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Old 06-06-08, 11:22 PM   #31
panthercules
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Just returning to SH3 after a long period of messing around with SH4. Unfortunately, my good old 21" CRT went kaput during that time, and I had to replace it with a 24" widesceren monitor. I was running it at 1024x768 anyway, 'cause that's what I always used to run SH3 at and all my menu/GUI tweaks were set for that resolution. Unfortunately, I discovered that my upgraded video card (got an 8800GTS along the way for SH4) looks crappy with SH3 if you use AA (the flickering/sparkling along the horizon problem), and I can't stand running at 1024x768 without AA, so I tried ths res fix a few days ago so I could run SH3 at my native resolution (1920x1200).

It seems to work (I used the application toolkit following instructions I found on the UBI forum while Subsim was down, though now it looks like maybe I didn't need to?), in that I can run it at 1920x1200 and both the sparkling and the jaggies are gone, but I do get some slight elongation/stretching of some of my dials (but not all) and scopes - not horrible and certainly playable, though it would be nicer without it.

One thing that I was surprised by though - when I went from 1024x768 to 1920x1200 on SH4, most on-screen elements seemed to get smaller and I got a lot of extra room around the sides of the scope views (which was really nice in that the TDC and recognition manual pullouts didn't obscure the scope view much if at all, and there was more room on the command bar at the bottom for extra buttons). HOWEVER, when I used this fix to go to 1920x1200 in SH3, it seemed like most things got a bit bigger and I didn't wind up with much extra room at all around the edges of the scopes views and stuff. I tried stepping down to the next lower 16x10 ratio resolution, but it didn't really help and it wasn't as sharp/crisp, so I went back to 1920x1200. Does the slight stretching and lack of extra space I'm getting maybe indicate that the "fix" didn't work as well as I thought it did, or that I've messed something up in the install process somehow, or is that just the way this fix works?
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Old 06-07-08, 12:15 AM   #32
Tuddley3
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If anyone has any problems taking screenshots, you can use Photobie . Photbie has some "basic" features of Photoshop, and you can choose any hotkey you want and what size you want the screenie.
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Old 06-07-08, 08:58 AM   #33
wizardmatt
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Hi all.
ive tried setting the fix to run at a 16:10 ratio between those supported by my graphics card (1440:900 and 1680:1050), 1600:1000 to be precise....and it didnt work, caused a ctd. therefore it looks like your choice of resolution is fixed to those your GPU supports. im gonna stick with 1440:900, for the reasons given above.

@richardphat: seeing as your trying to run it at a res lower than SH3 runs at, do you really need the fix at all? would you not be better off without the fix......?

@panthercules: you dont need that application thingummy; you just need the latest version of the fix (youll find it on the 1st page or two of this thread). just follow the instructions given in the readme, supported by whats been said already in this thread. i still dont reckon you wanna run it at full res tho (read my post above)
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Old 06-07-08, 12:13 PM   #34
Bill Nichols
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Will this work for Vista? I see the "XPSP2" in the file name and I wonder...
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Old 06-07-08, 08:44 PM   #35
wizardmatt
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Quote:
Originally Posted by Bill Nichols
Will this work for Vista? I see the "XPSP2" in the file name and I wonder...
ive no idea mate. hopefully someone else will be along to help u shortly
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Old 06-08-08, 01:10 AM   #36
Marko_Ramius
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Yes, it woks on Vista without trouble


To Panthercules :

SH3 with ResFix in 16:10 ration will always be streched, unfortunatly. But i can guarranty to you that with a few hours of playing, you will no more be bothered with this. In fact, now, when i see SH3 on a 4:3 CRT screen, it seems so weired, LOL !!

SH4 is natively compatible with new widescreen monitors, so, it's not streched, and yes, you gain some space between tools on the screen when using higher res.
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Old 06-08-08, 06:02 PM   #37
Wildhawke11
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I myself have a 4.3 CTR screen

Is it possible someone could post a pic or two of a stretched screen shot so i can see the dials.
Thank You Guys
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Old 06-09-08, 09:24 PM   #38
richardphat
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Quote:
Originally Posted by wizardmatt
Hi all.
ive tried setting the fix to run at a 16:10 ratio between those supported by my graphics card (1440:900 and 1680:1050), 1600:1000 to be precise....and it didnt work, caused a ctd. therefore it looks like your choice of resolution is fixed to those your GPU supports. im gonna stick with 1440:900, for the reasons given above.

@richardphat: seeing as your trying to run it at a res lower than SH3 runs at, do you really need the fix at all? would you not be better off without the fix......?

@panthercules: you dont need that application thingummy; you just need the latest version of the fix (youll find it on the 1st page or two of this thread). just follow the instructions given in the readme, supported by whats been said already in this thread. i still dont reckon you wanna run it at full res tho (read my post above)
Oh of course i need to fix it! After all playing with a Geforce 6150, it gives me tough time to play sh3 at 0 particle density !
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Old 06-16-08, 01:58 PM   #39
Phoenix3000
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Guys, can I clarify something once and for all...

Does the resolution fix work with the latest OLC mods (environment 2.4.2 with the GUI etc.)?

I run widescreen and was able to crank the resolution to 1920 x 1200, (although the dials and peri view are still ovals).

But... when firing on the first ship in the torpedo exercise every single one went VERY wide. I'm used to using the GUI with full manual targeting, so this is very odd behaviour.

Sorry if the answer is elsewhere in the forums, but I've seen a lot of conflicting info so I just wanted to confirm it.

Cheers all!

Px3000
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Old 06-17-08, 09:59 PM   #40
panthercules
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Quote:
Originally Posted by Wildhawke11
I myself have a 4.3 CTR screen

Is it possible someone could post a pic or two of a stretched screen shot so i can see the dials.
Thank You Guys
OK - here are a couple of shots from running the rez fix in XP at 1920x1200 - as you can see, there is some stretching but it's not terrible, though it would be nice to be able to see it without the distortion:



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Old 06-17-08, 10:01 PM   #41
richardphat
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Quote:
Originally Posted by panthercules
Quote:
Originally Posted by Wildhawke11
I myself have a 4.3 CTR screen

Is it possible someone could post a pic or two of a stretched screen shot so i can see the dials.
Thank You Guys
OK - here are a couple of shots from running the rez fix in XP at 1920x1200 - as you can see, there is some stretching but it's not terrible, though it would be nice to be able to see it without the distortion:

http://i3.photobucket.com/albums/y96...t1920x1200.jpg

http://i3.photobucket.com/albums/y96...t1920x1200.jpg

Thx for the post!
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Old 06-19-08, 04:47 AM   #42
wizardmatt
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Quote:
Originally Posted by Phoenix3000
Guys, can I clarify something once and for all...

Does the resolution fix work with the latest OLC mods (environment 2.4.2 with the GUI etc.)?

I run widescreen and was able to crank the resolution to 1920 x 1200, (although the dials and peri view are still ovals).

But... when firing on the first ship in the torpedo exercise every single one went VERY wide. I'm used to using the GUI with full manual targeting, so this is very odd behaviour.

Sorry if the answer is elsewhere in the forums, but I've seen a lot of conflicting info so I just wanted to confirm it.

Cheers all!

Px3000
hi kaleun.
i cant give a definitive answer to your question. i use OLCE and it works fine; however, i dont use olc gui special as im not quite ready to make the switch to full manual - but when i do, olc special will be my gui of choice.
more specifically tho, i do remember reading in the olcuber thread at some point that he could not guarantee that the ubermod would be fully compatible with the resfix. i think your best bet would be to discuss your problem with olc directly
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Old 06-19-08, 08:40 AM   #43
bert8for3
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No problem that I'm noticing with using resfix with OLCSpecial/Ubermod.
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Old 06-19-08, 06:55 PM   #44
Wildhawke11
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Quote:
Originally Posted by panthercules
Quote:
Originally Posted by Wildhawke11
I myself have a 4.3 CTR screen

Is it possible someone could post a pic or two of a stretched screen shot so i can see the dials.
Thank You Guys
OK - here are a couple of shots from running the rez fix in XP at 1920x1200 - as you can see, there is some stretching but it's not terrible, though it would be nice to be able to see it without the distortion:




Thank You very much
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Old 06-21-08, 05:26 PM   #45
Kpt. Weyprecht
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Sorry for asking stupid questions, but how can I get it to work? I copied both batch files and the SDB one, then looked for both d3d9 and as didn't find them I copied both - all that in my SH3 directory. Then I run the batch file, I see a DOS window and immediately a Vista question if I know that programme. I tell him to continue, another DOS window and it disappears - I suppose it's done. But the game still runs at its basic resolution even if there is a higher one set in th cfg file...
Should I put cfg and dll files in some subfolder?
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