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Old 12-18-06, 10:35 AM   #1
Carotio
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Default [MOD Release] World Map mod for GWX

This World Map mod is version 1.3
**************************
Last update: January 9th 2007
***********************

STATEMENT:
This mod is an unofficial, unsanctioned add on mod for GWX made by Carotio, GWX Team does not endorse the use of it!
This mods changes some features of GWX thus resulting in unexpected errors, which may be the fault of my modifications! Please consult me with the infomation of time and grid coordinates for me to investigate, and don't consult the GWX team members, when using my mods! I have added all files necessary for this to work with GWX! If you have troubles whatsoever, ask the question either in ubisoft forum or subsim forum, because if I may not be able to answer the question, then somebody else can perhaps! But I'll do my best!

Bug fixes, since version 1.0, 1.1 and 1.2
Docking at Kiel again possible
auto-waypoints at Kiel fixed
wrong traffic caused by DefSide.cfg fixed
wrong ship assignments in data\Roster fixed

**********************************
I would like to thank these people for making this mod possible:
Entire GWX Team (who made the original files of Campaign traffic and Terrain such as Kieler/Panema Kanal, Scapa Flow)
TigerKatziTatzi (making Helgoland and improved Kieler Kanal)
HanSolo78 (for extra 3D harbours)
DivingDuck (upgraded flag files on my request, original work made by GWX Team)

I have based my mod on their work, thus my World Map would have been less big a mod as it is now!

********************************************
Now, what do you get by this mod?
You get a World Map which is much more ALIVE!!!
It will basically be much more green/blue/red all over the map (F5), and the progress of war will show, as the cities change colour according to conquests. This is basically very much the issue in Europe and Far East, but also in Africa!
It has many more harbours in 3D. Just zoom in at different places around the world, and you'll see! However, I have not added traffic to this mod, random or scripted, but I have edited the scripted campaign file a little. If not, some ships would have crashed into the harbour facilities.

Technical note:
For the campaign_LND from GWX, I have removed double entries of cities, which I had allready written myself! Cities from original GWX LND, which I hadn't in my previous beta release, are still there! Everything else from original GWX LND file is still there! I removed everything from my previous version but the naval bases! Only place, I have added costal defence is at Helgoland!
For the campaign_SCR: I haven't removed anything! The only thing, I originally changed, was to move traffic, the ships waypoints, so that they didn't crash into harbours or Helgoland, which isn't in original GWX! I have added a little extra traffic!
After being notified about follow-up errors of my edit of DefSide.cfg, I have edited RND and SCR to correct entry and exit dates for ships from Turkey.

I have added China as country plus reinserted Czechia and Slovakia, and I have added Uruguay as an extra last refuge possiblity by providing Uruguay as an axis after May 12th 1945. I have corrected the dates for Turkey and Italy!

Thus I have modified the DefSide.cfg to suit my history book!

In documentation folder, I provide facts for my statement of correct dates for Italy and Turkey!

I have also edited the auto-waypoints for ingoing and outgoing u-boat trafficing to and from Kiel, so you won't have to do it manually every time yourself!

********************************************
Preview of Europe in 1941:

More previews here (earlier version!)
http://carotio.cabspace.com/Carotios.../WorldMap.html

Size:
260mb (because of new terrain files!)
Download links always available through my site:
http://carotio.awardspace.com/
Then later at UBRS...

INSTALL:
use JSGME allready provided by GWX to enable it! Use it on top of Dec 23rd Corrections of GWX!
Any other mods interfering with the same files, as I have modded, will break this mod!

COPYRIGHT:
Copy it if you want! Edit it if you want! Distribute it if you want! Only rule: mention who made the original work!

Enjoy!

Carotio
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Last edited by Carotio; 01-10-07 at 10:41 AM.
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Old 12-18-06, 10:43 AM   #2
bigboywooly
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Default

As the defside cfg is modified this is an unofficial unsanctioned addon
Any problems caused after installing are therefore NOT the responsibilty of GWX
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Old 12-18-06, 11:19 AM   #3
JCWolf
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Quote:
Originally Posted by bigboywooly
As the defside cfg is modified this is an unofficial unsanctioned addon
Any problems caused after installing are therefore NOT the responsibilty of GWX
And i quote that...
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Old 12-18-06, 01:50 PM   #4
Carotio
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Default

Quote:
Originally Posted by jcwolf
Quote:
Originally Posted by bigboywooly
As the defside cfg is modified this is an unofficial unsanctioned addon
Any problems caused after installing are therefore NOT the responsibilty of GWX
And i quote that...
Thank you very much for your kind words! Both of you!
It's comments like that, which keep me doing some mod work!

Well, then I could as might as well write here, which changes I made to DefSide.cfg, and then you may compare with the original:

Some date changed:
[SideEntry 7]
Country=German
Side=0
StartDate=19380101
EndDate=19390830
[SideEntry 8]
Country=German
Side=2
StartDate=19390831
EndDate=19450509
[SideEntry 9]
Country=German
Side=0
StartDate=19450510
EndDate=19451231

[SideEntry 17]
Country=Italian
Side=0
StartDate=19380101
EndDate=19400609
[SideEntry 18]
Country=Italian
Side=2
StartDate=19400610
EndDate=19430903
;neutral
[SideEntry 19]
Country=Italian
Side=0
StartDate=19430904
EndDate=19431012
;joins allies
[SideEntry 20]
Country=Italian
Side=1
StartDate=19431013
EndDate=19450507
;end of war, neutral
[SideEntry 21]
Country=Italian
Side=0
StartDate=19450507
EndDate=19451231

[SideEntry 62]
Country=Turkey
Side=0
StartDate=19380101
EndDate=19450222
[SideEntry 63]
Country=Turkey
Side=1
StartDate=19450223
EndDate=19451231

[SideEntry 105]
Country=Venezuela
Side=0
StartDate=19380101
EndDate=19450101
[SideEntry 106]
Country=Venezuela
Side=1
StartDate=19450102
EndDate=19450511
[SideEntry 107]
Country=Venezuela
Side=0
StartDate=19450512
EndDate=19451231

[SideEntry 103]
Country=Uruguay
Side=0
StartDate=19380101
EndDate=19420214
[SideEntry 104]
Country=Uruguay
Side=1
StartDate=19420215
EndDate=19450511
[SideEntry 108]
Country=Uruguay
Side=2
StartDate=19450512
EndDate=19451231

Some countries added or reinserted
[SideEntry 109]
Country=Czechia
Side=1
StartDate=19380101
EndDate=19451231
[SideEntry 110]
Country=China
Side=1
StartDate=19361025
EndDate=19450902
[SideEntry 111]
Country=Slovakia
Side=0
StartDate=19380101
EndDate=19401122
[SideEntry 112]
Country=Slovakia
Side=2
StartDate=19401123
EndDate=19450403
[SideEntry 113]
Country=Slovakia
Side=1
StartDate=19450404
EndDate=19451231
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Old 12-18-06, 02:01 PM   #5
bigboywooly
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No
Its work like that which should stop you from modding

Changing the defside dates impacts on so much
An example

Now you have Uruguay as the Axis at the end of the war
So what happens to all the Uruguayan ships that are sailing in convoys along with Brazilian and other Allied nations

Ahhh they are the enemy now in the middle of an escorted convoy :hmm:

Makes for good visuals I suppose

Similary changing Turkeys entry dates earlier means they will have lit ships sailing about when at war

Its not enough to change one file and say there - done
There is a reason all the things are as they are

Change one thing and you will have to change 10 more
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Old 12-18-06, 02:13 PM   #6
Kpt. Lehmann
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Default

Quote:
Originally Posted by bigboywooly
No
Its work like that which should stop you from modding

Changing the defside dates impacts on so much
An example

Now you have Uruguay as the Axis at the end of the war
So what happens to all the Uruguayan ships that are sailing in convoys along with Brazilian and other Allied nations

Ahhh they are the enemy now in the middle of an escorted convoy :hmm:

Makes for good visuals I suppose

Similary changing Turkeys entry dates earlier means they will have lit ships sailing about when at war

Its not enough to change one file and say there - done
There is a reason all the things are as they are

Change one thing and you will have to change 10 more
Which is WHY we do not recommend that GWX users employ any of Carotio's mods because they BREAK the GW mod.

We are not saying this to be rude or unfriendly as Carotio would have you believe.

Furthermore, Carotio has in the past demonstrated an UNWILLINGNESS to properly credit the modders whose work is damaged in the process by failure to include the original documentation with his core file download... Also, by plastering his name all over the loading screen... can be said to pass the entirety of the work off as his own.

Carotio's relationship with GW modding efforts has only been a parasitic one.

Carotio may make himself out to be a martyr swallowed up by the big bad grey wolves all he likes.

We ask permission for our inclusions from external sources... Carotio DOES NOT. Any successes gained by his work depends on the GW/GWX to "sell itself."

This amounts to theft in an oblique way.
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Old 12-18-06, 02:47 PM   #7
Carotio
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Default

Quote:
Originally Posted by bigboywooly
No
Its work like that which should stop you from modding

Changing the defside dates impacts on so much
An example

Now you have Uruguay as the Axis at the end of the war
So what happens to all the Uruguayan ships that are sailing in convoys along with Brazilian and other Allied nations

Ahhh they are the enemy now in the middle of an escorted convoy :hmm:

Makes for good visuals I suppose

Similary changing Turkeys entry dates earlier means they will have lit ships sailing about when at war

Its not enough to change one file and say there - done
There is a reason all the things are as they are

Change one thing and you will have to change 10 more
The decision to add Uruguay as axis was the same as for Argentina, to offer a refuge! Well, yes it may occur that a Uruguayan ship(s) are within a convoy, if you added it this late in the war (12/5-1945). I admit this could be a glitch! Then obviously, if someone intends to use this mod, these ships must be replaced with ships from other nations!

As for Turkey, well, I found the info in this book: "Der Zweite Weltkrieg. Texte, Bilder, Karten, Dokumente, Chronik. Mit einem Geleitwort von Paul Carell. 1985, Delphin Verlag GmbH, München und Zürich. Buch-Nr. 059212" It's very much in details, about 800 pages, with charts, chronics, photos and more! It's written in the chronics that Turkey declared war on Germany 23/2-1945, so if it's written in this book, then I believe this is the correct date!
This may then result in lightened Turkish ships in SH3, okay then, then it should be changed to darkened ships!
So where did you find the dates for Turkey?

Last interesting question:
If you or anybody else mod anything, is it then because you think this or that should be changed?
If yes! Then you know why I edit... and why I don't stop!

Last remark:
As written in another thread: I wish you and everybody else a merry Christmas with plenty of joyful Christmas spirits with family and friends! Don't forget to be nice to even your worst enemy!
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Old 01-04-07, 01:07 PM   #8
subeye
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Default Litte mistake .

Quote:
Originally Posted by Carotio
This World Map mod is version 1.1
*************************
Last update: December 23rd 2006
*************************
STATEMENT:
This mods changes some features of GWX thus resulting in unexpected errors, which may be the fault of my modifications! Please consult me with the infomation of time and grid coordinates for me to investigate, and don't consult the GWX team members, when using my mods!
I have added all files necessary for this to work with GWX! If you have troubles whatsoever, ask the question either in ubisoft forum or subsim forum, because if I may not be able to answer the question, then somebody else can perhaps! But I'll do my best!
This mod is to be installed with JSGME, and it must be mid-patrol!

I would like to thank these people for making this mod possible:
TigerKatziTatzi (making Helgoland and improved Kieler Kanal)
HanSolo78 (for extra 3D harbours)

I have based my mod on their work, thus my World Map would have been less big a mod as it is now!

Now, what do you get by this mod?
You get a World Map which is much more ALIVE!!!
It will basically be much more green/blue/red all over the map (F5), and the progress of war will show, as the cities change colour
according to conquests. This is basically very much the issue in Europe and Far East, but also in Africa! It has many more harbours in 3D. Just zoom in at different places around the world, and you'll see! However, I have not added traffic to this mod, random or scripted, but I have edited the scripted campaign file a little. If not, some ships would have crashed into the
harbour facilities. Please take care when going through the Kieler Kanal: Three new harbours in beginning, midway and in the end!

Technical note: For the campaign_LND from GWX, I have removed double entries of cities, which I had allready written myself! Cities from original GWX LND, which I hadn't in my previous beta release, are still there! Everything else from original GWX LND file is still there! I removed everything from my previous version but the naval bases! Only place, I have added costal defence is at Helgoland! For the campaign_SCR: I haven't removed or added anything! The only thing, I originally changed, was to move traffic, the ships waypoints, so that they didn't crash into harbours or Helgoland, which isn't in original GWX!

After being notified about follow-up errors of my first edit of DefSide.cfg, I have edited RND and SCR to correct entry and exit dates for ships from Turkey.

I have added China as country, and I have modified the DefSide.cfg to suit my history book!

Preview (of first beta version):
http://carotio.cabspace.com/Carotios.../WorldMap.html

Size:
252mb (because of new terrain files!)
Download links here:
New full version:
Carotios_World_Map_for_GWX-1.1.part1.rar 70mb
http://www.mediafire.com/?0zmw2ytwnfz
Carotios_World_Map_for_GWX-1.1.part2.rar 70mb
http://www.mediafire.com/?8nx5myg1lln
Carotios_World_Map_for_GWX-1.1.part3.rar 2.89mb
http://www.mediafire.com/?ezidnzninwz

First version! Don't get it, unless you were allready doing a download!
Carotios_World_Map_for_GWX-1.0.part1 70mb
http://www.mediafire.com/?5zwngidtaym
Carotios_World_Map_for_GWX-1.0.part2 56mb
http://www.mediafire.com/?3mmzhmfjh2b

EDIT:
I discovered a small error, which is simple to solve! Get the file, unpack it and copy the content into the Roster folder of this mod! I noticed that GWX had removed Czechia and Slovakia and added Mexico and Croatia at their places among other glitches!
Hotfix download here:
http://www.mediafire.com/?aoncfmndwzm

EDIT2:
The problems about some Turkish ships don't exit with this hotfix! Please disable original mod from game and copy this together with first hotfix, and then reenable it mid-patrol!!!
http://www.mediafire.com/?1mn2zho1unx


Always available through my site:
http://carotio.awardspace.com/
Then later at UBRS...

COPYRIGHT:
Copy it if you want! Edit it if you want! Distribute it if you want! Only rule: mention who made the original work!

Enjoy!

Carotio
It´s very nice change but those link´s to Download are broken.
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Old 01-04-07, 01:34 PM   #9
Carotio
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Default

Quote:
Originally Posted by subeye
Quote:
Originally Posted by Carotio
This World Map mod is version 1.1
*************************
Download links here:
New full version:
Carotios_World_Map_for_GWX-1.1.part1.rar 70mb
http://www.mediafire.com/?0zmw2ytwnfz
Carotios_World_Map_for_GWX-1.1.part2.rar 70mb
http://www.mediafire.com/?8nx5myg1lln
Carotios_World_Map_for_GWX-1.1.part3.rar 2.89mb
http://www.mediafire.com/?ezidnzninwz

First version! Don't get it, unless you were allready doing a download!
Carotios_World_Map_for_GWX-1.0.part1 70mb
http://www.mediafire.com/?5zwngidtaym
Carotios_World_Map_for_GWX-1.0.part2 56mb
http://www.mediafire.com/?3mmzhmfjh2b

EDIT:
I discovered a small error, which is simple to solve! Get the file, unpack it and copy the content into the Roster folder of this mod! I noticed that GWX had removed Czechia and Slovakia and added Mexico and Croatia at their places among other glitches!
Hotfix download here:
http://www.mediafire.com/?aoncfmndwzm

EDIT2:
The problems about some Turkish ships don't exit with this hotfix! Please disable original mod from game and copy this together with first hotfix, and then reenable it mid-patrol!!!
http://www.mediafire.com/?1mn2zho1unx


Always available through my site:
http://carotio.awardspace.com/
It´s very nice change but those link´s to Download are broken.
They shouldn't be broken yet! So the old files have not been deleted by me, and I just checked my MediaFire library, and they're still there! But don't bother about them!

Anyway, right now, I have just uploaded a new version!

Version 1.2 fixes some bugs!
Check post 1 for update and/or my site under "GW based mods"
__________________

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Old 01-04-07, 02:27 PM   #10
subeye
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Default How on it ??

Quote:
Originally Posted by Carotio
Quote:
Originally Posted by subeye
Quote:
Originally Posted by Carotio
This World Map mod is version 1.1
*************************
Download links here:
New full version:
Carotios_World_Map_for_GWX-1.1.part1.rar 70mb
http://www.mediafire.com/?0zmw2ytwnfz
Carotios_World_Map_for_GWX-1.1.part2.rar 70mb
http://www.mediafire.com/?8nx5myg1lln
Carotios_World_Map_for_GWX-1.1.part3.rar 2.89mb
http://www.mediafire.com/?ezidnzninwz

First version! Don't get it, unless you were allready doing a download!
Carotios_World_Map_for_GWX-1.0.part1 70mb
http://www.mediafire.com/?5zwngidtaym
Carotios_World_Map_for_GWX-1.0.part2 56mb
http://www.mediafire.com/?3mmzhmfjh2b

EDIT:
I discovered a small error, which is simple to solve! Get the file, unpack it and copy the content into the Roster folder of this mod! I noticed that GWX had removed Czechia and Slovakia and added Mexico and Croatia at their places among other glitches!
Hotfix download here:
http://www.mediafire.com/?aoncfmndwzm

EDIT2:
The problems about some Turkish ships don't exit with this hotfix! Please disable original mod from game and copy this together with first hotfix, and then reenable it mid-patrol!!!
http://www.mediafire.com/?1mn2zho1unx


Always available through my site:
http://carotio.awardspace.com/
It´s very nice change but those link´s to Download are broken.
They shouldn't be broken yet! So the old files have not been deleted by me, and I just checked my MediaFire library, and they're still there! But don't bother about them!

Anyway, right now, I have just uploaded a new version!

Version 1.2 fixes some bugs!
Check post 1 for update and/or my site under "GW based mods"
Thank´s Mr.Carotio ,I´m tryed it (I was on your site to "GW based mods" and clicked on http://www.mediafire.com/?fymknmnhdmf ,http://www.mediafire.com/?3ngnw4jgtwm and http://www.mediafire.com/?9zz4ijegojy ) but nothing !!
So I don´t know where I make a mystake ???How can I free download those super mod ?
Please help!
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Old 01-04-07, 02:45 PM   #11
Carotio
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Default

Quote:
Originally Posted by subeye
Quote:
Originally Posted by Carotio
Check post 1 for update and/or my site under "GW based mods"
Thank´s Mr.Carotio ,I´m tryed it (I was on your site to "GW based mods" and clicked on http://www.mediafire.com/?fymknmnhdmf ,http://www.mediafire.com/?3ngnw4jgtwm and http://www.mediafire.com/?9zz4ijegojy ) but nothing !!
So I don´t know where I make a mystake ???How can I free download those super mod ?
Please help!
Hmmm... if you left-click these links, you should be transferred to the page, where there is a download button. You could also right-click and choose "open in a new window", which also will bring you to the page!

These links shouldn't act as pop-ups, so don't know why it didn't work! But try again as I have written, and if it still occurs, then write me again!
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Old 01-05-07, 03:19 AM   #12
kapitanfred
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Default

Heaven forbid, I can see it's not getting through!!!

All I can say is USE AT OWN RISK

I for one will not touch any mod that uses GWX as a base line and that has not been verified and approved by the GWX Dev Team.

Why take the risk of screwing up the hard work done by a dedicated team and then have the nerve to state it's your own work.

As the Kpt said, remove GWX in it's entirety. How hard is that to digest
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Old 01-31-07, 05:07 AM   #13
subeye
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Default Yeahhhhhhhhhhh !!!!!!!!

Quote:
Originally Posted by subeye
Quote:
Originally Posted by Carotio
Quote:
Originally Posted by subeye
Quote:
Originally Posted by Carotio
This World Map mod is version 1.1
*************************
Download links here:
New full version:
Carotios_World_Map_for_GWX-1.1.part1.rar 70mb
http://www.mediafire.com/?0zmw2ytwnfz
Carotios_World_Map_for_GWX-1.1.part2.rar 70mb
http://www.mediafire.com/?8nx5myg1lln
Carotios_World_Map_for_GWX-1.1.part3.rar 2.89mb
http://www.mediafire.com/?ezidnzninwz

First version! Don't get it, unless you were allready doing a download!
Carotios_World_Map_for_GWX-1.0.part1 70mb
http://www.mediafire.com/?5zwngidtaym
Carotios_World_Map_for_GWX-1.0.part2 56mb
http://www.mediafire.com/?3mmzhmfjh2b

EDIT:
I discovered a small error, which is simple to solve! Get the file, unpack it and copy the content into the Roster folder of this mod! I noticed that GWX had removed Czechia and Slovakia and added Mexico and Croatia at their places among other glitches!
Hotfix download here:
http://www.mediafire.com/?aoncfmndwzm

EDIT2:
The problems about some Turkish ships don't exit with this hotfix! Please disable original mod from game and copy this together with first hotfix, and then reenable it mid-patrol!!!
http://www.mediafire.com/?1mn2zho1unx


Always available through my site:
http://carotio.awardspace.com/
It´s very nice change but those link´s to Download are broken.
They shouldn't be broken yet! So the old files have not been deleted by me, and I just checked my MediaFire library, and they're still there! But don't bother about them!

Anyway, right now, I have just uploaded a new version!

Version 1.2 fixes some bugs!
Check post 1 for update and/or my site under "GW based mods"
Thank´s Mr.Carotio ,I´m tryed it (I was on your site to "GW based mods" and clicked on http://www.mediafire.com/?fymknmnhdmf ,http://www.mediafire.com/?3ngnw4jgtwm and http://www.mediafire.com/?9zz4ijegojy ) but nothing !!
So I don´t know where I make a mystake ???How can I free download those super mod ?
Please help!
Yeahhhhhhhh!!
It´s working Now "ENDLICH!" I´m glad as little boy .VERY VERY VERY Thank´s MR CAROTIO !!!!!!!!
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Old 01-31-07, 02:46 PM   #14
Carotio
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Quote:
Originally Posted by subeye
Yeahhhhhhhh!!
It´s working Now "ENDLICH!" I´m glad as little boy .VERY VERY VERY Thank´s MR CAROTIO !!!!!!!!
You're welcome!
If you read my diary thread at ubi forum:
http://forums.ubi.com/eve/forums/a/t...3/m/4191002925
you'll be able to read the progress of adding harbours to all the naval bases!

This work will be released as an update, when the entire mod is rewritten!
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