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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1096 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Hallo OLC.
First of all thanks for the update. ![]() The water looks a lot better now, more natural. I think the little tweak you had already added combined with this update have improved its view considerably. I think it has a more natural flow. ![]() Well, i hope i am not exaggerating. Anyway, this is what i see. Now, i don't quite see why you say the geometric squares are greatly reduced. I hope we're talking for the same thing of course. Check the following pics. The second one was taken from a mission i loaded. http://img221.imageshack.us/my.php?i...1426218oc5.png http://img218.imageshack.us/my.php?i...4415781qr8.png So, assuming we're talking of the same thing why do you say that? I believe ships are still moving in a path of squares which appear too often. Am i missing something? I am sorry i can't make a more detailed description. Cheers, tomfon |
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#1097 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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By 'geometric squares' I meant this: ![]() It's a stock SH3 problem which cannot be completely eliminated, but it can be made to look better/worse depending on environment settings. My recent tweak helps make it much less noticable at lower windspeeds. In high windspeed / clear sky weather it is still quite noticable - I'm looking into it to see what I can reduce it further without losing image quality elsewhere.
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#1098 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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OK thanks.
![]() And BTW no need for me to get this fixed, i don't use external camera too. ![]() |
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#1099 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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No worries.
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#1100 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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I've searched the thread, but can't find an answer, so is there any way of removing the murky water functions? Even with the 2.4.2 I can barely see a thing underwater and at night it's simply pitch black, even close up.
Might not be realistic, but I enjoy seeing my sub underwater and sometimes even watching the depth charges hit or miss me! ![]() |
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#1101 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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(Lets call that value X) Then go into Node - Sky > EnvSim > EnvSim > FogDistances and set all the UnderwaterObjectsRelativeZMax values to X/2000.
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#1102 |
Admiral
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hello OLC,
for my personal use, i've adapted the stock sh3-gui to my taste. i have taken GWX-Integrated Orders, Peri_TDC (Ducimus) and U-jagd-Tools (joegrundmann) and built a combimod of that. http://www.subsim.com/radioroom/showthread.php?t=140680 although only a few people are interested (45 downloads), I don't care and continue. for my version 2, I have rearranged the main menu a little bit. from OLC-GUI, i have taken some icons for the menü and some tga's for the nav-map (tools like nomo.tga, depth.tga). i am very happy with that and now i think about to share it with others. so I ask for your permission to use the contents, that I took from your GUI. Of course, I will add your name to the credits (hope, this is the right word for the list of authors from whom I have taken stuff....) greetings, h.sie |
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#1103 |
Swabbie
![]() Join Date: May 2008
Posts: 7
Downloads: 0
Uploads: 0
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Hi there OLC, i 've been enjoying your mods for quite a while now but lately i've come across a very strange problem. My torpedoes always miss in the campaign. I do what i always did following your instructions regarding OLC GUI. I can't explain what's wrong but i can't hit targets at 1000 meters away from me, when i was able to get hits from at least 2500 meters. The torpedoes never seem to have the correct solution. On the contrary when i try the training missions i have no problem whatsoever. I recall one instance when i launched one immediately after another, but not as a salvo. I could see at the event camera the one trailing the other one. Well the first one hit close to the bow but the second one never appeared. It is as if it vanished. Also the hit wasn't displayed on the event camera, i just saw it on the attack periscope. I'm at a loss here and have no explanation for this very annoying problem. I have sunk two ships in my current patrol but now i have been stuck with this problem for weeks. Help please ?
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#1104 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Now to answer the two miscellaneous/random complaints you posted... - the "vanishing" torp probably exploded prematurely (were you using magnetics?) - the event camera doesn't always display the events its supposed to (stock bug) - neither of these have anything to do with the GUI Regards, OLC
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#1105 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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I think there would be more interest if you put some screenshots in your [REL] thread.
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#1106 | |
Bilge Rat
![]() Join Date: Sep 2008
Posts: 1
Downloads: 36
Uploads: 0
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I've noticed that when I'm in the attack periscope view if I click the left mouse button to get out of mouse look mode it always clicks on the torpedo depth selector and sets it to 20. Took me a few misses to notice that my torpedoes where passing way under the target. I assume this glitch is caused by my running at 1600x1200 instead of 1024x768 resolution. I've just made it a habit to adjust the depth after clicking out of look mode so its not a big deal. |
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#1107 | ||
Admiral
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#1108 | |||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Put some screenshots in there ![]()
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#1109 |
Swabbie
![]() Join Date: May 2008
Posts: 7
Downloads: 0
Uploads: 0
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Sorry about the earlier post OLC, i was upset after failing to nail a large merchant right in front of me; anyway it might have something to do with the torpedo settings. If i flip the swith between magnetic and impact, several times then everything is back to normal.
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#1110 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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