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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#571 | ||
Maverick Modder
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#572 |
Maverick Modder
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I've done some reading on night surface attacks. Apparently, entire wolfpacks would perform co-ordinated attacks on the surface at night. Given that only one of them would need to be spotted in order to put the enemy on high-alert, I'd say that's a good indication that subs were very hard to spot indeed at night.
Hitman once read an account of a u-boat crew being able to hear the conversation among the crew on a target ship during a surface attack, they were that close.
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#573 | ||
Maverick Modder
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About the sensors... when I said "enemy ships get better at spotting" I meant in SH3, not RL. This, I assume, is because "use crew efficiency" is set to TRUE in the visual sensors section of sensors.cfg. The reason I mentioned it at all is that I've tested enemy ship night-time spotting in 1939 and found them to be almost completely blind, and reported it here. I'm just trying to let people know what to expect from night-time sensors in OLCE2. It's really as much of a voyage of discovery for me as for anyone here, but if people can agree that daytime sensors are now the same as GWX, and night-time sensors are at least a step in the right direction compared to GWX, then I'll be happy. Originally I didn't want to affect sensors at all with this mod, but, well... things didn't go that way... but if I can make it so the changes are for the better, overall, and not for the worse, then it'll be something I can call a feature and not a bug.... Edit: Ooops, I re-read your post and understood it better the second time. ![]() ![]() Yes, maybe I'll ask Bill. Thanks!
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#574 |
Dominant Wolf
![]() Join Date: Nov 2006
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Right, mate !
![]() You've done your best until now... And deserve to find compromise between night and daytime sensors. Best of luck to you, my friend. ![]() ![]()
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#575 | |
Canadian Wolf
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#576 | |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
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Just put on 2.1 btw, it's top notch ![]()
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#577 | ||
Maverick Modder
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#578 | |
Crusty Capt.
![]() Join Date: Sep 2007
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OLC stay strong. No matter how bad it looks... fight it. Survive what ever way you need to do to keep your family going. I know how you feel. I was sweating a few years ago too. My wife and I had to fight the Provincial government on a service they provided for disabled people with new borns, because they wanted to can the service a few years later to save money. My wife is diabled and my daughter at almost 2 years old had a blood conditions that made her weak to fight infections that common cold could kill her. So they tried everything in there power to stop the service an force put my daughter into a day care with other children, because they didn't believe my wife could raise her. Also with the blood condition my daughter had at the time if she got sick... well I and my wife wasn't going to loose our miracle child. There service agents I like to call them profiled us daily and tested our child and us... For 3 years we were threatened, probed and treated like cattle. They even threatened to take our child away by force if things didn't look good on paper. There where many night I didn't sleep because I was scared who would be bashing my door. I informed my entire family the possiblity of leaving the country just encase we got a whiff of bad thing to come. We had a few friend inside the system that would warn us if it got bad. In the end it wasn't I or my wife or friend or family that help win the battle. It was my daughter proving us all wrong. Some how at her early age she put on a the best show ever and shut those morons up. She learnt and adapted faster than thought possible for her age all on her own. She knew somehow?:hmm: 3 years we finally kicked them out and I told them choice words for there wonder ful services. ![]() ![]() OLC fight don't give up. In your own world you will find the light. Believe in yourself and those who care for you. You will win. ![]() Sorry for hijacking your thread. Your not the only one who has issues ![]() And thats only a battle in life's war. ![]() Peace WH |
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#579 |
Maverick Modder
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Location: England
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WH, thanks for the words of support and I'm glad to hear things ended up okay for you guys.
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#580 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
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Dear OLC,
Take all the time you need for RL issues. We can wait (gasp)! Take care. |
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#581 | |
Maverick Modder
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Thanks for the words of support from all who gave them, but I'm a bit embarrassed now, so lets get back to the thread topic. ![]() I'm releasing 2.1.1 today. I've done some research (that means Googling) into underwater viewing distances. The furthest distance I've yet seen for underwater visibility is 70m, with 40m being a more realistic maxiumum in clear water. On the lower end of the scale, visibility can be as little as 1m in dirty water. I also watched several YouTube scuba dive videos and judging by those I'd say that a 40-70m maxiumum does look about right. I've therefore tweaked the underwater fogging effect to give a visibility distance of 50m (it was 150m before - I thought I had changed it to 500 but I'd changed only one of the two settings, oops) and increased the minimum fog amount to make the water look a bit murkier. Since we don't have HDR in SH3 I've retained the darkish underwater look, otherwise it looks silly when water washes over the scope. Here's a screen. It's still WIP, some small issues to fix. ![]() I've also been tweaking OLC Realistic Map Contacts modlet, this time the hydrophone contacts. In 2.1.1 warship contacts are now indicated by red lines (like in stock - I've no idea why that was removed, since your sonarman can easily tell the difference) and I've made the lines a bit fuzzier and wider-spaced so that it's harder to tell exact distances. Here's another screenshot. ![]()
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#582 | ||
Grey Wolf
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#583 |
Seaman
![]() Join Date: Mar 2007
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OLC, I hope you can resolve your situation for the better soon! In fact I'm experiencing a similar time, currently my father is unemployed and my mother's shop it's not doing that well. I'm on the 3rd year of environmental engineering and I cant tell if will be able to fininsh it! Sometimes playing SH3 with your mod, is the only way I can blow off some steam!
About your new underwater update, it looks really good, and I wondered if it would be possible, to creat a effect like particles(mud, algae) in suspension on the water? that should raise even more the realism of the game Stay strong in there |
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#584 |
Maverick Modder
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I'm sorry to hear that, Naz. Best of luck to you and yours, too.
Particles underwater... definitely out-of-scope, at least for the moment. It's the sort of thing that might be possible, but it would be a lot of effort (for me) for a little gain.
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#585 | |
Ensign
![]() Join Date: May 2005
Location: San Francisco home of the U.S.S. Pampanito
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