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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
does anybody know how to rescale the ship´s wake in width and length? ![]() As you can see my boat is pretty small and doesn´t match the wake that was attached to the previous unit i´ve cloned this one from. Regards, DivingDuck |
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#2 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
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I would ask Pascal or the guy behind AIL Mods.
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#3 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
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You should look in the val file under ShipWake for the values
StartParameters --LeftVertex ----StartPosition the 8 bytes that follow the null termination are the x/z coordinates --RightVertex ----StartPosition the 8 bytes that follow the null termination are the x/z coordinates ![]() One controls the origin of the wake on the left and the other on the right For the length I think it's FadeOutSpeed Ref |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
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All hex editing and no easy modding makes Safe-Keeper a dull boy
![]() Thanks anyway.
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#5 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
@ref: LeftVertex-StartPosition/RigthVertex-StartPosition. Those were the only parameters I didn´t alter since I´ve mistaken them for other nodes. But thanks to your hint I´m done with this problem now. ![]() Regards, DivingDuck
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Last edited by DivingDuck; 10-13-06 at 02:03 AM. |
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#6 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
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It's good that you can solve it
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