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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1051 | ||
Sparky
![]() Join Date: Sep 2006
Posts: 155
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BTW, in my last post I did a typo: "I don't like the lack of two levels of zoom, but I like to see the sea waves at full scale, and not a flat sea, so I think I'll try to use the Special version if I can (instead of can't ![]() |
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#1052 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Regarding light/dark: Some things in OLC GUI Special are darkened simply by using darker TGA images for them. Others are darkened by adding a semi-transparent black layer over the top. I won't go into the reasons why but these were not whimsical decisions. Anyway, the simplest way to brighten things up would be to go through every TGA in the mod and: 1) Leave "undarkened" images alone. 2) Double the brightness of the darkened images. 3) Make all the semi-transparent black layers into fully-transparent layers. That should do the trick. But if you like the ubermod and stick with it, I'd wager that sooner or later you'll want that dark GUI back. |
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#1053 |
Sparky
![]() Join Date: Sep 2006
Posts: 155
Downloads: 61
Uploads: 0
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Thanks for your answer. Yes really WAC3.0 env is really good
![]() Thanks for your hints. I'll try them too, and maybe yes, you have reason, maybe I'll come back to the darkened one, but for the moment I'll go with a lightener version. Tx! |
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#1054 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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I forgot something - the fonts. After changing the TGA's you'll still have dark fonts on the GUI. It shouldn't make much difference though - I mean they should still be quite readable.
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#1055 |
Sparky
![]() Join Date: Sep 2006
Posts: 155
Downloads: 61
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Tx, yes I guess I could let them as they are.
I was now trying to "Make all the semi-transparent black layers into fully-transparent layers.", in Photoshop (I don't use it normally, I use PhotoImpact). Found some problems finding where I can change the transparence value for the Alpha channel (or I should look for layer transparence? ![]() Thanks for all your advices and kindness. EDIT: Ok, I have found that is not the opacity control which I should change; it is the grey color of the alpha channel, so if all is black, all is 100% transparent! Last edited by Darkbluesky; 09-02-08 at 02:45 PM. |
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#1056 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Hello OLC.
I just wanna ask you if the GUI Special displays radar contacts too. While on surface just out of the harbor i saw a red line (on the navigation map) pointing to the harbor, the same thing we get when the Uboat is submerged and the sonarman detects an enemy ship. Are radar contacts displayed with a red line - no matter if they represent an enemy or friendly ship? Cause i don't think an enemy ship was anchored at the harbor of Lorient though this would have fun. ![]() |
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#1057 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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What you spotted was a friendly warship. ![]() Last edited by onelifecrisis; 09-04-08 at 06:30 PM. |
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#1058 |
Admiral
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hi OLC, isn't YOU who is responsible for the great scene in WAC3? in the WAC-manual i read, that HanSolo used OLCE, too, for WAC3.
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#1059 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Quote:
Hansolo (after asking permission) took OLCE1 and parts of OLCE2 and used them when he created the WAC3 environment. But from the screens it looks to me like he only used some parts. Much of the WAC3 env is his own work. |
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#1060 |
Admiral
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....i took the /env- and the /misc-folder and the scene.dat from WAC3 and imported them into GWX. looked very nice - same scene as in WAC3 now for GWX. but the nights are not as dark as in OLCE2. that's the reason, why i turn back to OLCE2.
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#1061 | ||
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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![]() Sorry. ![]() |
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#1062 |
Frogman
![]() Join Date: Nov 2006
Posts: 296
Downloads: 89
Uploads: 0
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real amazing job on the environment.
Anyways, one problem remains for me: my sun is just a white circle in the sky without any "blinding" or "fake HDR" effect like the stock one or the one seen at your screenshot. I use the GWX version of the mod with enhanced particle effects and reflections. my apologies if someone has posted a similar problem before, but the search function just refuses to accept the word "sun" as long enough to search for it. lol |
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#1063 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#1064 | ||
Frogman
![]() Join Date: Nov 2006
Posts: 296
Downloads: 89
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#1065 | |||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Quote:
http://rapidshare.com/files/14330636...LCU242.7z.html |
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