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Old 09-30-06, 08:03 PM   #1
Dantenoc
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Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
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Default Oxigen level vs CO2 level

Something's been bugging me for a while, and I did a quick search on these key words but nothing came up... perhaps nobody has mentioned this since it isn't THAT important, but I wish to report that the game mistakenly reports Oxigen level and CO2 level as one same balancing thing, where high O2 and no CO2 are in one extreme, and high CO2 and no Oxigen is in the other extreme. This is evidenced every time that CO2 level dial rises to a certain level (0, 2, or 4 for example), an officer will report Oxigen reserve as 100%, 75% and 50% accordingly. This misleads the player into beleiving that CO2 levels and O2 levels are counterbalancing each other, and it is NOT representative of real life.

Imagine yourself trapped inside a small room with good quality air. You'll breath in the oxigen and breath out carbon dioxide, and if nothing is done to fix this you'll soon asfixiate because of insuficient oxigen... but here's the tricky part: if someone gave you a canister of oxigen to open inside said room, you could bring the oxigen level back up to a good value, but still die of carbon dioxide poisoning!. So it's realy two separate issues that the game seems to handle as just one:
1) maintain proper oxigen levels inside the sub (easily done by using reserves inside canisters)
2) keep the sub free from high levels of carbon dioxide (which is where air scrubbers come into play)

This is how it should be, when you surface to take fresh air:
* CO2 levels should be taken care of quickly (just vent out the bad air)
* O2 reserve levels should be replenished at a slower pace (it should take time fill the reserve canisters back up)

This is not how it appears to be in the game for me... at any rate, it's not such a big deal for game play, but it does ilustrate that the game takes an over-simplified approach to key features of life in a sub.... what do YOU think?... Am I not understanding something? :hmm:
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