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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 | ||
Maverick Modder
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Location: England
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#152 |
Watch
![]() Join Date: Jul 2007
Location: Turku, Finland
Posts: 20
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Ok, I did a quick test with no mods activated.
- First, now the sun was flat from all vantage points. I'm not sure whether I've had this problem all along. I have a faint memory of the sun halo working with some mod combination. Maybe with GWX 2.0 and OLC GUI 1.2.1, I'm not sure though. Sorry, not very helpful. ![]() -Secondly, I did have the hatch mod - that came with GWX 2.1 - installed. However, now that I tested the game with no mods activated, I still had the same problem with the lights. Now that I think of it, I might have had this problem from day one. So, it's most likely either a stock bug or something that came with GWX 2.x. I suspect the former. You've really made such a good GUI that now I seem to start paying attention to little details/flaws that I might not have even noticed before. |
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#153 | |
Maverick Modder
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#154 |
Old Gang
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I'm not sure if that's "high-realism"... But I'm trusting your judgement.
How close would that be? 1000 meters? And how do you manage to attack convoys if you approach that much? Its too hard to scape. During the WW2 they would shoot at longer range, two eels for two targets, or sometimes 4 targets at once, between 2 and 4km away. I read about one attacking a destroyer about 6km away, and sunk it! Its very hard to get at 800meters of the target without being spotted or heard... very stealthy movement, and not rushing anything...
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#155 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
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Your previous "Medium RWF" had a beautiful night, realistic but still "operational" with visible details... Nice balance sky-sea-boat :
![]() Still hope that present version could have a bit "brighten" night like this above... Any chance Maestro ? ![]()
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#156 | |
Maverick Modder
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Location: England
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#157 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
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One of the things that I like the most in this mod is the Sky. How did you make it blend in like this!
![]() Just little courious.:hmm:
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#158 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
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Thanks for a cool mod
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#159 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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@Adriatico
In terms of brightness, there is very little difference between the partially cloudy nights of OLCE1 and OLCE2. I've taken the screenshot you just posted (an OLCE1 shot) and put it side-by-side with an OLCE2 shot taken in the same cloud/sky conditions: ![]() The one on the right is OLCE2. ![]() @Myxale I'm mot sure what you're asking about... what blending do you mean? @Mikael :rotfl:
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#160 |
Stowaway
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I've just reinstalled everything, SH3, Patch, GWX 2.1 and your Uber (the full monty). I play in a similar style to you so i'm happy with the logic behind the scopes. However, I do have one problem....the FPS is so fast (148) that I can't fine adjust the image in the UZO very well.....i.e. when I hold down CTRL and use arrow keys to rotate the UZO image it moves way too fast...makes using the UZO near impossible for range estimation using yellow vertical marks.
So is there anyway of slowing down the image movement when CTRL is pressed ? Also, I have a BFG 8800 GTS so if anyone has a similar card i'd be interested to know what nHancer settings you're using. Thanks.... |
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#161 | |
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#162 |
Stowaway
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Thanks for the tip, have turned it on in nHancer and SH3.
I use both to be honest, but tend to scan the horizon with arrow keys as my mouse resolution is configured for drawing on the map accurately. I've a wee button I can press on the mouse to change the resolution but its fiddly so I tend to leave it set for mapping.....means I have to drag it all over the place in the optic views, hence why I tend towards the keys ![]() |
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#163 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
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Are there any "tips" with MiniTweaker and scene.dat ...that I could try to "tune up" my night light?
Or it is "don't try this at home"... heavily coded.
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#164 | |
Maverick Modder
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#165 |
Frogman
![]() Join Date: Jan 2007
Location: Near Paris
Posts: 303
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Hi OLC,
Just to thank you for OLCE2 ![]() I didn't play so much SH3 these last days, but made just a quick look at it, and it seem's that you made again some great work !! One question about OLC GUI : I plan to use it with my next patrol. It will be hard cause it's realy a whole new GUI and i must learn to use it. BUT : Is it compatible with a 1680x1050 widescreen resolution ? It would be hard for me ( in fact, impossible) to return to a 4/3 ration in 1024 .. I watched your video totorial and i'm really, really impressed ![]() ![]() |
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