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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#466 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
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#467 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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"Pedestal" historic mission is the greatest mission for test!
Tested with IRAI 0.0.17 - "The dream of uboat commander" All escort ships leave the most important targets: both aircrafts. (escort tried to help to other task force, attacked by Italian battleship) - at this situation 2nd attacked group was farther than 20km... ![]()
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#468 |
Black Magic
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are you saying there's a problem or ???
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#469 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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This is incredible
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What we do in life echoes in Eternity |
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#470 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Totally Amazing. AI has some intelligence at last.
![]() Cant wait to see the results of a wolfpack meeting a convoy. ![]() |
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#471 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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![]() ![]() This is the problem, this is the reason of my post in IRAI thread. So, if all escort ships leave the main target who will protect the convoy or battleships or these aircrafts if they will be attacked from the other side? Second - if one group need help then whole taskforce try to help, not only all taskforce's destroyers,
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#472 |
Black Magic
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#473 | |
Black Magic
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![]() Quote:
Because there are no merchants in the group it's a HK group which currently behaves much differently than non-HK groups. We just have to decide what behavior to make the HK groups do in this situation and I'll make the change. I'm personally leaning on having the 'commander' follow the escorts. Reason being: a small HK group could be 2 ships and thus it would be a little absurd to send one ship and leave one behind. |
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#474 | ||
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
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![]() Quote:
By that I mean, would it be possible that the AI makes a check for number of escorts and if the number is less than x, the commander follows, if greater than y, detach x amount, leave others to defend 'commander'? Would that be feasible? btw, you never cease to amaze me with what you're doing, Neal really needs to give you a Mod God custom title or some such thing. ![]() Keep on going TDW, you're doing incredible work.
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#475 | |
Black Magic
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![]() Quote:
![]() Because it has no merchants by definition it's an HK group. Didn't HK groups send all ships to the contact they spotted? |
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#476 |
Black Magic
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changes were made to AI to make the 'commander' stay with the group when a contact is spotted (applies only to HK groups). I was about 1500m off the starboard bow of a carrier when it detected me. The carrier was the 'commander' of the group and normally it would just continue steaming on course. Not now - that thing kicked it into high gear and turned towards me faster than I could order up ahead flank, turn, and dive. He just missed ramming me and thank god it didn't have any DCs. Which begs the question - Carriers didn't have any kind of DC equipment??
Moments later the group all gathered around me and proceeded to pound me into oblivion: I'll release v0.0.18 which contains this change for the 'commander' Last edited by TheDarkWraith; 08-15-10 at 05:12 PM. |
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#477 |
Black Magic
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v0.0.18 released. See post #1 for details
![]() Ok Antar, try your test mission again and see if you get the same results ![]() |
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#478 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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I'm scared now.
Dang man this is a new game everyday! ![]() |
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#479 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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![]() I'm scared too, this is a ![]() ![]()
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What we do in life echoes in Eternity Last edited by tonschk; 08-15-10 at 06:04 PM. |
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#480 |
Black Magic
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got a little sidetracked from adding the new tactics to the AI subs based on whether the contact it detected is merchant, warship, or another sub. Might have it done here tonight if not tomorrow
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