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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Navy Seal
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http://senduit.com/bdd505
or http://rapidshare.com/files/22808076..._Life.zip.html or http://www.megaupload.com/?d=TQNPNI5S (now easy to do-yourself with the Mini Tweaker, but I'll save the effort to those who don't feel like it) Adjusted underwater endurance for all fleet submarines. Based on the following research data from the Fleet Submarine Manual. Maximum Time Submerged and Cruising Range vs. Submerged Speed Knots knots--miles(peace-time)-- miles (war-time) --hours(peace-time) -hours(war-time) 2 ------73 --------------100-110 ------------36 ----------------55 3 ------69 --------------100-105 ------------24 ----------------38 4 ------55 --------------83 -----------------14 -----------------24 5 ------40 --------------64 ------------------8.5 ---------------14.5 6 ------30 --------------48 ------------------5 -----------------9 7 ------20 --------------31 -----------------2.6 ----------------4.8 8 ------14 --------------23 -----------------1.6 ----------------2.6 9 ------9 ---------------15 ------------------1 -----------------1.5 10 -----10 --------------X--------------------X-----------------X Mod uses the 4-knot wartime endurance as base; original SHIV used 2-knot endurance as base which did not function properly and power usually ran out in only 5-6 hours at 4 knots. Your boat will now be capable of making the above figures fairly accurately. The older, smaller Porpoise class has 25% less battery charge than other fleet boats. |
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