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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1201 |
Ensign
![]() Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
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I would like that the attack periscope to be as big as the Observation periscope. I also would like that the dials to be bigger when they pop-up including those from TDC and the markings on the AOB tool to be more detailed.
I am not saying that the mod is not good, on the contrary, it is wonderful for me because i can finally play SH3 with manual targeting but if I knew how to make a mod these are the the modifications I would make |
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#1202 | |||
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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![]() As you found out though, you can delete the Submarine folders under GUI Special, then change the SymbolZoom= settings in maps.cfg to change the "no map contacts zoomed in" feature of GUI Special. Search this thread for exactly how to do that. Quote:
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#1203 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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nah, i'll pass on it.
i prefer to have a stadimeter for ranging. |
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#1204 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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Just one question..
Do I have flat sun issue? ![]() I admitt I use old misc tga(I replaced newer 14mb tgas with 4 mb old versions)? I don't use any ccc feature(use ati hd2600pro).. Because of perfomance.. Thanks.. Cheers! |
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#1205 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Could you post another screenshot taken at 1500h?
Also, what time of year is it? Last edited by tomfon; 11-03-08 at 10:25 AM. |
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#1206 |
Stowaway
Posts: n/a
Downloads:
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I had this kind of sun in OLC 2.4.2 with resolution fix enabled.
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#1207 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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8th month..
Didn't thought of the time, tomfon.. :rotfl: Cheers! I will check it out more.. |
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#1208 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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#1209 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Very good work, one of the best mods ever created for SHIII/GWX. I've decided to use OLCE2 only (sunrises and sunshines and ocean never looked better, very close to real), mostly because it's not possible to use OLC GUI with integrated orders (absolutely must have for me).
Many thanks OLC ![]() |
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#1210 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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Ctrl+Shift+PgUp makes the sun look less "flat"
alsot gives the proper atlantic "haze" if you ask me
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#1211 |
Machinist's Mate
![]() Join Date: Oct 2005
Location: Oulu, Finland
Posts: 129
Downloads: 82
Uploads: 0
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Thanks for making outstanding mod.
I now play with SH3 + GWX + SHCmdr 3 + OLCE2 + OLC GUI Special and I could not be happier ![]() PS. I also printed the AOD Map pages and had my wife laminate them to a nice table map. To my surprise, she liked it and started thinking it could made great tablet to kitchen !!! ...maybe I'll have to print another... ![]()
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------------ - Melendir - ------------ Last edited by melendir; 11-11-08 at 05:38 AM. |
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#1212 |
Engineer
![]() Join Date: Jul 2007
Location: Portland, OR
Posts: 213
Downloads: 28
Uploads: 0
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OLC, I'd like to use the following 4 mods of yours:
OLCE2 OLCE2 Adjusted GWX 2.1 Crew Skins OLCE2 Adjusted GWX 2.1 Enhanced Damage Effects OLCE2 Fixed GWX 2.1 Ship Reflections Do they need to be activated in a certain order? Do these mods need to be activated before AOTD-AA-Ship-Schleuse-Bugfix or after? I'm also using other mods along with yours. Should yours be activated first and then the other mods or should I activate yours at the end? |
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#1213 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Ace would you mind reading the README for your first question.
(Also JSGME will warn you about any collisions, those 4 olce2 mods will not conflict) #2 Not that it would matter but it's a good idea to install AOTD first than all other mods..
__________________
Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#1214 | |
Engineer
![]() Join Date: Jul 2007
Location: Portland, OR
Posts: 213
Downloads: 28
Uploads: 0
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I do have another question however, regarding OLCE2's use of 16km Atmosphere. I noticed me game became more laggy and I think it's because of this. Is there any way to change the Atmosphere from 16km to 8km? Is there a patch or mod for this? Last edited by DirtyACE; 11-12-08 at 04:07 PM. |
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#1215 |
Watch
![]() Join Date: Nov 2008
Posts: 26
Downloads: 67
Uploads: 0
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It's my first post here so i would like to congratulate all the people in here. You make a wonderful work.
And now time to beg. Help i need somebody, help not just anybody, help i need somebody, help, heelp, heeelp me... Here is my problem i have download olc_ubermod but i don't Know were do i have to run it (which file) in order to work properly. I am excited with this mod but still i can' t play it Currently i play sh3 - sh3v1.4b - wpx2.1 Do i have to download sh3cmdr31 to work with olc_ubermod and what turn do i have to follow thnx in advanced for helping me. |
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