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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: Jan 2004
Location: Germany
Posts: 275
Downloads: 135
Uploads: 0
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Hi Everyone,
I´d love to play the GW Super-Mod, BUT I´d like to have my U-Boat behave as realistically as in the NYGM-Mod (which means: U-Boat slowly sinks deeper at zero knots, if flooding you might need more speed to keep it stable etc.) In short: Is it possible to just copy the NYGM U-Boat-files into GW and be happy? I got a bit careful with mixing differently modded files since I´ve experinced a lot of CTDs lately. ![]() I´m running JSGM Mod-Enabler with GW right know. ![]() Thanx for answers, Great community here, and I´m happy to be back after a year! ![]() Cheers, AS
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Whenever people agree with me I always feel I must be wrong. (Oscar Wilde) |
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#2 |
Lucky Jack
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DTB converted the feature to for GW users. Use the search.
GWX will have it´s own anti-humminbird mod. And a friendly reminder, if you mod GW and break something, dont come screaming to us. It´s not our job to fix problems unrelated to the GW mod itself. Not that the DTB´s conversion breaks anything, just to remind. |
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Welcome Back
![]() I use GW at the moment and I agree that slowly sinking boats will add to realism. This will be added in the new GW release GWX. As for adding NYGM's u-boat folders, I'm 95% sure that this will not work and will 'break' certain functionality in GW. I am sure the dat files in NYGM are different in GW as demonstrated by the new NYGM compatible Fubar Skins. I will happily be proved wrong by someone more knowledgable with NYGM. Edit - Must type faster, Dowly got in there first ![]()
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#4 |
Lucky Jack
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Well... it was a nice try danlisa. :rotfl:
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#5 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Ace of the Deep
![]() Join Date: Sep 2006
Posts: 1,169
Downloads: 0
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well if you want to use GW and have bigger flooding and repair times (more realistic) you should use NvDrifter's Longer U-Boat Repair Times Mod! I strongly recommend it to anyone!
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#7 |
中国水兵
![]() Join Date: Jan 2004
Location: Germany
Posts: 275
Downloads: 135
Uploads: 0
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Thank you all, I guess I´ll just wait for the GWX-Mod (does "X" stand for Xmas???)
![]() @ Dowly: Thanx for your quick answer, and no, I won´t complain since I´m used to both PCs and SH3 and (sadly) know a bit by experince- I don´t know how many times I´ve re-installed SH3 in the last two years! ![]() Good hunting!
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Whenever people agree with me I always feel I must be wrong. (Oscar Wilde) |
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#8 | |
Lucky Jack
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#9 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#10 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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For those who alread have the NYGM TW 2.2 downloaded all you require are the NYGM NSS_UboatName.zon file and edit the Zones.cfg file and replace the original values for [PumpsXXI] with the NYGM values. NOTE, this can only be installed in base or before a new career. NYGM Anti Humming Bird Mod [PumpsXXI] Multiplier=1.0 Flotability=0.15 HitPoints=300 Destructible=No Armor Level=-1 Critic Flotation=0.99 Critical=No FloodingTime=59.99 CargoType=None Crash Depth=1 ;;Father=30;; To disable/uninstall the NYGM Anti Humming Bird mod but keep the revised and improved zompartment zones simply copy the text below into the zone.cfg replacing the NYGM values for [PumpsXXI]. [PumpsXXI] Multiplier=1.000000 Flotability=0.000000 HitPoints=300 Destructible=No Armor Level=10 Critic Flotation=0.300000 Critical=No Father=30 FloodingTime=59.999996 CargoType=None NOTE, this can only be installed in base or before a new career. |
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#11 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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SH3 Cmdr random Crush Depth settings for GW users of the NYGM Anti Humming Bird Mod
After making a backup copy, edit the SH3 Cmdr file Options.cfg in notepad and replace the crush depth values with those below ;------------------------------------------------------------------------------- [CRUSH DEPTH] ;THIS BLOCK CAN BE DELETED IF UNWANTED ;Randomises/sets crush depth for each sub type ;<SUBTYPE>=<folder/file name>|<.zon offset>|<default crush depth in metres> ;Upper and Lower provides the randomisation range ;Written to each sub's .zon file Upper=1 Lower=0.9 IIA=NSS_Uboat2A|x2688|175 IID=NSS_Uboat2D|x2688|200 IXB=NSS_Uboat9b|x2CA2|275 IXC=NSS_Uboat9c|x3066|275 IXC/40=NSS_Uboat9c|x3066|275 IXD2=NSS_Uboat9d2|x2CA2|275 VIIB=NSS_Uboat7b|x1A86|250 VIIC=NSS_Uboat7c|x1A86|300 VIIC/41=NSS_Uboat7c|x1A86|350 VIIC/42=NSS_Uboat7c|x1A86|450 XXI=NSS_Uboat21|x35A8|350 A special thanks goes to lurker_hlb3 for finding the issue for the users who are using SH3 Cmdr & GW together when this mod was originally released. |
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#12 |
Planesman
![]() Join Date: Sep 2002
Location: South Australia
Posts: 191
Downloads: 28
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I found that in GW when my sub is stationary at periscope depth, she will eventually go deeper (ie 12m to 15m etc)
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#13 | |
Rear Admiral
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A slow sink would be indigative of a slight negative boyancy. I think in reality, subs keep a slight positive boyancy as a safty precaution. To my understanding, ( and i could be wrong) the subs in GWX will have a slighy positive rise to their boyancy. Personnaly im looking forward to seeing ![]() |
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#14 | ||
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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However when operating at periscope depth the u-boat’s overall buoyancy would be set negative so as to assist against the u-boat accidently breaching the surface either by heavy wave action and/or from possible trim imbalances after firing a salvo of torpedoes. In addition the u-boat would be set stern heavy as it was critical, that if the u-boat did breach the surface, that the propellers remained as deep as possible to give as much push to regain depth. I am sure that the GW system will be good. Though I want that if I have to try and wait out an escort on the sea bed due to battery levels etc that I can do so without floating to the surface. But that is my view. |
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#15 |
Rear Admiral
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LOL well i think we both know that laying doggo on the bottom doesnt help in terms of escort avoidance. Im also going to hazard a guess that most people are in deep water most of the time. So the bottom isnt always there as a saftey cushin. Although i just once id like to have one of those "das boot moments" being smashed and laying on the bottom, but usually if im going down, its permanently
![]() I've also heard a little about the tweaks GWX is going to be doing, and if i heard correctly, broaching may be possible (as it did often occur, at least in US fleet boats), but i dont think you'll surface entirely from being at a dead stop. |
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