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#1 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
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Grey Wolves and Ship contacts ?
I am running grey wolves, and find it a brilliant mod. However with the ship contacts i am given " to much" info for what i would prefer. eg if i select a contact i get the exact position, a tail which gives me its direction, and if i zoom right in i get a little "pencil marking" of a ship, from which it is eay to work out angle of bow and speed.
I had some mod a while back that gave you a ship contact " circle " in which the ship was located, this gave a bit of uncertainty as to the exact location, also when zommed right in it did not give a ship icon or a tail, and you had to hover the mouse pointer over the location for it to show up, then mark this position, then after a while longer do the same, you could then work out bearing, direction of travel, and speed, but it gave a bit of guesswork to it. i think it was the old NYGM mod. So to get to my question, does any one know how to make the contacts not so " easy" to obtain a firing solution on, and or a name of any mod that might do this. Any help greatly appreciated |
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#2 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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I don't know if this is what you're looking for but check this thread. http://www.subsim.com/radioroom/showthread.php?t=99416
I hope it helps |
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#3 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
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thanks melnibonian, that could be the answer, awaiting an e mail now
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