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#946 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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Played historical mission "Fate of U-110" with:
IRAI.0.28 + FX.0.5 + Env.4.3 + 100% real Used tactic: Flank speed + obs periscope at surface all time The escort ships are not aggressive. Both of them completely do not attack me (especially corvette). One DD "try" to attack but does not try to ramming me (periscope at surface all time) or swim over my position. DD swims "near me" only / close to me and depth charges give me any damages. Strange thing - DD does not shoot guns to me (to my periscope).
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#947 | |
Black Magic
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ShipFatigueSensorReductionCruiseMin = 0.015; # min sensor reduction amount for each tier in cruise ShipFatigueSensorReductionCruiseMax = 0.03; # max sensor reduction amount for each tier in cruise ShipFatigueSensorReductionAlertMin = 0.025; # min sensor reduction amount for each tier in alert ShipFatigueSensorReductionAlertMax = 0.05; # max sensor reduction amount for each tier in alert ShipFatigueSensorReductionDamagedMin = 0.035; # min sensor reduction amount for each tier in damaged ShipFatigueSensorReductionDamagedMax = 0.07; # max sensor reduction amount for each tier in damaged ShipFatigueSensorReductionDamagedAlertMin = 0.045; # min sensor reduction amount for each tier in damaged ShipFatigueSensorReductionDamagedAlertMax = 0.09; # max sensor reduction amount for each tier in damaged every time the ship enters into a new fatigue level a random value between xMin and xMax above is subtracted from their sensor effectiveness. Try adjusting the min and max values to smaller values. Once the 4th tier of fatigue is completed the sensor effectiveness is set back to it's full value (new watch crew) until fatigue sets in again. |
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#948 | |
Black Magic
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Now why they aren't firing guns at your periscope sounds like a game bug. I don't inhibit cannon firing at anytime. The AI is always allowed to fire guns whenever they want. So this sounds like to me that the game classified your sub as an unknown but it knows you are submerged and thus has inhibited the AI from firing guns at you. It wants the AI to DC you instead....... ![]() I'll make a test version for you here soon to test something for me ![]() |
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#949 |
Loader
![]() Join Date: May 2007
Posts: 86
Downloads: 42
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One Tribal did fire on my periscope. 2 DDs were going around me and even get very close to me (periscope view was IN the 3d object) but no ramming damage. Later one of the DDs saw me near the end of his vision range (good weather) and I went for 1 on 1 chicken game, with guns. he lost but my hull went down to 59%. But still I can disappear at 46 meters - first patrol in Mad Sea.
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#950 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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Maybe that is OK, but DD should use side's DC putters or torpedoes...
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#951 |
Black Magic
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v0.0.29 released. See post #1 for details
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#952 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Tested mission:
Historical mission / The fate of U-110 Installed mods: IRAI.0.29 (complete) + FX_Update.0.5 + Environmental.4.301 All images are captured with AI sub: Lemp's U-110: 1. Lemp is run with full speed. DDs are detect him (DD changes course) but no update course with current Lemp's position. 1a. Lemp have almost perfect position to shoot. He doesn't shot. 2. Lemp is surfacing (why?), but after first hits he goes into deep. DD should know his real position and probably course... 3. But they looking for him at his first position when he was detected previously! It looks that enemy sub is detected at point XY, and all escort ships are looking for him near XY point, with ignoring / no reaction with other (or this same) contact. ![]()
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![]() Last edited by PL_Andrev; 10-29-10 at 07:28 AM. |
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#953 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
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I also notice if you surface the DDs won't shoot at you unless you shoot first.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#954 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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Checked the escort ships in this mission: all competent with defensive tactics.
With IRAI.0.29 the attacking DD (A&B) does not attack my sub by "ramming my periscope and dropping DC into this position". When he was on my back, he still avoids my position (keep parallel course to me) and drops DC. Very stupid. About shooting: A&B class in this mission is very passive with shooting to my ships. Only Flower class corvette is active with good degree. In this mission are two german subs and three escort ships. When "attacking" DD is sunk, other (second DD) does not go to my position to attack me.
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#955 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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Small update (still Fate of U-110):
With mods FX.0.5 + Env.4.301 + IRAI.0.29 I was one time "correctly" attacked by corvette only, which detect me and attack with enter directly over me. But it happens after few circles and her searching position (no contact by X time or no new waypoints).
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#956 | |
Black Magic
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#957 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,752
Downloads: 171
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I think the main problem is getting the mods in the correct order, this is where a super mod would be great or a list of recommended mods in the correct order,
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Sub captains go down with their ship! |
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#958 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
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Hi Mr TDW
![]() I have tested your IRAI.0.29 AI still does not solve the problem, see screenshot,Destroyer still can't found the submarine , 5 minutes later, DD is still not found the submarine。At that time the submarine is underwater 40M. Speed of 4 knots。 Original SH5 AI will soon find submarines, you want to AI become weak? Or want to change the hardware?At least your IRAI's AI weaker . ![]() ![]() ![]() |
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#959 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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TDW, can you please list the load order for your mods combined with Enviro mod? I'm interested in the load order for IRAI, FX with UHS fix and Enviro Mod. I have the feeling that I miss a lot of things that these mods had to offer just because they are not compatible with each other :|
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#960 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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Its looks now like:
1. sub is detected with XY1 position and DD try to investigate this point 2. sub is detected with XY2 position but DD are still investigating previous point Maybe the better tactics is: 1. sub is detected with XY1 position and DD1 try to investigate this point 2. new sub contact is detected closer than 3km from XY1 - DD1 delete last tactics and try to attack new contact 3. new sub contact is detected farther than 3km from XY1 (at XY2) - DD1 is looking for sub in last position, new contact at XY2 is investigating with DD2 This tactics can be useful with mulisub detections (f.e. Fate of U-110) Note1: At SH4 after contact detecting the DDs are looking for sub by zig-zaging to check bigger area than by straight course, and avoid possible torpedoes. Note2: If DD is detecting the sub with visual sensors (on surface / periscope on surface) is better to use maximum speed to catch the target before sub change highly depth and position. Now the maximum speed for DD is limited to 14kt. In last test DD try to attack me by pursuing my sub when I was submerged (my speed 7.5kt, DD's: 14) and it takes many many time (I could change highly my depth). ___________________________ Could you describe differences between level of escort and between aggressive and defensive tactics?
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