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#1 |
Helmsman
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Not sure if this was ask but is there a way that FFG's hunts for subs? It took almost 2 hours to hunt for one that I made. I made an area for the sub to navigate in then in a FFG it was time to hunt for it. Went to the area and sent my helicopter to drop some buoys in the four corners of the area and I thought where it was loudest is where the sub would be? Make sense? Now is it custom to lower the towed array or do what they do in the movies and start using the active sonar and start pinging? Just wondering mind you for I was never in the Navy.
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#2 | ||
Naval Royalty
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I don't usually use the helo as an independent searcher. My feeling is that it's best to save it for localizing and attacking subs at a distance. That's just my opinion, though. Using up all the sonobuoys for searching just means I have to maintain a higher sortie rate to keep one in the air that I can use to pounce on any subs that pop up. I'll use it for non-acoustic search sometimes, relying on MAD and radar. That's turned out to be profitable a few times. Quote:
Last edited by SeaQueen; 09-25-06 at 06:22 AM. |
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#3 |
Ocean Warrior
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I'm kinda figuring all this stuff out myself.
![]() All I really need is a line of bearing and at least an ID that it is indeed a submarine contact to begin my TMA, and I can deploy the helo to go and drop a pattern of VLAD or DIFAR sonobouys on it to begin localizing the target. I prefer VLAD. Don't forget to analyze the SSP. I go into directional mode on the acoustic station to analyze the sonar signature of the contact from the VLAD sonobouys. I usually move my FFG away from the enemies datum to hopefully keep me safe at this point. And as I refine the solution for more accuracy, I direct my helo to drop DICASS and I go active once I'm confident enough to do so. At this point, if I've done everything right, I should get a precise location (bearing and range from the bouy), and I can prosecute (kill him). I'll direct my helo to drop a torpedo, then stand him off 1-2 Nm to be ready for another shot if needed. Note: If I'm close enough, I do use active hull sonar. It just really depends on my own tactical situation. That's a decision I make based on the events at the moment. And yes, passicve hull sonar isn't much use that I can see. How do some of you other FFG skippers do it??? Last edited by Sea Demon; 09-25-06 at 12:44 AM. |
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#4 |
Admiral
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scuttle me boat, and get me P-3!
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#5 |
Commander
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I started today to play the FFG a little bit. My mission is to find a foxtrot in open sea without any indication of its possible location.
The first time i played this mission, i used the active sonar many times and (luckily) the AI sub got nervous, and started cavitating. This allowed me to pick him up with the towed array and close in, the helo was already in the air. I killed the sub with the helo, just to do practice (mission is to force sub to surface). The second time i played the mission I wasn't able to locate the sub ![]() Right now I'm trying to figure if i can resupply the helo with buoys.
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#6 | |
Naval Royalty
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#7 | ||
Commander
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![]() ... but I suppose to order the Helo to use the dipping sonar or MAD from the FFG is not possible. Correct ?
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#8 | |
The Old Man
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#9 | ||
Commander
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Back to the topic title... I think it's unavoidable to send the helo out to find enemy subs. When intelligence reports confirm the presence of a sub in the area I think it's a must to send the helo out and have it drop buoys, the sensors aboard the FFG are plainly to low-ranged in comparison to a sub.
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#10 | |
Naval Royalty
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#11 | |
The Old Man
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Also good trick is to drop OTS buoys. Think of it as towed array which never washes away, just takes 2 minutes to deploy. To learn about FFG's own noise, drop OTS diffar shallow, circle around it at different speeds and watch how signal changes on buoy display. |
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#12 | ||
Commander
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Because what I did is to check for a layer with a BT: I found a convergence zone at around 2000ft. Ordered all stop so the TA went down to ~2200ft. Was still unable to see the Foxtrot at around 10nm... And the buoys, what's theyr range? I use DICASS D/S and it seems to be less than 5nm against a non cavitating diesel sub... Another question: do they have the ability to fire buoys in RL ? ANd the MAD on the helo, what altitude do you have to fly to have it be efficent? and it's approx range?
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#13 |
The Old Man
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By 'properly used' I mean not dragging it on the bottom and having it far from surface. Usually good approach is 'deploy as much is it is possible (without dragging it on the bottom).
In stock DW, VLAD has best range. About 7nm. With LWAMI VLAD can't be used that much because it has modified depths. DIFFAR has better range than DICCAS in both variants. DICCAS is little penalized in range against DIFFAR because of active mode. Can't tell about HELOs MAD range. And you can't control helo's altitude anyway. I've never seen MAD working no FFG's helos. I would not know. Helo just promotes the contact to the link. It does not say how the helo did find out. But sometimes it gives the contact to link so soon, that it must have been MAD. Especially in quick missions with FFG some sub is close to the FFG (under 1nm). Then you just order helo to launch and in the moment it takes off there is sub on the link. |
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#14 | |||
Loader
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I'm also being led to believe that perhaps your oceanographic knowledge could use a little more robustness (if that's a word), or at least the terminology. What you describe is not a convergence zone, or at least not how a convergence zone works. It sounds maybe like you tried to put your tail in the deep sound channel axis, which isn't necessary or effective. You want to tow it somewhere near the sub's expected depth to exploit a submerged CZ, although again with a non-nuc on battery CZ propagation is unlikely enough that I'd say you'd never see it. Tow in the surface layer to enhance torpedo detection. And yes surface ships can deploy and process sonobuoys. 5nm with a DICASS buoy is flat out amazing range. Sonobouys are tiny little devices and ranges are extremely limited, which is why you normally need fields (or other arrangements) of them. DW is very generous in that regard.
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#15 |
The Old Man
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Wow .. not using TA while hunting subs is a liberating idea. I played yesterday FFG quick mission to practice just that .. localization of sub with TA. But it really is quite hard. I'd say I improved myself in TA handling a lot, I'm now MUCH better then autocrew. But I can't do TMA on FFG (the interface is just impossible), so it takes like 10 minutes to get good range estimate from TA track. In that time I can kill the sub twice with helo. I just send it flying down the bearing line. With LWAMI helo detects the sub with MAD and atacks by itself.
Also as you noted, FFG's TA does not have that much range. One of the first thing I do on the quick mission start is I drop OTS DIFFAR or VLAD. Situation when TA get's something which buoy does not, is very rare. On the other hand, using active with LWAMI is risky. Subs are aggresive as hell. Ping them few times from close range, and be sure to have fish on you. And FFG has very very few anti-torpedo options. Which takes us to another topic: evading torpedoes in FFG. What I found is that speed helps, but not always. When dragging Nixie, it is crucial not to be more loud then Nixie. I trained evading with show truth and torpedoes never went on nixie when I was at flank. With LWAMI you also have to turn a lot, since torpedoes does not explode on Nixie. But when I slow down, or even stop, things get better. Torpedo can just ignore me. I guess it's because slow FFG is very quiet. But then you have these wakehomers, and be sure that human oponents will send just that at you. It's pretty imposible to evade them. I miss deploying lifeboats in such cases ![]() |
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