![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
Uploads: 0
|
![]()
What did you really like about:
- Silent Service 2 - Sub Battle Simulator - Silent Hunter - Any Pacific SubSim I forgot |
![]() |
![]() |
![]() |
#2 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
Uploads: 0
|
![]()
I really like that one could pickup/land shore parties in SubBattleSimulator
Also the war news in Silent Service 2 was a great feature. Maybe they was it was presented should be radio messages, and not message popping up on the screen. In SH I really liked the photo recon option. |
![]() |
![]() |
![]() |
#3 |
Electrician's Mate
![]() Join Date: Sep 2001
Location: Under the sea
Posts: 140
Downloads: 119
Uploads: 0
|
![]()
I agree with war news in Silent Service 2. I liked historical encounters in SH1 and damage control screen. It's all I can remember of those games. I don't know SubBattleSimulator.
|
![]() |
![]() |
![]() |
#4 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
|
![]()
I only played the 1st & 3rd sims (and the original Silent Service as well
![]() What I liked about SH was the non-Gato class that one started off with, and the additional missions like lifeguard. |
![]() |
![]() |
![]() |
#5 |
Frogman
![]() Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 130
Uploads: 0
|
![]()
Silent Service 1 and 2's big map for moving from base to patrol zone.
__________________
![]() |
![]() |
![]() |
![]() |
#6 |
Electrician's Mate
![]() Join Date: Mar 2004
Location: San Diego, Ca.
Posts: 136
Downloads: 9
Uploads: 0
|
![]()
I always really liked the PPI radar screen in SH1
![]()
__________________
\"The sixth electric fish went to her midships to break the ship\'s back and set her afire.\" O\'Kane |
![]() |
![]() |
![]() |
#7 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
![]()
Pretty Asian girls
![]() Time-specific news are one of those seemingly little things that make all the difference. I mean, after having played "vanilla" SH3 for 100+ patrols I downloaded RuB 1,45, and I was amazed by how much those radio messages from BdU added to the atmosphere. Those month-specific news posted in the loading screen were nice, too.
__________________
|
![]() |
![]() |
![]() |
#8 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Wow, Safe-Keeper; I was using IrishRed's 'RadioLog' mod long before the 'lite' version was put into RUB. With the 'heavy' version you get all those BdU messages plus dozens (hundreds?) more from U-boats sinking ships, ships sending SSS (SOS) signals, requests to return to base, stories of bad torpedoes, and more.
|
![]() |
![]() |
#9 |
Frogman
![]() Join Date: Jan 2005
Posts: 302
Downloads: 72
Uploads: 0
|
![]()
I really got a kick out of surfaceing 200 yards from a sampan and gunning the bloody bejesus out of it with the 5 inch deck gun
Neil can you change the navy dude avatar? its really creepin me out.
__________________
<a href="http://www.dewmocracy.com" target="_blank"><img src="http://www.dewmocracy.com/images/banner_distortion.jpg" border="0" alt="Vote for MTN DEW(R) Distortion(TM) - Dewmocracy.com" /></a> |
![]() |
![]() |
![]() |
#10 | |
Watch
![]() Join Date: Aug 2005
Location: Perth, Australia
Posts: 29
Downloads: 4
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#11 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
|
![]()
My first computer game/sim was Silent Service in 1984. I've played just about every sub sim that's come out with the exception of the Aces Series and Sub Battle Simulator. I'm partial to the Pacific campaign because in my view, it offers a better mix of merchant AND combat surface ships.
Hunting only convoys gets old after a while. What I'd like to see in SH4 is the continued opportunity for task force engagements (hopefully introduced historically and in the right locations) with the Japanese Imperial Navy along with merchant shipping. Another feature of Silent Hunter was the occasional encounter with another submarine. I don't know how often this actually happened but it would be interesting to include the possibility of a dual with an enemy submarine. Lifeguard patrols, recon, and being placed on station in areas of high combat activity are also on my list. Perhaps a higher level of in patrol mission changes would be good as intel is developed on enemy activity. scrapser |
![]() |
![]() |
![]() |
#12 |
Nub
![]() Join Date: May 2005
Posts: 2
Downloads: 18
Uploads: 0
|
![]()
I would love the ability to make notes on the world map. That is my one request.
|
![]() |
![]() |
![]() |
#13 | |
Navy Dude
![]() Join Date: Aug 2004
Location: Holland.
Posts: 175
Downloads: 0
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#14 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
On the other hand, did you ever ram a sampan in Silent Hunter? 1200 tons of U.S. steel versus 25 tons of wood, and I died every time.
It ain't fair, I tells ya! ![]() |
![]() |
![]() |
#15 | |
Eternal Patrol
Moderator ![]() ![]() Join Date: Dec 2004
Posts: 1,572
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
RIP Abraham |
|
![]() |
![]() |
![]() |
|
|