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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Seaman
![]() Join Date: Jul 2007
Posts: 31
Downloads: 0
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Question: will the mods mess with online play...Thx's ??
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#17 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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I'm trying to figure out how to deal with aircraft in 1.3 and found this thread...is this mod 1.3 compatible? thanks.
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#18 | |
Bosun
![]() Join Date: Oct 2004
Location: 50.8170°N,5.6670°E
Posts: 68
Downloads: 14
Uploads: 0
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#19 |
Helmsman
![]() Join Date: Jan 2006
Posts: 107
Downloads: 0
Uploads: 0
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A must have mod. I made my own version using the same source from Beery and Real Fleet Boat.
I doubled the odds you get reported if seen and doubled the odds that the report will generate an actual air attack. Result? More realistic gameplay. It's just logical to assume that if your sub is detected by any jap with a radio that the japs are very interested in dealing with the threat. I now often see some heavy bombing going on where i "was" a few minutes ago when especially more than one ship is involved. I'm thinking each ship reports in by radio. I'll do some more study. Attacking a convoy by day should just about guarantee enemy aircraft are inbound if they spot the persiscope, ...which often happens since they very often fire at it. To much standard air patrol aircraft really does get frustratingly unrealistic. While more aircraft responses to actual soghtings of your sub adds great realism. Last edited by CaptainKobuk; 08-04-07 at 08:43 AM. |
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#20 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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captain kobuk is this for download...or can you list the settings you changed in the airstrike.cfg?
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#21 | |
Helmsman
![]() Join Date: Jan 2006
Posts: 107
Downloads: 0
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Enemy Air Strike Probability Increase on Radio Messages Sent=60 Enemy Air Strike Probability Increase on Player Detection=80 Was 30 and 40. Just doubled the stock SH4 settings. Results have been pretty dramatic. Been having bombs dropped where i've just been every mission, two or three times each mission. Fair enough i think. Considering on most missions i sink over 60,000 tons with a high of 161,000 with 2 refills of torpedoes.:rotfl: |
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#22 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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thanks I'll plug it in and see how it feels.
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#23 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Me too,
Thanks CK ![]()
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Regards, Bando |
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#24 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#25 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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It's totally natural to experiment. If I don't like it I'll try something else.
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#26 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
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While this is a question - it may be the proper place since the topic is modded airstrikes... is there a way to increase the deviation strikes have? When they launch they tend to be directly at you - so you get very little distance away before a strike appears. While I can see this for a strike on a radio report - the random ones shouldnt be so accurate. Any ideas?
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Good Hunting! Captain Haplo ![]() |
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#27 | |
Helmsman
![]() Join Date: Jan 2006
Posts: 107
Downloads: 0
Uploads: 0
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The result is a tolerable amount of the random airtraffic and it seems to be logical. Someone else commented that gistorically there was no way the japs could saturate the enture pacific with spotting planes. I've noticed most random flights do tend to be very close to intercepts but also maybe as much as 30% are completely avoidable with a course change at flank speed. Yes there could actually be something coded in the game to adjust "randomness" to alter their flight plans towards or away from ships they should actually not have detected. But it's difficult to be sure. There is enough random element for it to be ignored if the game does boost AI with some knowledge. To create the perfect mod though we should always observe how to improve the game. CaptaiinHaplo made an interesting point. |
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#28 |
Chief
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Sadly, the links are broken.
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NeonsStyle - YouTube Channel: https://www.youtube.com/c/NeonsStyle...e_polymer=true Hit me up in the Comments or Discussion on my channel or message me on: |
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#29 |
CTD - it's not just a job
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This thread is actually from the very first release of the game, and is quite old. Almost as old as Aktungbby... Anyway, you could use Webster's Better Air Patrols for v1.4 and v1.5 instead. He included that in his Game Fixes Only mod, which THEBERBSTER repackaged as All In One BeginnerMod SH4, which is not "beginner" at all. The thread is THEBERBSTEES All In One Beginners Mega Mod List For SH4. It has multiple options, and really dresses-up the stock game nicely. It is for v1.5 of the game, which is the U-Boat option included.
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 12-29-24 at 10:22 PM. Reason: Typos... again |
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#30 | |
Silent Hunter
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Ouch! ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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