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Old 05-07-11, 09:26 AM   #106
u-boatluc
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Quote:
Originally Posted by Obelix View Post
Maybe after the 3rd May will be released AVC v2, based on version 4.14 (if by that time will come, or what the new version of one of the mods). The assembly is finished, now I check it for possible errors. Today or tomorrow I'll try to publish a list of mods and loans.
when will AVC v2 come out
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Old 05-09-11, 06:07 PM   #107
Obelix
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Quote:
Originally Posted by u-boatluc View Post
when will AVC v2 come out
It is possible that today. Now everything depends on when I finally upload the file to file sharing.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
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Old 05-12-11, 06:09 PM   #108
Obelix
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AVC v2 released! See post #1 for details.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
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Old 05-13-11, 02:19 AM   #109
Magic1111
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Quote:
Originally Posted by Obelix View Post
AVC v2 released! See post #1 for details.
Thanks Obelix, MOD-List on first page looks wonderful ! IŽll give it a try !

Best regards,
Magic
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Old 05-13-11, 06:15 AM   #110
ametlib
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Downloaded and now testing.

Thank You!
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Old 05-13-11, 08:21 AM   #111
gap
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Hi Obelix,
nice job, as always!

I noticed that you included my mod gap - Alternative Cursors & Kriegsmarine Maptools v 1.0. In the next version of your megamod I suggest you to use v. 1.1 of my map tools, available here:

http://www.subsim.com/radioroom/show...25&postcount=1

It contains a bug fix and small improvements on the first release.
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Old 05-13-11, 08:56 AM   #112
Obelix
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Quote:
Originally Posted by gap View Post
Hi Obelix,
nice job, as always!

I noticed that you included my mod gap - Alternative Cursors & Kriegsmarine Maptools v 1.0. In the next version of your megamod I suggest you to use v. 1.1 of my map tools, available here:

http://www.subsim.com/radioroom/show...25&postcount=1

It contains a bug fix and small improvements on the first release.
Hi gap!
I do not use all the tools of your mod, just a few. Thank you for the suggestion.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
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Old 05-20-11, 02:49 AM   #113
nembo
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Default ID booklet always available

Hallo mate,
I notice that the book for ships ID is available only with periscope upand tgt on visual. I'd suggest to let the book available always. In fact once identified the ship, and in order to avoid to keep the periscope up for along time, you can lower it and with the ID book insert depth of the torpedoes, calculate speed, range and eventual AOB, by writing down all the data at once. Thus the RAOBF works only when tha game is not stopped, you have to do it under see, as I suppose, in the real ... or am I wrong?
Ciao
Nembo
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Old 05-20-11, 09:21 AM   #114
Obelix
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I see what I can do about it.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
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Old 05-20-11, 11:47 AM   #115
nembo
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Default Thanks a lot

Quote:
Originally Posted by Obelix View Post
I see what I can do about it.
It would be very nice.
Nembo
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Old 05-20-11, 12:22 PM   #116
TheDarkWraith
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Quote:
Originally Posted by nembo View Post
Hallo mate,
I notice that the book for ships ID is available only with periscope upand tgt on visual. I'd suggest to let the book available always. In fact once identified the ship, and in order to avoid to keep the periscope up for along time, you can lower it and with the ID book insert depth of the torpedoes, calculate speed, range and eventual AOB, by writing down all the data at once. Thus the RAOBF works only when tha game is not stopped, you have to do it under see, as I suppose, in the real ... or am I wrong?
Ciao
Nembo
the stock rec manual (and Reaper7's enhanced rec manual) will not let you do this. Once the periscope goes underwater any lock on a ship is broken. When the lock is broken the rec manual doesn't know which vessel is targeted and thus goes blank. This is the reason why I created SOAN in my UIs mod to overcome this problem.
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Old 05-21-11, 03:48 AM   #117
ambarata
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Default Bug?

Hi!

Mod looks good, found a situation when I was reversing, started to submerge whit me on the tower.
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Old 05-21-11, 10:19 PM   #118
Homebrewer
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Default How to ID ship?

I just downloaded this mod and it is great. My question is, when I lock onto a target and then ask for an ID all I get is the Soan is " I think it is a (type of ship), no picture or anthing. Don't I need to input the mast height for range and I need to know the length for AOB and Draft. Where do I get this info? What am I missing?
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Old 05-21-11, 10:54 PM   #119
Homebrewer
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Quote:
Originally Posted by Homebrewer View Post
I just downloaded this mod and it is great. My question is, when I lock onto a target and then ask for an ID all I get is the Soan is " I think it is a (type of ship), no picture or anthing. Don't I need to input the mast height for range and I need to know the length for AOB and Draft. Where do I get this info? What am I missing?
Never mind, call me stupid I figured it out
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Old 05-22-11, 12:52 PM   #120
TheDarkWraith
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Quote:
Originally Posted by Homebrewer View Post
I just downloaded this mod and it is great. My question is, when I lock onto a target and then ask for an ID all I get is the Soan is " I think it is a (type of ship), no picture or anthing. Don't I need to input the mast height for range and I need to know the length for AOB and Draft. Where do I get this info? What am I missing?
SOAN is only available in my UIs mod and MO. No other mod contains it. What you are referring to is the stock recognition manual.
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