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#31 | |
Rough night at Langtrees brothel
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Here's preview of my Balao skin folder (X:\Program Files\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Submarine\NSS_Balao) ![]() Any other ideas? (as said, renaming the new skin files to *_lr.* worked, but that's not a "JGSME compatible", is it?)
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#32 | ||
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
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I don't know how :hmm: If you unpack the rar file.. And change the name of the dds skin files. And then put it in the mods map of JGSME.. then it is compatible. But it still a route around the the problem.. somewhere you're game is using low-res textures. |
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#33 | |
Grey Wolf
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http://www.subsim.com/radioroom/showthread.php?t=109055 If you ask captain cox nicely, maybe he wants to do a hi-res version. He can use my skin.. no problem. |
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#34 |
Rough night at Langtrees brothel
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1) yeah... somewhere... somehow... oh well.. I've did it manually, no problems
![]() 2) great! thanks man! I've asked him if he could do it ![]() ![]()
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#35 |
Sea Lord
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Oh dear :p...well I am at the mo doing something completely different...but the day is young
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#36 |
Rough night at Langtrees brothel
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I can wait some hours
![]() ![]() ![]() Anyhow, thanks for just promising it ![]() ![]()
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#37 | ||
Stowaway
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PLEASE captain cox! make hi-res version of Gato Ss-272 Redfin ![]() |
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#38 |
Grey Wolf
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:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
Captain Cox for President (of SH-IV) |
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#39 |
Sea Lord
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BHA!!!! NO WAY!...I just love the game, the trixing and fixing in various graphic/3D software (sad i know :p) and this comunity...A real marine...is a SUBMARINE...ALL THE WAY!
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#40 |
Rough night at Langtrees brothel
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YEEEEEEHAAAAAW!
Oh wait, that's what Cowboys said... What did Marines said? :hmm:
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#41 |
Captain
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Just out of curiosity.... would getting the screws to turn the right way be a "skins" thing or a "change the code" type thing?
JD |
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#42 |
Rough night at Langtrees brothel
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What screws? post a screenshot.
But if I'm not mistaken, there aren't any screws in the skin files...
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#43 |
Sea Lord
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The right way?...what is the right way (I am truly interested as i like "historically correct stuff" And it would not be in the skins like MaxT.dk said...that would be some animation file...down the long line of animation files....ZZZzzz off to bed anyhow
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#44 |
Captain
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Sorry, I assumed this was previously reported. It's no big deal really... it's just that the screws turn in the wrong direction. They turn in reverse when the boat is going forward. A screen shot wouldn't help... you have to actually watch them rotate.
I just thought if the screws were depicted as a texture on a disk or something, the texture might easily be reversed. But like I said... lest anyone get the impression I'm being seriously anal ![]() JD |
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#45 |
Sea Lord
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Well the screws are textured of course, and they're on the sub texture file. But the actual screw is a rotating 3D object, which hasn't got a thing to do with what colour it is.
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