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Old 08-15-10, 01:48 PM   #466
Kromus
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Quote:
Originally Posted by TheDarkWraith View Post
that's all you have to change for difficulty. You decide how difficult you want each sensor of the ship's to be. Did I make it too easy
Ok, thx, just looked through that file and there are much more lines so I just wanted to be sure if it`s really that easy
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Old 08-15-10, 02:26 PM   #467
PL_Andrev
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"Pedestal" historic mission is the greatest mission for test!
Tested with IRAI 0.0.17 - "The dream of uboat commander"

All escort ships leave the most important targets: both aircrafts.
(escort tried to help to other task force, attacked by Italian battleship) - at this situation 2nd attacked group was farther than 20km...

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Old 08-15-10, 02:53 PM   #468
TheDarkWraith
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are you saying there's a problem or ???
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Old 08-15-10, 03:00 PM   #469
tonschk
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This is incredible , Thank you very very much TheDarkWraith
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Old 08-15-10, 03:10 PM   #470
reaper7
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Totally Amazing. AI has some intelligence at last.

Cant wait to see the results of a wolfpack meeting a convoy.
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Old 08-15-10, 03:53 PM   #471
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Originally Posted by TheDarkWraith View Post
are you saying there's a problem or ???

This is the problem, this is the reason of my post in IRAI thread.

So, if all escort ships leave the main target who will protect the convoy or battleships or these aircrafts if they will be attacked from the other side?

Second - if one group need help then whole taskforce try to help, not only all taskforce's destroyers,
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Old 08-15-10, 03:55 PM   #472
TheDarkWraith
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Originally Posted by reaper7 View Post
Totally Amazing. AI has some intelligence at last.

Cant wait to see the results of a wolfpack meeting a convoy.
good idea. I'll have to make a single mission of this based on the wolfpack mission I included in IRAI and see what happens
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Old 08-15-10, 03:57 PM   #473
TheDarkWraith
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Originally Posted by Antar View Post

This is the problem, this is the reason of my post in IRAI thread.

So, if all escort ships leave the main target who will protect the convoy or battleships or these aircrafts if they will be attacked from the other side?

Second - if one group need help then whole taskforce try to help, not only all taskforce's destroyers,
that's what I thought you were hinting at. I can correct it but which way? Have escorts stay behind to protect 'commander'? If so, how many? Or do I have the 'commander' follow the escorts?

Because there are no merchants in the group it's a HK group which currently behaves much differently than non-HK groups. We just have to decide what behavior to make the HK groups do in this situation and I'll make the change. I'm personally leaning on having the 'commander' follow the escorts. Reason being: a small HK group could be 2 ships and thus it would be a little absurd to send one ship and leave one behind.
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Old 08-15-10, 04:23 PM   #474
Schultzy
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Originally Posted by TheDarkWraith View Post
I'm personally leaning on having the 'commander' follow the escorts. Reason being: a small HK group could be 2 ships and thus it would be a little absurd to send one ship and leave one behind.
This may be a case of me showing my ignorance on all things technical, but would it be possible to have our cake and eat it too?

By that I mean, would it be possible that the AI makes a check for number of escorts and if the number is less than x, the commander follows, if greater than y, detach x amount, leave others to defend 'commander'?

Would that be feasible?

btw, you never cease to amaze me with what you're doing, Neal really needs to give you a Mod God custom title or some such thing.

Keep on going TDW, you're doing incredible work.
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Old 08-15-10, 04:25 PM   #475
TheDarkWraith
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Quote:
Originally Posted by Schultzy View Post
This may be a case of me showing my ignorance on all things technical, but would it be possible to have our cake and eat it too?

By that I mean, would it be possible that the AI makes a check for number of escorts and if the number is less than x, the commander follows, if greater than y, detach x amount, leave others to defend 'commander'?

Would that be feasible?
certainly is feasible. Much more work on my part though but doable I'm testing the 'commander' follow pack now.
Because it has no merchants by definition it's an HK group. Didn't HK groups send all ships to the contact they spotted?
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Old 08-15-10, 04:48 PM   #476
TheDarkWraith
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changes were made to AI to make the 'commander' stay with the group when a contact is spotted (applies only to HK groups). I was about 1500m off the starboard bow of a carrier when it detected me. The carrier was the 'commander' of the group and normally it would just continue steaming on course. Not now - that thing kicked it into high gear and turned towards me faster than I could order up ahead flank, turn, and dive. He just missed ramming me and thank god it didn't have any DCs. Which begs the question - Carriers didn't have any kind of DC equipment??
Moments later the group all gathered around me and proceeded to pound me into oblivion:



I'll release v0.0.18 which contains this change for the 'commander'

Last edited by TheDarkWraith; 08-15-10 at 05:12 PM.
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Old 08-15-10, 05:16 PM   #477
TheDarkWraith
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v0.0.18 released. See post #1 for details

Ok Antar, try your test mission again and see if you get the same results
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Old 08-15-10, 05:50 PM   #478
longam
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I'm scared now.

Dang man this is a new game everyday!
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Old 08-15-10, 05:54 PM   #479
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Originally Posted by longam View Post
I'm scared now.

Dang man this is a new game everyday!

I'm scared too, this is a new game everyhour
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Last edited by tonschk; 08-15-10 at 06:04 PM.
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Old 08-15-10, 05:58 PM   #480
TheDarkWraith
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got a little sidetracked from adding the new tactics to the AI subs based on whether the contact it detected is merchant, warship, or another sub. Might have it done here tonight if not tomorrow
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