SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-01-11, 03:29 PM   #1336
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by Josef von Posorschitz View Post
It sounds very interesting TDW
Yes, agree, sounds interesting ! Looking forward to the new version....
__________________
Magic1111 is offline   Reply With Quote
Old 06-01-11, 07:14 PM   #1337
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

Quote:
Originally Posted by Josef von Posorschitz View Post
It sounds very interesting TDW
I Agree , Thank you TheDarkWraith
__________________
What we do in life echoes in Eternity
tonschk is offline   Reply With Quote
Old 06-01-11, 09:05 PM   #1338
Alky
Lieutenant
 
Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
Uploads: 0
Default IRAI_0_0_30_No_Aircraft_Spotting_At_Depth

So I'm trying to understand what IRAI_0_0_30_No_Aircraft_Spotting_At_Depth actually does. I've read most of this thread, there's a lot of pages, but I'm wondering if it's meant to hide you from nosy aircraft when you're submerged, or the opposite?

Thanx for any help
__________________

Alky is offline   Reply With Quote
Old 06-01-11, 09:09 PM   #1339
marleymen
Planesman
 
Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
Actually I've been rewriting basically all the AI scripts (again) for upcoming v32. I've drastically improved the sub AI and added tactics for airplanes for those that were missing them. v32 will be a major revision to IRAI and a noticeable improvement in the AI.
Thanks for the info TDW.

We will stay for it. Sounds very promissing.
marleymen is offline   Reply With Quote
Old 06-01-11, 09:35 PM   #1340
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by Alky View Post
So I'm trying to understand what IRAI_0_0_30_No_Aircraft_Spotting_At_Depth actually does. I've read most of this thread, there's a lot of pages, but I'm wondering if it's meant to hide you from nosy aircraft when you're submerged, or the opposite?

Thanx for any help
What it means is , if you are submerged then the only way to spot aircraft is for you too physically spot them yourself with the periscope . No hints from the crew .
THE_MASK is offline   Reply With Quote
Old 06-01-11, 11:43 PM   #1341
Alky
Lieutenant
 
Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
Uploads: 0
Default

Quote:
Originally Posted by sober View Post
What it means is , if you are submerged then the only way to spot aircraft is for you too physically spot them yourself with the periscope . No hints from the crew .
Ahh... thanks Sober. I was hoping it meant they couldn't see me if I was submerged.
__________________

Alky is offline   Reply With Quote
Old 06-02-11, 03:29 AM   #1342
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

I have a request. Would it be possible to modify the behavior (speed) of the escorts? When the escort starts with interception, move relatively slowly - 14-16 knots -unrealistic and I can escape at the speed of 17 knots on the surface...


In many books written by submarine hunters - destroyers and corvettes captains) stated that after the detection of a submarine got to the place at maximum speed.
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 06-02-11, 04:49 AM   #1343
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

TDW, is possible to have different behavior for the taskforces in a specific timeframe? Like making them less dangerous in 39, but extremely aggressive in 45? That would help a lot in the new campaign where after 43 the fun is over. Also improve their radar detection skill.
Zedi is offline   Reply With Quote
Old 06-02-11, 07:27 AM   #1344
Jaguar
Officer
 
Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
Default

Quote:
Originally Posted by Josef von Posorschitz View Post
I have a request. Would it be possible to modify the behavior (speed) of the escorts? When the escort starts with interception, move relatively slowly - 14-16 knots -unrealistic and I can escape at the speed of 17 knots on the surface...
In many books written by submarine hunters - destroyers and corvettes captains) stated that after the detection of a submarine got to the place at maximum speed.
I asked the same some time ago, TDW already changed that, now escorts go after contacts at speeds above 25kts. Really fast. That version was beta but I presume the next one will have this feature as well.
Jaguar is offline   Reply With Quote
Old 06-02-11, 08:12 AM   #1345
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

Really? Great! Can´t wait for the new IRAI-version!
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 06-02-11, 11:36 AM   #1346
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by Zedi View Post
TDW, is possible to have different behavior for the taskforces in a specific timeframe? Like making them less dangerous in 39, but extremely aggressive in 45? That would help a lot in the new campaign where after 43 the fun is over. Also improve their radar detection skill.
In the GroupEditor there are choices for taskforces/escorts tactics:-
Early
Mid
Late

Do these settings have any effect in IRAI
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 06-04-11, 09:28 PM   #1347
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Trevally. View Post
In the GroupEditor there are choices for taskforces/escorts tactics:-
Early
Mid
Late

Do these settings have any effect in IRAI
I haven't seen anywhere in the files where this is referenced

IRAI is going release state now, no more alpha versions For many many weeks I've been working on v1.0.0 and I'm VERY happy with the results so far It's truly a masterpiece.

Have a couple of things to finish up on it (some ship AI stuff and I would like to try and revise the airplane AI some more)

Change log/release notes as of now:

v1.0.0 - first official release (non-BETA and non-ALPHA state thus release state)
- revised AI tactics for unknown contacts
- adjusted AI tactics for new PT Boat unit
- increased explosion range of DCs to 150m (this allows for more shaking of uboat when DCs explode)
- changed depth precision of DCs to 2.5m
- fixed problem of when unit has no waypoints to follow it would come to all stop. Now the unit will set it's throttle to 0.5 to allow it to maneuver
- single ship (non-convoy and not HK) tactics against airplanes revised. If airplane is > 8000m from ship then ship will continue following waypoints. If airplane is < 8000m but > 1500m then ship will start zig-zagging and go to 75% max speed. If airplane is < 1500m then ship will maneuver to place airplane at ~90 degrees to it and speed is increased to full throttle.
- MERCHANT_CONTACT_DETECTED_SPEED_CHANGE_MIN changed from 0.5 to 0.8
- MERCHANT_ZIGZAG_CONTACT_DISTANCE changed from 3000m to 5000m
- for single merchant: if sub distance to merchant <= MERCHANT_CONTACT_DETECTED_WAYPOINTS_DISTANCE and >= MERCHANT_ZIGZAG_CONTACT_DISTANCE then merchant will zig-zag and change speed. If sub distance to merchant < MERCHANT_ZIGZAG_CONTACT_DISTANCE then the merchant will change heading and speed
- CONVOY_LEADER_ACTION_SPEED_CHANGE_MIN changed to 0.75
- CONVOY_LEADER_ACTION_SPEED_CHANGE_MAX changed to 0.9
- tactics that weren't differentiating between air and non-air contacts now do (and have different tactics for them)
- AI subs now have tactics against airplanes
- sub AI vastly improved (they do not die easily anymore due to stupid AI behavior). Sub AI will now play 'cat and mouse' with contacts while trying to attack/evade them. Sub AI will now try to keep the convoy escorts/battleships 'entertained' so player can wreak havoc on convoys. If convoy has no escorts then they will procede to wreak havoc on convoy.
- single ship AI (merchant and warship) greatly improved
- convoy leader AI greatly improved
- evasion tactics revised (and greatly improved)
- AI no longer has pin-point accuracy on unknown contacts. Now they will search in the direction (and range) the unknown contact is believed to be (it is random how they search and is finally what I've always wanted to accomplish with this). If they believe the unknown is submerged then they will also drop DCs while searching.
TheDarkWraith is offline   Reply With Quote
Old 06-04-11, 09:42 PM   #1348
marleymen
Planesman
 
Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
Default

Great job. Will have to take a look when you release, but before I have to repair my scope issue. I sent you a PM, TDW.
marleymen is offline   Reply With Quote
Old 06-04-11, 09:48 PM   #1349
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

I tested this version long time and i can confirm that is a masterpiece
stoianm is offline   Reply With Quote
Old 06-04-11, 09:52 PM   #1350
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by stoianm View Post
I tested this version long time and i can confirm that is a masterpiece
Oh but many many improvements/changes have been made since you last tested it
TheDarkWraith is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:42 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.