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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#436 |
Weps
![]() Join Date: Apr 2007
Posts: 351
Downloads: 35
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OLC, do the degree marks on the OBS scope crosshair correspond to the marks on the wiz wheel in the attack scope? In otherwords, can I transfer measurments from the higher magnification OBS scope and use them with the wiz wheel?
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#437 |
Sparky
![]() Join Date: Jul 2006
Location: Germany
Posts: 156
Downloads: 47
Uploads: 0
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Hi, after a long SH3 pause I decided to give it another go with GWX and the OLC Übermod and so far I like it a lot. But I have two questions to wich I couldn't find answers so far, so if you have a minute ...
1. In the UZO there is a vertical scale which looks like it can be used to calculate the range to target. Is there some simple formula that can be used for this, or is it just "for show"? 2. In the UZO and both scope views there is a small white mark at the spot where the ships name appears once it is identified, does that serve some purpose? If not can it be removed somehow? It's not a big deal but if it doesn't have to be there I would like to get rid of it. |
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#438 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#439 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Edit: Perhaps you're not using the latest version - I only updated it yesterday, after all. In v2.0.x the Ubermod Players Guide has been updated with instructions on how to use the UZO marking lines. Basically, multiply the number on those lines by the mast value, and you've got the range.
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#440 |
Sparky
![]() Join Date: Jul 2006
Location: Germany
Posts: 156
Downloads: 47
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Thanks, I was indeed still using 1.8. I love the new realistic contacts. I actually started to do exactly the same thing myself, you saved me from editing another 100 files or so.
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#441 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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Noticed a couple small items since installing 2.0.1...
1) When clicking in the "quick-assignment" buttons in the crew management screen (surfaced cruise, submerged attack, etc...), I've noticed since upgrading to 2.0.1 that these seem to have lost function or at best are working erratically, and on more than one occasion in the last 4 hours clicking on one has led to CTD. I'm not sure if any changes were made to the files responsible for these, but I've not changed any other part of my installation other than replacing 1.8 (1 and 2) with 2.0.1 1 and 2, but not 3). 2) In the Nav map screen (sorry to come back to this again...), the small black marks that now represent ships are nearly invisible in the middle zoom levels. Perhaps they could be made to maintain a standard size across the zoom levels like the previous ship boxes and diamonds did? But, I must say I'm very pleased with the new bearing dial in place of my sub circle, I've already found it to be incredibly usefull, especially considering the GWX took away the directional trails for map contacts. Thanks, Greg |
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#442 | ||
Old Gang
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To each his own |
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#443 |
Lieutenant
![]() Join Date: Apr 2005
Posts: 256
Downloads: 0
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Hi OLC,
this is what I mean. Check the red line over "Fire&". Maybe one pixel more of alpha channel? ![]() |
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#444 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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Perhaps I didn't RTFM on this one, BUT, first of all, this is the first time I've experienced this particular error (I've used that particular button many times), and second, the other buttons no longer work.... i.e. If I click on submerged attack when I'm getting ready to do an attack, the button will move all of my fatigued crew (no, they are not all fatigued) from the bow / stern quarters to the electric engines compartment, radio room, and fore torpedo room... essentially stopping me dead in my attack plan tracks until I can go back and replace them all manually.
Edit: I will accept the fact that the Surface Cruise button may be originally bugged, but all of the other buttons worked up until this point. |
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#445 | |
Navy Seal
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#446 |
Stowaway
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@OLC
I've not loaded 2.0 yet but your logic sounds good, i'm glad you're appreciative of the need for situational awareness without GPS map updates. I was using the Modified Map Updates mod which basicly revealed a circle when you hovered your mouse in the vacinity of the ship on which your periscope was locked. This would mean you would have to get range and bearing and roughly plot it on the map to find the map point where the ship should be, hovering over this point revealed a circle which disapeared if you moved your mouse away. This might help Greg, or those trying to get to grips with the more realistic map updates, as it acts as confirmation that you've got the plot right. Then again, maybe they should just work harder :rotfl: |
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#447 | ||
Sparky
![]() Join Date: Jul 2006
Location: Germany
Posts: 156
Downloads: 47
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#448 | ||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#449 | ||
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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Well here goes I hope I am not repeating a previous question.
I love the difference in graphic quality of this mod, but am having difficulty learning the TDC. I know there is a video tutorial but its difficult to refer to the tute when your in the game, is there an up to date, step by step walkthrough that can be printed and refered to when in game? Failing that I found it very useful in the stock game to perform manual targetting and then check my results by asking the weapons officer, over time I got better at it and eventually wnet manual fulltime. I love the look and feel of the OLC but find it very difficult to keep track of I wonder if there is a way to do as above I learn and then test my computations bu asking the weapons officer. I know this might horrify some realists but well I too want ot learn this thing so I can go 100% Regards Rascal Quote:
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#450 | |
Weps
![]() Join Date: Apr 2007
Posts: 351
Downloads: 35
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OLC is the man.
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![]() Last edited by skookum; 05-01-08 at 09:24 AM. |
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