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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
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Why the merchants have ability to slow down only? Many ships can use higher speed than convoy speed and this is natural - if you bike and see a bad dog are you slow down or accurate?
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#2 |
Black Magic
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They have the ability to change speed from some min % to some max % of their max speed * throttle ratio so they can either slow down or speed up
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#3 |
Black Magic
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Antar brought up a good point via PM that the merchant convoy sometimes turns into where the contact is. This is correct becuase it's a random value that gets added to it's current heading. I've changed this behavior now in v0.0.20. The convoy leader looks to see where the contact is located in reference to his current heading and turns away from the contact via some random value (which makes the whole convoy turn away from the contact).
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#4 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
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#5 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
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Well in the case of a submarine attack any change in speed will mess up the sub's firing solution, the bigger the change the better, so if you're already near top speed it may just be more effective to slow down.
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#6 | |
Black Magic
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Just wrote tactics for the 'carpet DCing' by HK escorts aligned side by side. Now to see if it works...... Last edited by TheDarkWraith; 08-19-10 at 05:22 PM. |
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#7 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
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Just an FYI.
GME is reporting conflict installing IRAI 0.0.19 with TDC 4.0.3 installed. conflict file - uboat_sensors.sim |
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#8 |
Black Magic
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#9 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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What it is the HK?
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#10 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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Incredible! Great! Thank you very much TDW!!! Even the new merchant ships in SH5, mines, nets, better traffic in ports and it is a new game!
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U-552 Tiger IDF |
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#11 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
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DW, many thanks for you great Mods, just a question about escort behaviour (v29) in campaign when attacking a convoy if I am detected all the escorts will then come and attack me and stay doing so for hours, having read so many books on the Atlantic war and they did not seem to do this ie. some of the escorts would stay with the convoy?
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#12 | |
Black Magic
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#13 |
Bosun
![]() Join Date: Oct 2010
Location: UK
Posts: 65
Downloads: 56
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I've been using this add on that comes with your mod TDW and have been getting no sound contacts at periscope depth (say 10/15m).I had to go down below 20m for the hydrophone guy to start reporting contacts.
I switched to your UI version included with your UI mod package and reports come in as soon as I'm at periscope depth. Thought I'd report it to you. The in game action with IRAI is great. Whilst starting out on patrol from France I encountered a German freighter and sailed along side for a while. Three Beaufort torpedo planes were spotted and came in to attack the freighter. A very intense battle ensued with my boat shooting down 2 of the planes and the freighter getting the 3rd. My boat sustained slight damage and unfortunately the freighter took a torpedo.This type of game play is exactly what I've been looking for in SH5 ![]()
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Don't dive, ram . |
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#14 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
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my last meeting with a convoy protected by 5 escorts all 5 came after me for about 10 game hours
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#15 |
Black Magic
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that tells me that an HK group was with the convoy then. The convoy itself had no escorts. There's an easy way to tell if a convoy has escorts escorting it or not. If there isn't an escort 'leading' the convoy then it's an HK group with the convoy.
Last edited by TheDarkWraith; 11-14-10 at 09:03 AM. |
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