![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Samurai Navy
![]() Join Date: May 2005
Posts: 588
Downloads: 0
Uploads: 0
|
GW mod and the weapon power.
I had played many times with this mod and I have to say: it is GREAT!!!
But, it has a awfull side, and it is its low power weapons. ![]() Let me demonstrate this with a graphic example: Mission: Gibraltar Boat: type VII Year: 1941 As you can see I torpedoed this destroyer once amidship at 17:20 hours, but without visible results, no fire on board and no list. ![]() The DD followed her path at the same speed and direction, so I decided to surface and to finish my job with artillery. ![]() ![]() ![]() As you can see, a reinforcement appeared on the horizon at the right. ![]() After more than 15 impacts, and my time on the surface almost exhausted, because a second reinforment appeared on the left. I ran into the DD, a desperate action for desperate times. ![]() ![]() ![]() ![]() As you can see, I dived because the reinforcement were getting closer. My prey was still moving, and I never knew if she was sunk or not. ![]() Final thoughts: I need to find out a way to increase the weapon power by 50%, or may be 100%. DD are basically "cans", they are not armored at all. It is the only way to fix this unrealistic behavior. ![]() Realism, YES. A handicapped boat, NO. Last edited by VON_CAPO; 10-02-06 at 12:10 PM. |
![]() |
![]() |
|
|