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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1216 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Hey OLC,
Just great work on this mod. I LOVE the waves through the scope. Thank you for your work. ![]() Just one question... When I look through the scope in big waves even though the ship I am looking at is blocked by the waves I can still see the reflection of the ship in my scope on the wave that is blocking LOS to the ship. Does that make sense??? Is this a known bug or just something on my end? Thanks again! Lanzfeld |
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#1217 | |
Hellas
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it,s pretty easy,follow the steps: inside the the file you will find the jsgme mods.7z file,open it and now you see six files (olc gui special,olce2,olce2 adjusted gwx2.1 crew skins....etc) copy all these files and paste them into the silenthunteriii/mods/ folder.now find the jsgme.exe(in the silenthunteriii/ folder) and run it.now you will see these files on your left.enable them, close the jsgme,run the game and let the trip...start! good days ...coming ![]() |
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#1218 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
Uploads: 0
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This looks great, but i would prefer not to have the zoom restrictions or the relistic waves for now...or the limitations on the chart viewing imposed by GUI Special
I found a copy of GUI. for GWX 1.3, will that be the older (dark) version? without the zoom restrictions? thanks ...and will it work with this versoin of OLC2? thanks for any advice on this, this looks great, i plan to use OLC2 and Thomsen's water which looks like the best i have seen yet for real ocean wave realism.
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#1219 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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http://www.subsim.com/radioroom/showthread.php?t=124639 It does require the use of the doublemast tool though to recalculate the mastvalues for correct use with the AOB finder. |
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#1220 | ||
Watch
![]() Join Date: Nov 2008
Posts: 26
Downloads: 67
Uploads: 0
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![]() Before the last mod i used to play using widely nomograf that was in the right of the map. Now i see that nomograf is an extra tool in the map but the problem is that i can't draw lines above that tool in order to match time and distance to find speed. Accordinally i can't use the two other tools on the navigator map. What can i do? Thnx one more time... |
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#1221 | |
Hellas
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bye |
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#1222 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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As Balz would say it: "It's the nomograph that's placed above the line that is placed under the nomograph beneath the former.... if it is written in Anglais"
![]() Last edited by Pisces; 11-21-08 at 02:41 PM. |
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#1223 | |
Stowaway
Posts: n/a
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#1224 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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That sun problem can you solve if you have a nvidia card
with the program nhancer. On this forum you can find the settings. Now i do have a nice sun.
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#1225 |
Stowaway
Posts: n/a
Downloads:
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I remember there was a fix for OLCE sun somewhere in this forum. I would like to try it first.
Nevermind found it where I had to look in the first place.. http://rapidshare.com/files/14330636...for_OLCU242.7z Now the sun looks as it should. Thanks. Will have a look does it support High rez. Supports resolution fix. Tried 1280x1024 for my 17 inch monitor. Looks very beautifull indeed. Might be not good for OLC GUI special users, might bring inacurate calculatons or so, they should tell this better if it makes difference with res fix. Last edited by Contact; 11-24-08 at 08:14 AM. |
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#1226 |
Admiral
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hello OLC,
I ask for your permission to use Single.tga and Salvo.tga from OLC-GUI for my selfmade hsGUI. h.sie |
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#1227 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Hi
Love the mod, well done and thanks for all your work which is much appreciated. I have two questions which I hope someone can answer. 1. How do you find the range of a target from you (previously it was shown when locked? I realise you can ask for a range check when surfaced but not via the tdc and not at all when submerged as far as I can see? 2. On my system, when viewing the sea from the bridge or an eagle view, one can see lines in the sea going away into the distance, (rows of waves in a line)- is this the game or my system? I am using an nvidea GE force 7900 GS, 2.4 GZ processor and 2mb ram. The game runs perfectly on my system with to crashes ever or slow running issues on the highest settings. Many thanks :p |
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#1228 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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2: Sounds like a driver issue. But I've never heard of it here before. That said there is some large-scale regularity in the way waves are rendered. Meaning they get re-used or something. Please try to provide a screendump. ... p.s. 2 MB of ram??? No wonder. ![]() |
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#1229 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Hello and thanks for replying.
Sorry, I of course meant 2GB of RAM ! I will have a good look at the page you mentioned. Could someone please tell me how to take a screen shot? Regards Last edited by robbythesub; 12-01-08 at 02:14 PM. |
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#1230 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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