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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
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I like it that you have integrated the great waterspray mod from Rubini, but you should use, of couse with permission, the improved files from Philipp Thomsen. He included the exhaust mod from Racerboy. Than it is nearly perfect!!
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#317 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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#318 |
Lieutenant
![]() Join Date: Jul 2007
Location: Michigan USA
Posts: 263
Downloads: 67
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I just installed 1.6,and so far I don't have the artifacts on the horizon anymore
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David |
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#319 |
Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
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First of all thank you. This is a fantastic mod! The thread needs stickying, I accidentally posted in the old v1.2.3 thread yesterday which seems to be redundant now.
What I've noticed is the excellent wave fix (as seen in the last screenshot) isn't occuring with my install of OLCE2. So I'm guessing it must be a part of the GUI. Seeing as this is a scene fix and not part of the interface can it be bundled into OLCE2 (ie Part 1). It would make sense, and also all users of your mod WILL install OLCE2 but not all will necersarily use the GUI. TIA.
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#320 |
Weps
![]() Join Date: Apr 2007
Posts: 351
Downloads: 35
Uploads: 0
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OLC, is it possible to include something similar to Sargbuto's SB Camera: some sort of free moving camera for the bridge view? I can't get SB camera to work win OLCE/GWX 2.1.
BTW, all GFX issues I was having before disappeared with GWX 2.1/OLCE uber. THANKS!!!
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#321 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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Not sure if this has been covered or if I just missed the posts, but I've had a little trouble with and update from 1.3 to 1.6. I know that one of the alterations between the two was that enemy night blindness was removed (it was nice to play with it for a couple of patrols though
![]() ![]() As it is right now, I can't attack anyone during daylight as I can't catch single merchants submerged (unless I plot way ahead of them, which can be difficult as I can't get within visual range to get a good position fix) and I can't even get close enough to a convoy to figure out what I'm up against without 2-3 of the escorts hauling off in my direction. I remember that you said that the fix would not affect daytime detection ability, so I'm wondering if I'm an isolated case in this or if it is something you've identified and are planning to fix. Thanks, Greg |
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#322 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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#323 | |
Maverick Modder
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Location: England
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Read post 1.
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#324 | |
Maverick Modder
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Location: England
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#325 | ||
Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
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Windows 8 Pro 64-bit, Intel Core i7-2760QM @ 2.40GHz, 8GB RAM, AMD Radeon HD 6990M |
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#326 | |||
Maverick Modder
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Location: England
Posts: 3,895
Downloads: 65
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Read post 1.
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#327 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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I'm amazed at the level of effort you're putting into this... and very grateful... especially considering you're doing all of this out of your desire to better the community.
![]() ![]() One thing I noticed just now because I've been playing around with the more advanced sub missions is that the GUI doesn't have any support, at least as far as I can tell, for advanced, programmable torpedos. This may have been covered before, and that may be by intention or I may just not know how to get to it, but I just thought I'd bring it to attention. Thanks again for the great mod, Greg |
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#328 | ||||
Weps
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Location: Nottinghamshire
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Windows 8 Pro 64-bit, Intel Core i7-2760QM @ 2.40GHz, 8GB RAM, AMD Radeon HD 6990M |
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#329 | |||||
Maverick Modder
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Location: England
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#330 | |||
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
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