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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 |
Chief of the Boat
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#227 |
Loader
![]() Join Date: Jul 2013
Posts: 89
Downloads: 44
Uploads: 0
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I'll go ahead and do a bit more necro-threading.
Where in the blazes has this been hiding, and why has it taken me so long to find it? Downloading the instant I get home, won't even stop to kiss the wife first!
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The only sound that still scares me to this day... The silence when the pinging stops. ![]() |
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#228 |
Chief of the Boat
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You neglect the wife and you may well end up being the damaged mod
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#229 |
A-ganger
![]() Join Date: Jan 2011
Location: Sweden
Posts: 75
Downloads: 488
Uploads: 4
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Big thanks for this mod!
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#230 |
Watch
![]() Join Date: May 2015
Posts: 17
Downloads: 136
Uploads: 0
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merchant fleet mod support ?
Last edited by shotbywolf; 07-03-15 at 03:32 AM. |
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#231 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,189
Downloads: 280
Uploads: 0
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#232 |
Swabbie
![]() Join Date: Aug 2014
Posts: 7
Downloads: 26
Uploads: 0
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were do i put the torpedo damage file in the directory ?
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#233 |
Seasoned Skipper
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![]() SH3/data/Misc So Long Maik |
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#234 |
Swabbie
![]() Join Date: Jul 2016
Posts: 14
Downloads: 168
Uploads: 0
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Hi all!. Is there any way to export this mod to sh4?
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#235 | |
Admiral
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SH4, has it's own damage models... which, if it were... feasible to translate/transfer the damage images from this, clearly SH3 mod, to SH4... would take a whole lotta work to do so.... just so you know.
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#236 |
Duplicate account
![]() Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
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#237 |
Gunner
![]() Join Date: Feb 2024
Posts: 91
Downloads: 87
Uploads: 0
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In case someone wants to use this with Silent Hunter 4, I've found out a way to do it.
I only use it with SH3 ships ported to SH4 and things like that, as I consider the SH4 system to look better, but it takes a lot of time to make new 3D models for the damage. This a fast way to get decent-looking holes in the ships in a very short time. A) You have to rename the files into something different, so they don't overwrite the original SH4 files, which have the same name but are way different. In my ships, I simply exchanged the last _a of the .TGA files for a _b. B) Then you need to edit the .val file of the ship with S3D and add a VisualDamage controller, just like in a SH3 ship. Set the Parent ID of this controller to the main node of the ship in the .dat file. ![]() C) Then set the controller properties. I use the same ones as in the SH3 ships, changing only the name of the textures to the ones renamed previously. ![]() And that's it. You have to repeat those steps with every ship, but the copy/paste of S3D can speed up the process, as you don't need to make any changes between ships (only the parent ID). A bit of work when you have a ton of extra ships in your installs, but I think it's worth the effort. ![]() |
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