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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#691 | |
Mate
![]() Join Date: Apr 2007
Location: Hertfordshire UK
Posts: 56
Downloads: 19
Uploads: 0
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I'm sure he'll figure it out ![]() |
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#692 |
Black Magic
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I don't play the game so tell me what's wrong with v0.0.22. Are ships stopping all the time? Are they not chasing you? Are they not seeking you out? Is it a single unit problem/HK group problem/and or convoy problem?
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#693 | |
Mate
![]() Join Date: Apr 2007
Location: Hertfordshire UK
Posts: 56
Downloads: 19
Uploads: 0
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Would I be better off testing in the campaign or in a historical mission, or is there another single mission I could download? |
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#694 | |
Black Magic
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Protect convoy allows the escort to operate independently when the contact is less than an assigned distance. If the contact is > the assigned distance then it will remain with the convoy following the leader. |
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#695 | |
Mate
![]() Join Date: Apr 2007
Location: Hertfordshire UK
Posts: 56
Downloads: 19
Uploads: 0
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#696 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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that's great....looking forward to its release
right now I'm using files from .14 and .22 together its working but i think .23 sounds better |
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#697 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Is it your mod that's responsible for 2 destroyers from a HK group that kept running backwards for a few hours when hunting me?
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__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#698 |
Black Magic
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v0.0.23 released. See post #1 for details
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#699 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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will test this out tomorrow and post.....fingers crossed
thanks again for all your hard work ![]() |
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#700 |
Mate
![]() Join Date: Apr 2007
Location: Hertfordshire UK
Posts: 56
Downloads: 19
Uploads: 0
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Thanks, will take a look.
Also, just had a butchers at the changelog, and noticed this: v0.0.17 - added the ability to set difficulty level by adjusting values in \data\Scripts\AI\init.aix. There are difficulty level settings for merchants and non-merchants.....don't know how I missed this ![]() Was wondering, do I have to make changes to this, & what are the default settings? ie easy, medium, hard. |
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#701 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Just had a look into that file and it seems it's all maxed out there, tou could only make things easier for you.
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#702 | ||
Mate
![]() Join Date: Apr 2007
Location: Hertfordshire UK
Posts: 56
Downloads: 19
Uploads: 0
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#703 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#704 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Is it still unknown the reason why the convoy's escort cannot detect a submerged uboat at multiplayer mode?
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#705 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I also start to think about returning to an earlier version. I thik there is already to much thinks added to the mod and that makes it to not work as intended.
Just tested the latest version on the HanSolo's funnel test mission where is a carrier with 4 escorts. The carrier speed drooped from 17knts to 1 in the second the first torpedo hit. I was very disappointed to see that happens. Also the escort were just circling around for a while then they left the crime scene except one that seemed to be stuck in a looping mode.. she was just circling next the carrier and not responded to any other threat, not even when I maxed the engines and got back at scope depth. The old versions were just perfect. Between 15 and 17 were released the finest versions, any chance to make them available again? :P |
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