![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
|
![]()
Even using the schnorchel, air attacks are continual, and i wonder if that is very historic (i use mod airpower 1.4)
Read the rapport, page 335: http://www.uboatarchive.net/BDUKTB30348.htm PS: this rapport must be a bible and a reference for all serious "modders" |
![]() |
![]() |
![]() |
#2 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
|
![]()
The British made significant advances with radar during WWII. I am currently reading the Clay Blair books "Hitlers U-Boat War" and it mentions that during the early stages of the war the British developed radar that could detect a submerged u-boat using it's periscope at a maximum range of approximately 7 miles. Presumably this would equally apply to u-boats deploying their schnorchel. So in theory planes using this improved radar could detect and attack submerged u-boats with some degree of regularity.
Nemo |
![]() |
![]() |
![]() |
#3 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
|
![]()
Yes, thank you, perhaps also the "turnover" of these air attacks is too close (in the mod i use: airpower)
|
![]() |
![]() |
![]() |
#4 |
Chief
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
Uploads: 0
|
![]()
hi, are you useing any mods (GW/NYGM). also if you go slitly deeper ~14 - 15m that the standed snorakel deapth, in good weather there is less metal for the radar to hit above the water. eg go as deep as you can (a metar at a time) till you get to a depth that you deasil's cut out (verys with the wether) and then go for a deapth of about one or two metor's shallower.
__________________
Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
![]() |
![]() |
![]() |
#5 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
|
![]()
About a year or so ago I tested each U-boat to see how deep I could go and still be able to breath. I used the Scapa Flow mission as a test bed. That mission had 4m/s winds. Here are my results:
Type VIIB/C – 12m Type IXB/C – 14m Type IXD2 – 15m Type XXI – 16.5 You can also edit each cfg file for the respective U-boat mentioned and make it so that you can go to that depth when you press the snorkel depth button. |
![]() |
![]() |
![]() |
#6 |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
Uploads: 0
|
![]()
There is a mod called 'Sensors' that fixes the schnorkel.
The author of the mod says that the schnorkel was being spotted at unrealistic distances, so he fixed it. This mod also fixes DD 'super' sonar lock, depth charge blast radius and the u-boat radar detector. ![]()
__________________
![]() Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
![]() |
![]() |
![]() |
#7 | |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
|
![]() Quote:
SensorPak.zip |
|
![]() |
![]() |
![]() |
#8 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
|
![]() |
![]() |
#9 | |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
Uploads: 0
|
![]() Quote:
But these are very specific files, so I'm guessing it's safe.
__________________
![]() Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
|
![]() |
![]() |
![]() |
#10 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
|
![]() Quote:
![]() this SensorPak.zip mod fix this bug of the game could be interesting know if the big mods, GW and NYGM has this fix included. in the late war, a boat without snorkel is a sitting duck for antisubmarine units
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
|
![]() |
![]() |
![]() |
#11 |
A-ganger
![]() Join Date: Jun 2005
Posts: 77
Downloads: 2
Uploads: 0
|
![]()
I run with the snorkel up only at night and have never been spotted by planes. Keep under during the day.
This, so I've read, was also the wartime tactic. |
![]() |
![]() |
![]() |
#12 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
|
![]()
is logical because could be a lot difficult spot a dark tube ot of the water in the dark night.
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
![]() |
![]() |
![]() |
#13 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
|
![]()
2 questions:
As you see and as you know, the snorkel wave's is not in the correct position; is there a fix for that ? Then, how get off the orange mark ? Thank you |
![]() |
![]() |
![]() |
#14 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
|
![]()
[quote=Pascal]2 questions:
As you see and as you know, the snorkel wave's is not in the correct position; is there a fix for that ? Then, how get off the orange mark ? Thank you[/qu ![]() |
![]() |
![]() |
![]() |
#15 | ||
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
|
|