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Old 10-19-06, 07:59 AM   #1
AS
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Default GW Mod question - U-Boat-Physics?

Hi Everyone,

I´d love to play the GW Super-Mod, BUT I´d like to have my U-Boat behave as realistically as in the NYGM-Mod (which means: U-Boat slowly sinks deeper at zero knots, if flooding you might need more speed to keep it stable etc.)

In short: Is it possible to just copy the NYGM U-Boat-files into GW and be happy? I got a bit careful with mixing differently modded files since I´ve experinced a lot of CTDs lately.

I´m running JSGM Mod-Enabler with GW right know.

Thanx for answers,

Great community here, and I´m happy to be back after a year!
Cheers, AS
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Old 10-19-06, 08:08 AM   #2
Dowly
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DTB converted the feature to for GW users. Use the search.

GWX will have it´s own anti-humminbird mod.

And a friendly reminder, if you mod GW and break something, dont come screaming to us. It´s not our job to fix problems unrelated to the GW mod itself.

Not that the DTB´s conversion breaks anything, just to remind.
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Old 10-19-06, 08:09 AM   #3
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Welcome Back

I use GW at the moment and I agree that slowly sinking boats will add to realism. This will be added in the new GW release GWX.

As for adding NYGM's u-boat folders, I'm 95% sure that this will not work and will 'break' certain functionality in GW. I am sure the dat files in NYGM are different in GW as demonstrated by the new NYGM compatible Fubar Skins.

I will happily be proved wrong by someone more knowledgable with NYGM.

Edit - Must type faster, Dowly got in there first
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Old 10-19-06, 08:14 AM   #4
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Well... it was a nice try danlisa. :rotfl:
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Old 10-19-06, 08:55 AM   #5
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Quote:
Originally Posted by AS
Hi Everyone,

I´d love to play the GW Super-Mod, BUT I´d like to have my U-Boat behave as realistically as in the NYGM-Mod (which means: U-Boat slowly sinks deeper at zero knots, if flooding you might need more speed to keep it stable etc.)

In short: Is it possible to just copy the NYGM U-Boat-files into GW and be happy? I got a bit careful with mixing differently modded files since I´ve experinced a lot of CTDs lately.

I´m running JSGM Mod-Enabler with GW right know. Heck we waited this long for super mods so what another month or two?

Thanx for answers,

Great community here, and I´m happy to be back after a year!
Cheers, AS
Wait for the new improved GW. I understand the more realism is being added to the u-boat models.
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Old 10-19-06, 09:05 AM   #6
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well if you want to use GW and have bigger flooding and repair times (more realistic) you should use NvDrifter's Longer U-Boat Repair Times Mod! I strongly recommend it to anyone!
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Old 10-19-06, 09:26 AM   #7
AS
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Thank you all, I guess I´ll just wait for the GWX-Mod (does "X" stand for Xmas???)

@ Dowly: Thanx for your quick answer, and no, I won´t complain since I´m used to both PCs and SH3 and (sadly) know a bit by experince- I don´t know how many times I´ve re-installed SH3 in the last two years!

Good hunting!
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Old 10-19-06, 09:33 AM   #8
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Quote:
Originally Posted by AS
Thank you all, I guess I´ll just wait for the GWX-Mod (does "X" stand for Xmas???)
If you ask the people here, yes. If you ask me, I say eXpansion/eXpanded, not official but that´s how I see it.
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Old 10-19-06, 09:40 AM   #9
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Quote:
Originally Posted by AS
Thank you all, I guess I´ll just wait for the GWX-Mod (does "X" stand for Xmas???)

@ Dowly: Thanx for your quick answer, and no, I won´t complain since I´m used to both PCs and SH3 and (sadly) know a bit by experince- I don´t know how many times I´ve re-installed SH3 in the last two years!

Good hunting!
It stands for Xtremely Awesome and Cool
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Old 10-19-06, 04:12 PM   #10
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Quote:
Originally Posted by AS
Hi Everyone,

I´d love to play the GW Super-Mod, BUT I´d like to have my U-Boat behave as realistically as in the NYGM-Mod (which means: U-Boat slowly sinks deeper at zero knots, if flooding you might need more speed to keep it stable etc.)

In short: Is it possible to just copy the NYGM U-Boat-files into GW and be happy? I got a bit careful with mixing differently modded files since I´ve experinced a lot of CTDs lately.

I´m running JSGM Mod-Enabler with GW right know.

Thanx for answers,

Great community here, and I´m happy to be back after a year!
Cheers, AS
To install the NYGM Anti Huming Bird Mod into GW is very, very easy. I'll re-upload it to file front.

For those who alread have the NYGM TW 2.2 downloaded all you require are the NYGM NSS_UboatName.zon file and edit the Zones.cfg file and replace the original values for [PumpsXXI] with the NYGM values.

NOTE, this can only be installed in base or before a new career.

NYGM Anti Humming Bird Mod
[PumpsXXI]
Multiplier=1.0
Flotability=0.15
HitPoints=300
Destructible=No
Armor Level=-1
Critic Flotation=0.99
Critical=No
FloodingTime=59.99
CargoType=None
Crash Depth=1
;;Father=30;;


To disable/uninstall the NYGM Anti Humming Bird mod but keep the revised and improved zompartment zones simply copy the text below into the zone.cfg replacing the NYGM values for [PumpsXXI].

[PumpsXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=300
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None

NOTE, this can only be installed in base or before a new career.
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Old 10-19-06, 04:20 PM   #11
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SH3 Cmdr random Crush Depth settings for GW users of the NYGM Anti Humming Bird Mod


After making a backup copy, edit the SH3 Cmdr file Options.cfg in notepad and replace the crush depth values with those below
;-------------------------------------------------------------------------------
[CRUSH DEPTH] ;THIS BLOCK CAN BE DELETED IF UNWANTED
;Randomises/sets crush depth for each sub type
;<SUBTYPE>=<folder/file name>|<.zon offset>|<default crush depth in metres>
;Upper and Lower provides the randomisation range
;Written to each sub's .zon file
Upper=1
Lower=0.9

IIA=NSS_Uboat2A|x2688|175
IID=NSS_Uboat2D|x2688|200
IXB=NSS_Uboat9b|x2CA2|275
IXC=NSS_Uboat9c|x3066|275
IXC/40=NSS_Uboat9c|x3066|275
IXD2=NSS_Uboat9d2|x2CA2|275
VIIB=NSS_Uboat7b|x1A86|250
VIIC=NSS_Uboat7c|x1A86|300
VIIC/41=NSS_Uboat7c|x1A86|350
VIIC/42=NSS_Uboat7c|x1A86|450
XXI=NSS_Uboat21|x35A8|350



A special thanks goes to lurker_hlb3 for finding the issue for the users who are using SH3 Cmdr & GW together when this mod was originally released.
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Old 10-19-06, 07:40 PM   #12
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I found that in GW when my sub is stationary at periscope depth, she will eventually go deeper (ie 12m to 15m etc)
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Old 10-19-06, 07:49 PM   #13
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Quote:
Originally Posted by AS
BUT I´d like to have my U-Boat behave as realistically as in the NYGM-Mod (which means: U-Boat slowly sinks deeper at zero knots

A slow sink would be indigative of a slight negative boyancy. I think in reality, subs keep a slight positive boyancy as a safty precaution. To my understanding, ( and i could be wrong) the subs in GWX will have a slighy positive rise to their boyancy. Personnaly im looking forward to seeing
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Old 10-19-06, 08:37 PM   #14
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by AS
BUT I´d like to have my U-Boat behave as realistically as in the NYGM-Mod (which means: U-Boat slowly sinks deeper at zero knots
A slow sink would be indigative of a slight negative boyancy. I think in reality, subs keep a slight positive boyancy as a safty precaution. To my understanding, ( and i could be wrong) the subs in GWX will have a slighy positive rise to their boyancy. Personnaly im looking forward to seeing
Quite right, for normal submerged operations they would have a positive bouyancy. As we all know, the air is up!

However when operating at periscope depth the u-boat’s overall buoyancy would be set negative so as to assist against the u-boat accidently breaching the surface either by heavy wave action and/or from possible trim imbalances after firing a salvo of torpedoes.

In addition the u-boat would be set stern heavy as it was critical, that if the u-boat did breach the surface, that the propellers remained as deep as possible to give as much push to regain depth.

I am sure that the GW system will be good. Though I want that if I have to try and wait out an escort on the sea bed due to battery levels etc that I can do so without floating to the surface. But that is my view.
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Old 10-19-06, 09:23 PM   #15
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LOL well i think we both know that laying doggo on the bottom doesnt help in terms of escort avoidance. Im also going to hazard a guess that most people are in deep water most of the time. So the bottom isnt always there as a saftey cushin. Although i just once id like to have one of those "das boot moments" being smashed and laying on the bottom, but usually if im going down, its permanently

I've also heard a little about the tweaks GWX is going to be doing, and if i heard correctly, broaching may be possible (as it did often occur, at least in US fleet boats), but i dont think you'll surface entirely from being at a dead stop.
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