![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1066 |
Frogman
![]() Join Date: Nov 2006
Posts: 296
Downloads: 89
Uploads: 0
|
![]()
OK, now it works.
thx for the file ![]() |
![]() |
![]() |
![]() |
#1067 |
Sparky
![]() Join Date: Apr 2006
Posts: 154
Downloads: 156
Uploads: 0
|
![]()
After a few months away from SH3, it is good to be back for awhile. This is a great mod. Thanks for providing it.
I do have two quick questions: 1) Is this mod (OLC Ubermof v2.4.2 with GUI Special) your latest OLCE 2 mod version? Is there any other version available for trying, or is this pretty much the latest and greatest? I think when I was here last you had several different versions avaiable with selectable night colors and things like that. 2) More imporantly, I noticed a few screenshots in your manual where the your view point from the conning tower is very far forward right up next to the conning tower wall. It looked like an excellent viewpoint where you are as far forward as possible. How do I get that view point from the conning tower? The only view point I can get is the regular one where I am standing in the center of the conning tower with the UZO and deck officer in front of me. Your view has nothing in front of you except for the conning tower wall and the atlantic ocean. Thanks again. |
![]() |
![]() |
![]() |
#1068 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
|
![]() Quote:
I haven't changed that view. Maybe you're using a different U-boat to the one I was on when I took that picture? As for 1)... Yes, v2.4.2 is a complete version, no need to download any extra files or anything. It hasn't been updated for some time, and there have been no reported problems other than those mentioned in the troubleshooting section of post #1. I just updated that section of post #1 to include a link to a small mod (see post 1068) which I've sent to a few people who have the "flat sun" problem (it seems to have fixed it for them in most cases). But if you don't have that problem then you needn't download that fix. HTH OLC |
|
![]() |
![]() |
![]() |
#1069 |
Engineer
![]() Join Date: Nov 2002
Location: Poland
Posts: 209
Downloads: 70
Uploads: 0
|
![]()
I have a question. In OLC GUI Special is a "realistic update map". Is any chance to disable it and turn on unrealistic mode (like in GWX 2.1), with accurate map updates?
__________________
sorry for my english... Kptlt. Franz Vuttke, U-702 ![]() |
![]() |
![]() |
![]() |
#1070 | |
Engineer
![]() Join Date: Nov 2002
Location: Poland
Posts: 209
Downloads: 70
Uploads: 0
|
![]() Quote:
Im interesting in "unrealistic update map" mod most.
__________________
sorry for my english... Kptlt. Franz Vuttke, U-702 ![]() |
|
![]() |
![]() |
![]() |
#1071 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
|
![]() Quote:
If you want you could use OLC GUI 1.2.6 instead. That way you will not have the "realistic" map contact updates, and you'll have two zoom levels on the scopes, but you'll also lose the graphical fix to waves rendered through the scope, and one or two other very minor things which I can't even remember. Or you could use some other GUI mod (there are several) or just stick with the GWX GUI. If you specifically want OLC GUI Special without the map contact updates, and you don't mind a bit of DIY, then there are some recent posts in this thread explaining how to do just that. If that's what you want then do a little back-reading or just let me know and I'll find them and post links. HTH OLC |
|
![]() |
![]() |
![]() |
#1072 |
Engineer
![]() Join Date: Nov 2002
Location: Poland
Posts: 209
Downloads: 70
Uploads: 0
|
![]()
OLC thx for answer.
You made a great mod! I think that i should learn more about work with map in SH3, because your mod is worth of it.
__________________
sorry for my english... Kptlt. Franz Vuttke, U-702 ![]() |
![]() |
![]() |
![]() |
#1073 |
Admiral
![]() |
![]()
hi OLC,
it's me again with another question: is there a way to get back the moon reflections in OLCE2? greetings and thank you for your great mod! h.sie |
![]() |
![]() |
![]() |
#1074 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#1075 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
|
![]() Quote:
![]() Wilhelm is back on the hunt ![]()
__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
|
![]() |
![]() |
![]() |
#1076 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
|
![]()
Good hunt and good luck. You're gonna need it.
![]() It's May 1943 for me and things are gradually becoming hard ; as expected though. ![]() ![]() Last edited by tomfon; 09-12-08 at 01:27 PM. |
![]() |
![]() |
![]() |
#1077 |
Sailor man
![]() Join Date: May 2005
Posts: 49
Downloads: 0
Uploads: 0
|
![]()
I have been very happily playing NYGM 2.0 since it came out. However, this mod was just too cool to pass up. So I installed GWX and then OLCE ubermod.
First off "Keep up the good work!" I ran the torpedo and convoy training missions several times till i got used to using the pericope wiz wheel. It was very gratifying. I couldn't stand manual targeting without this mod. Now I won't be going back to automatic targeting. I read all the manual several times and I am pretty sure I understood how to install the mod. Re-installed my game from scratch and so on. However, I get no sonar lines at all. I also get no contact information on the map at all regardless of checking or unchecking the realism option for "gods eye" mode. Unless I am zoomed out past the "grid lines" and then the contacts are useless since they are all just piled on top of my sub. Is this "by design" and you meant for players of this mod to manually plot everything? Based on your training video I see contacts showing up while you use the attack wheel, but I think that is not the ubermod. If you say "You should get sonar contact lines and should see ships if god's eye is on" , then I will go re RTFM and try to re-install. I really love the the mod, but plotting everything by hand makes me feel like I am the only one on the boat. Especially when I must run the hydrophones, the map and the periscope completely manually. (I don't mind the map and the scope, but the hydrophone is just too much without resorting to plotting on paper next to the computer.)
__________________
"[A submarine's] seaworthyness is unlimited and is, in this respect, in a stronger position than surface ships..." - U-Boat Commander's Handbook. |
![]() |
![]() |
![]() |
#1078 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
|
![]() Quote:
If you are using OLC GUI Special then yes you should see hydrophone contact lines on the navmap (at all zoom levels). Would you print-screen on JSGME so I can see what you've enabled?
__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
|
![]() |
![]() |
![]() |
#1079 |
Sailor man
![]() Join Date: May 2005
Posts: 49
Downloads: 0
Uploads: 0
|
![]()
[quote=onelifecrisis
Glad you like it. If you are using OLC GUI Special then yes you should see hydrophone contact lines on the navmap (at all zoom levels). Would you print-screen on JSGME so I can see what you've enabled?[/quote] I am really glad to hear sonar lines should be "in". Thanks for taking a look! ![]()
__________________
"[A submarine's] seaworthyness is unlimited and is, in this respect, in a stronger position than surface ships..." - U-Boat Commander's Handbook. |
![]() |
![]() |
![]() |
#1080 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
|
![]() Quote:
I can't see anything wrong there. BTW I should have mentioned that the other "problem" you have (contacts not showing until you zoom out) is by design. But I'm stumped as to why you get no hydrophone contact lines. They should show at all zoom levels, and nobody else has ever reported such a problem. It shouldn't make any difference, but since I have no other suggestions right now would you try disabling the "GWX - English Nav Map and Grid Refs" mod and see if that fixes it? I'd try it myself but I deleted that mod right after installing GWX.
__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
||
![]() |
![]() |
![]() |
|
|