!

Enjoy!

Carotio
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Old 12-18-06, 10:43 AM   #2
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As the defside cfg is modified this is an unofficial unsanctioned addon
Any problems caused after installing are therefore NOT the responsibilty of GWX
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Old 12-18-06, 11:19 AM   #3
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Quote:
Originally Posted by bigboywooly
As the defside cfg is modified this is an unofficial unsanctioned addon
Any problems caused after installing are therefore NOT the responsibilty of GWX
And i quote that...
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Old 12-18-06, 01:50 PM   #4
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Quote:
Originally Posted by jcwolf
Quote:
Originally Posted by bigboywooly
As the defside cfg is modified this is an unofficial unsanctioned addon
Any problems caused after installing are therefore NOT the responsibilty of GWX
And i quote that...
Thank you very much for your kind words! Both of you!
It's comments like that, which keep me doing some mod work!

Well, then I could as might as well write here, which changes I made to DefSide.cfg, and then you may compare with the original:

Some date changed:
[SideEntry 7]
Country=German
Side=0
StartDate=19380101
EndDate=19390830
[SideEntry 8]
Country=German
Side=2
StartDate=19390831
EndDate=19450509
[SideEntry 9]
Country=German
Side=0
StartDate=19450510
EndDate=19451231

[SideEntry 17]
Country=Italian
Side=0
StartDate=19380101
EndDate=19400609
[SideEntry 18]
Country=Italian
Side=2
StartDate=19400610
EndDate=19430903
;neutral
[SideEntry 19]
Country=Italian
Side=0
StartDate=19430904
EndDate=19431012
;joins allies
[SideEntry 20]
Country=Italian
Side=1
StartDate=19431013
EndDate=19450507
;end of war, neutral
[SideEntry 21]
Country=Italian
Side=0
StartDate=19450507
EndDate=19451231

[SideEntry 62]
Country=Turkey
Side=0
StartDate=19380101
EndDate=19450222
[SideEntry 63]
Country=Turkey
Side=1
StartDate=19450223
EndDate=19451231

[SideEntry 105]
Country=Venezuela
Side=0
StartDate=19380101
EndDate=19450101
[SideEntry 106]
Country=Venezuela
Side=1
StartDate=19450102
EndDate=19450511
[SideEntry 107]
Country=Venezuela
Side=0
StartDate=19450512
EndDate=19451231

[SideEntry 103]
Country=Uruguay
Side=0
StartDate=19380101
EndDate=19420214
[SideEntry 104]
Country=Uruguay
Side=1
StartDate=19420215
EndDate=19450511
[SideEntry 108]
Country=Uruguay
Side=2
StartDate=19450512
EndDate=19451231

Some countries added or reinserted
[SideEntry 109]
Country=Czechia
Side=1
StartDate=19380101
EndDate=19451231
[SideEntry 110]
Country=China
Side=1
StartDate=19361025
EndDate=19450902
[SideEntry 111]
Country=Slovakia
Side=0
StartDate=19380101
EndDate=19401122
[SideEntry 112]
Country=Slovakia
Side=2
StartDate=19401123
EndDate=19450403
[SideEntry 113]
Country=Slovakia
Side=1
StartDate=19450404
EndDate=19451231
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Old 12-18-06, 02:01 PM   #5
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No
Its work like that which should stop you from modding

Changing the defside dates impacts on so much
An example

Now you have Uruguay as the Axis at the end of the war
So what happens to all the Uruguayan ships that are sailing in convoys along with Brazilian and other Allied nations

Ahhh they are the enemy now in the middle of an escorted convoy :hmm:

Makes for good visuals I suppose

Similary changing Turkeys entry dates earlier means they will have lit ships sailing about when at war

Its not enough to change one file and say there - done
There is a reason all the things are as they are

Change one thing and you will have to change 10 more
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Old 12-18-06, 02:13 PM   #6
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Quote:
Originally Posted by bigboywooly
No
Its work like that which should stop you from modding

Changing the defside dates impacts on so much
An example

Now you have Uruguay as the Axis at the end of the war
So what happens to all the Uruguayan ships that are sailing in convoys along with Brazilian and other Allied nations

Ahhh they are the enemy now in the middle of an escorted convoy :hmm:

Makes for good visuals I suppose

Similary changing Turkeys entry dates earlier means they will have lit ships sailing about when at war

Its not enough to change one file and say there - done
There is a reason all the things are as they are

Change one thing and you will have to change 10 more
Which is WHY we do not recommend that GWX users employ any of Carotio's mods because they BREAK the GW mod.

We are not saying this to be rude or unfriendly as Carotio would have you believe.

Furthermore, Carotio has in the past demonstrated an UNWILLINGNESS to properly credit the modders whose work is damaged in the process by failure to include the original documentation with his core file download... Also, by plastering his name all over the loading screen... can be said to pass the entirety of the work off as his own.

Carotio's relationship with GW modding efforts has only been a parasitic one.

Carotio may make himself out to be a martyr swallowed up by the big bad grey wolves all he likes.

We ask permission for our inclusions from external sources... Carotio DOES NOT. Any successes gained by his work depends on the GW/GWX to "sell itself."

This amounts to theft in an oblique way.
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Old 12-18-06, 02:47 PM   #7
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Quote:
Originally Posted by bigboywooly
No
Its work like that which should stop you from modding

Changing the defside dates impacts on so much
An example

Now you have Uruguay as the Axis at the end of the war
So what happens to all the Uruguayan ships that are sailing in convoys along with Brazilian and other Allied nations

Ahhh they are the enemy now in the middle of an escorted convoy :hmm:

Makes for good visuals I suppose

Similary changing Turkeys entry dates earlier means they will have lit ships sailing about when at war

Its not enough to change one file and say there - done
There is a reason all the things are as they are

Change one thing and you will have to change 10 more
The decision to add Uruguay as axis was the same as for Argentina, to offer a refuge! Well, yes it may occur that a Uruguayan ship(s) are within a convoy, if you added it this late in the war (12/5-1945). I admit this could be a glitch! Then obviously, if someone intends to use this mod, these ships must be replaced with ships from other nations!

As for Turkey, well, I found the info in this book: "Der Zweite Weltkrieg. Texte, Bilder, Karten, Dokumente, Chronik. Mit einem Geleitwort von Paul Carell. 1985, Delphin Verlag GmbH, München und Zürich. Buch-Nr. 059212" It's very much in details, about 800 pages, with charts, chronics, photos and more! It's written in the chronics that Turkey declared war on Germany 23/2-1945, so if it's written in this book, then I believe this is the correct date!
This may then result in lightened Turkish ships in SH3, okay then, then it should be changed to darkened ships!
So where did you find the dates for Turkey?

Last interesting question:
If you or anybody else mod anything, is it then because you think this or that should be changed?
If yes! Then you know why I edit... and why I don't stop!

Last remark:
As written in another thread: I wish you and everybody else a merry Christmas with plenty of joyful Christmas spirits with family and friends! Don't forget to be nice to even your worst enemy!
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Old 12-18-06, 03:13 PM   #8
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Ok then
Go ahead and change the Uruguayan ships for others and the Turkish lit for dark
Tis your mod
Dont expect anyone else to do it

Oh and I didnt even touch on the Italian dates but never mind

Noone is disputing your rights to mod
The more the merrier
Just dont take something many people have worked long and hard on for months and alter it in 10 minutes without a thought to the consequences
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Old 12-18-06, 03:14 PM   #9
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Quote:
Originally Posted by Kpt. Lehmann
Which is WHY we do not recommend that GWX users employ any of Carotio's mods because they BREAK the GW mod.

We are not saying this to be rude or unfriendly as Carotio would have you believe.

Furthermore, Carotio has in the past demonstrated an UNWILLINGNESS to properly credit the modders whose work is damaged in the process by failure to include the original documentation with his core file download... Also, by plastering his name all over the loading screen... can be said to pass the entirety of the work off as his own.

Carotio's relationship with GW modding efforts has only been a parasitic one.

Carotio may make himself out to be a martyr swallowed up by the big bad grey wolves all he likes.

We ask permission for our inclusions from external sources... Carotio DOES NOT. Any successes gained by his work depends on the GW/GWX to "sell itself."

This amounts to theft in an oblique way.
Nice words indeed!
Well, let my try to respond to it in an explaining manner:

1) Yes, I change some of the GWX features, like GWX changes some of the original features! Some people like ice cream, some other like chocolate and others just like both! Why not let people with other opinions than your own play the game his/her way? Why dictate others to one way only? Please, multiple choices for everybody, if you ask me!

2) Let just people read your words and mine! I try to be honest about everything, but I'm only human as others! So yes, I have forgot to put an original readme file from a mod in my documentation folder, also I have forgot to mention a modders name! But do you honestly believe, I do this, because I'm mean and a common thief? No, it slips my mind now and then, simply because it's difficult to keep up with everything always everywhere! But whenever I discover an error, I do try to correct things. So I do try to make a fully correct Credit List in my readme files! And if it's incomplete in the first version, then it adds up in the second! So please don't accuse me for unwillingness! You can accuse me for not asking permission for use of each little mod, but I do try to credit them!

3) About loading sceen - yes I made one out of GW/GWX! Is it because, I want it to appear as my mod alone? No, it's not! I do intend users to try GWX first as it is! When I have modified, what I want to modify and release a GWX-UA, the users will see that it has been added, and then they can compare, if they like the original GWX or the version with my changes! It has never been my intention to declare myself as the sole creator of GW/GWX! I AM NOT! But if some internet users think so and say it, I can understand your frustration! I DO UNDERSTAND! But is it my fault that these users can't compare for themselves? Indirectly, maybe yes! But please don't state that I'm directly responsible for that!

Last remark:
As written in another thread: I wish you and everybody else a merry Christmas with plenty of joyful Christmas spirits with family and friends! Don't forget to be nice to even your worst enemy!
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Old 12-18-06, 03:26 PM   #10
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Quote:
Originally Posted by bigboywooly
Ok then
Go ahead and change the Uruguayan ships for others and the Turkish lit for dark
Tis your mod
Dont expect anyone else to do it

Oh and I didnt even touch on the Italian dates but never mind

Noone is disputing your rights to mod
The more the merrier
Just dont take something many people have worked long and hard on for months and alter it in 10 minutes without a thought to the consequences
Yes, I may have to look at the RND and SCR files too, so it will fit better! But hey, it was very well written version 1.0. So this means a newer version can appear!

Okay, a book of 800 pages in a foreign language - how fast can you read that? I for one can not read it in 10 minutes!
This book announces very well the progress of war, so that I almost didn't need any other sources. However, I did use other sources (internet and other books)!

I actually announced this mod back in june, when I had allready worked on it for some months! I think I started to work on the LND last winter, and then on-off for some time, when I had time!!
I think I may have used 10 months to write this LND file, and then you use 10 minutes to declare this work as a piece of cr*p work!
So how do you think, I feel?

Many GW/GWX team members feel insulted, when someone like me argues that the game could be different! But I'm not insulted, I do understand your concern about your work! I would just like that most of you didn't react with this kind of hostile criticism!
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Old 12-18-06, 03:35 PM   #11
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No you dont get the point

I didnt say you read the book in 10 minutes
I said it took you all of 10 minutes to mess with GWX

Not insulted that the game could be different at all
Many variations are good

That said go make your own mod without altering someone else hard work
Start from scratch without using GW or GWX and we will see how far it comes

Simple really
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Old 12-18-06, 03:42 PM   #12
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Carotio said

Nice words indeed!
Well, let my try to respond to it in an explaining manner:

1) Yes, I change some of the GWX features, like GWX changes some of the original features! Some people like ice cream, some other like chocolate and others just like both! Why not let people with other opinions than your own play the game his/her way? Why dictate others to one way only? Please, multiple choices for everybody, if you ask me!

2) Let just people read your words and mine! I try to be honest about everything, but I'm only human as others! So yes, I have forgot to put an original readme file from a mod in my documentation folder, also I have forgot to mention a modders name! But do you honestly believe, I do this, because I'm mean and a common thief? No, it slips my mind now and then, simply because it's difficult to keep up with everything always everywhere! But whenever I discover an error, I do try to correct things. So I do try to make a fully correct Credit List in my readme files! And if it's incomplete in the first version, then it adds up in the second! So please don't accuse me for unwillingness! You can accuse me for not asking permission for use of each little mod, but I do try to credit them!

3) About loading sceen - yes I made one out of GW/GWX! Is it because, I want it to appear as my mod alone? No, it's not! I do intend users to try GWX first as it is! When I have modified, what I want to modify and release a GWX-UA, the users will see that it has been added, and then they can compare, if they like the original GWX or the version with my changes! It has never been my intention to declare myself as the sole creator of GW/GWX! I AM NOT! But if some internet users think so and say it, I can understand your frustration! I DO UNDERSTAND! But is it my fault that these users can't compare for themselves? Indirectly, maybe yes! But please don't state that I'm directly responsible for that!

Last remark:
As written in another thread: I wish you and everybody else a merry Christmas with plenty of joyful Christmas spirits with family and friends! Don't forget to be nice to even your worst enemy!

__________________________________________________ __________________________________________________ __________
__________________________________________________ __________________________________________________ __________






Oooohh please i never saw and eared such a bunch of ballacks...

Carotio, you know that your mods are cool great, but you must know that the map GWX haves is related conected to the entire rewrited campaign that also is a
new thing in GWX, well that brings us to the ships, to historic facts, to what ever
that is new and rebuild on GWX...

If you add changes of your own, maybe it's better
for you to rewrite your own campaign and ships to go with those new maps...


The Kpt. said it that was not to Offend you or your work, but
maybe it is better to ask permission to alter a mod or something that
is not ours from the begining...

"I specially like this part"

I actually announced this mod back in june, when I had already worked on it for some months! I think I started to work on the LND last winter, and then on-off for some time, when I had time!!
I think I may have used 10 months to write this LND file, and then you use 10 minutes to declare this work as a piece of cr*p work!
So how do you think, I feel?



Oh come on dude, you mean you add the GWX before us?



Most off all your mod will damage the GWX integrity and can cause Mod Disfunction...And that is the point...
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Old 12-19-06, 03:48 AM   #13
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Quote:
Originally Posted by Carotio
The decision to add Uruguay as axis was the same as for Argentina, to offer a refuge! Well, yes it may occur that a Uruguayan ship(s) are within a convoy, if you added it this late in the war (12/5-1945). I admit this could be a glitch! Then obviously, if someone intends to use this mod, these ships must be replaced with ships from other nations!
Here's the thing - the bold text demonstrates to me that you have released this without any consideration of the broader workings of GWX. As GWX itself has been out only a few days, I would suggest that thorough integration testing was nil. Indeed, your own comment supports this view.

Curiously who do you think the "someone" is that will clean up after you? The GWX devs? The users of your mod? :hmm:

Don't get me wrong, variety is good, but if you are gonna leach off someone else's product, at least don't cannibalise it in the process. I don't think any GWX dev would have a problem if your add-ons were thoroughly tested and didn't "break" anything. But here's the thing, your track record has proven that you simply fix files here and there with disregard to everything that hangs off them and how they all fit together.

Don't believe me? Read BBW's responses again.

It all simply boils down to one thing - you have shown absolutely no respect to GW or GWX with your "hacks". Do you expect to receive respect and support in return?

Quote:
Originally Posted by Carotio
As for Turkey, well, I found the info in this book: "Der Zweite Weltkrieg. Texte, Bilder, Karten, Dokumente, Chronik. Mit einem Geleitwort von Paul Carell. 1985, Delphin Verlag GmbH, München und Zürich. Buch-Nr. 059212" It's very much in details, about 800 pages, with charts, chronics, photos and more! It's written in the chronics that Turkey declared war on Germany 23/2-1945, so if it's written in this book, then I believe this is the correct date!
This may then result in lightened Turkish ships in SH3, okay then, then it should be changed to darkened ships!
So where did you find the dates for Turkey?
You're missing the point. It's irrelevant what the devs did, be it right or wrong. If you come along and simply change one file and say "look, I've fixed", well, what have you broken in the process?

Good luck anyway.

Last edited by JScones; 12-19-06 at 04:03 AM.
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Old 12-19-06, 06:23 AM   #14
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Well said, JS.

I believe this is the first time I am posting about Carotio´s mods, since I guess they were more a nuisance and less a danger to GW integrity; up until now.

But I am now going to insist on this, since both bigboywooly and JScones have covered it extensively. What I´m basically interested is the ethics side. Let me explain:

Let´s take a step back and see the big picture:

- GWX was made by a Dev Team, comprised of more than 15 members
- GWX used, integrated and changed many third party mods, models and fixes by many members of this community, which credited properly.
- GWX was tested by a devoted team of more than 15 Beta Testers for 25 days.
- The final integrated product of this effort has been an almost 800 MB.

Now, cloning the same pattern for RuB and GW1.1a, Carotio stated that he intends to build a GWX-UA (unchange - adding). This concept (the UA for an already built product) is flawed and morally / ethically challenged.

Adding some cities on the map, some harbour traffic and a couple of other changes and essentially re-releasing 99,9% of GWX, simply because he can, is morally and ethically wrong. And not a matter of taste, or adding new flavors or spices to GWX. In fact, Carotio, stated that he would make the UA version, even before the GWX release, revealing his intentions.

To cut the story short, the "UA" concept is a simple exploitation of other people´s work. And the cherry on top is the plastering of Carotio´s name in the intro screen.

Carotio, why exactly do you think the GWX Dev Team is angry just with you and no-one else that produced a mod for GWX? Simply because the other mods are for GWX and your mod is GWX itself.

I don´t know if you understand that what you are doing is wrong...

Von
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Old 12-19-06, 07:03 AM   #15
jumpy
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Join Date: May 2003
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mmm that 'Christmas Spirit' is rearing its ugly head again, so nice for you all to remember it at this time of year

You guys at GWX (not to detract from your obvious achievements to date) seem a little tight over this one and by that I mean defensive beyond the point that would appear necessary in this case. So the guy mods something that changes your great work in a way you didn't intend, so what? Is that not what you've done to SHIII to a greater or lesser extent with the help and luxury of a lot of people to 'beta test'. I'm sure the original devs of SHIII could argue at a number of points in the past where modders have broken, sorry modded certain aspects of the original game which they did not intend as part of the finished product.
Lighten up guys, not everyone is an Uber Modder who has the time to create a 'mod to end all mods' (this is a misnomer as modders will always continue to mod), if something new or different works or if people like it then they'll use it, or not as the case may be.

Besides, I'm sure there was a topic on here a ways back that discussed that none of you actually own any of the material you have all worked so hard on; it belongs to the publisher of the game and as such getting peeved by (as an example off the top of my head) X1 Software re-releasing free community material in a format others have to pay for is annoying but if the publisher is happy then they had the right to do so. As an example I think that's an obvious one and I'm not sure I can see any real difference in this case. Therefore your ire at Carotio is a bit unfounded from a certain point of view.

You guys need to relax and remember that nobody here is ****ing on your mod. Why can no-one see this? After all most of you mod-types began to change the original game in new and unintended ways (according to its original developer published release) as soon as you got your hands on it and claiming it as 'my mod this' and 'my mod that'. Better to be flattered that somebody else likes your work enough to want to add to it or piggyback changes to it (that they conform to your original mod or fail to work in conjunction with it in some way is immaterial). Surely that is the essence and reward of community modding that keeps games like this alive and kicking well beyond their intended sell by date?
Take it on the chin guys as from where I'm sitting it does absolutely nothing to detract from your original intent and achievement despite what you may think. Anyone who resides here at subsim for any length of time will recognise this.
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