![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Soundman
![]() Join Date: Apr 2006
Location: 80 road miles from Boomer Heaven
Posts: 147
Downloads: 0
Uploads: 0
|
![]()
I actually bought this game to drive the Frigate around, clobbering submarines. [Retired Surface Sailor here]. It looked like the order of events was learn the Sub(s)... then the Frigate. I don't think my interest will hang on that long.
Any suggestions of how to go about my goal... or it is [once again] a matter of slugging my way through the manual for the Ship and her Chopper.. then trying to run a mission ?? Thanks, Mates.......
__________________
Red to Red, Green to Green. If you see 'em both don't steer in between ! |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
Uploads: 0
|
![]()
Just MHO. If your goal in this game was to play as the FFG, then start there. It is a difficult platform to learn, but I have spent many enjoyable hours learning the ins and outs of how to put this platform to work. If you're experienced in the world of naval surface ships, then you'll probably be more successful than I have been. I'm an outsider (former Air Force guy). But even so, I've gotten pretty good at it.
Take one station at a time. I would recommend learning how to operate and drive your ship first. And making changes to course, speed, and countermeasure deployment as second nature. Learning where to find everything is also helpful as a start. Then move into Weapons control, weapons coordinator and learn how to defend yourself from incoming missile attacks, enemy aircraft, and enemy surface ships. And how to destroy enemy surface ships. Then ASTAC, Towed Array (whiz-wheel), TMA, torpedo control, hull sonar, and learn how to put together the tools necessary to prosecute subs. And as you do this, you'll start to see yourself becoming proficient at the total use of this platform. This is really the strength of a game like DW. It gives you an enjoyable opportunity to learn these platforms and keeps you busy for a long time. And If you got any advice for us amatuer surface guys who have never been out on any real ship other than a bass boat, maybe you can pass some of your experience along. ![]() Hope you enjoy the FFG as much as I do. ![]() Last edited by Sea Demon; 09-21-06 at 03:50 PM. |
![]() |
![]() |
![]() |
#3 |
Soundman
![]() Join Date: Apr 2006
Location: 80 road miles from Boomer Heaven
Posts: 147
Downloads: 0
Uploads: 0
|
![]()
Thanks for the 'words'. Yeah, I think that's what I'm gonna do. I have tried to get interested in Broadband, etc... Wind up returning to M*A*S*H . I did my Sea-Going days as an ET... 'Electronics Technician'... but, there are different areas of technical application there, and none help in playing these games... unless it is to keep the fool Grey Box running right ! Other than avoiding being underway in the latitudes higher than ... say... 45 degrees North.. or South... Sea Duty is just a job, where things don't stay put, and the Phone doesn 't ring...
![]() I'll get the FFG going... steam up and underway...
__________________
Red to Red, Green to Green. If you see 'em both don't steer in between ! |
![]() |
![]() |
![]() |
#4 |
Soundman
![]() Join Date: Apr 2006
Location: 80 road miles from Boomer Heaven
Posts: 147
Downloads: 0
Uploads: 0
|
![]()
THAT was funny !!!
![]() ![]() ![]() Unless I missed something, DW does not model the Ship with seperate controls per shaft. I backed out of a pier...couldn't swing the bow fast enough and plowed the stern into a pier across the channel... B O O M ! Not a good way to start a patrol...
__________________
Red to Red, Green to Green. If you see 'em both don't steer in between ! |
![]() |
![]() |
![]() |
#5 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
|
![]()
Well the FFG only has one Shaft ... I guess you tried the African Bees Nest mission .. when backing out try using the APU as well, that helps.
Cheers OS |
![]() |
![]() |
![]() |
#6 |
Soundman
![]() Join Date: Apr 2006
Location: 80 road miles from Boomer Heaven
Posts: 147
Downloads: 0
Uploads: 0
|
![]()
One shaft? Funny... Never even HEARD of a ship like that that is Single Screw, Real Life. AND... I did find that Right Clicking on the throttles lets me set them independantly.
__________________
Red to Red, Green to Green. If you see 'em both don't steer in between ! |
![]() |
![]() |
![]() |
#7 |
Ace of the Deep
![]() Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
|
![]()
Just practice a bit. Use the 3D view to help you visualize the setup (yeah, its cheating but it makes it easier, especially to judge drift). I'm pretty lousy and I can still get a frigate out without crashing (well, most of the time).
The FFG was meant to be a cheap, low-tier thing for greater numbers. That's why it only has 1 shaft. |
![]() |
![]() |
![]() |
#8 |
The Old Man
![]() Join Date: Jul 2003
Location: Central MO
Posts: 1,562
Downloads: 6
Uploads: 0
|
![]()
If you are backing away from the pier and are new to the platform, use the APU's. If you move the time compression, it doesn't take that long. Since there are two APU's, you can "control" the drift of the ship.
|
![]() |
![]() |
![]() |
#9 | |
Helmsman
![]() Join Date: Feb 2005
Posts: 104
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
![]() http://www.xfire.com/clans/dwobjective/ for those who like playing objectives-based missions. (As opposed to deathmatches) |
|
![]() |
![]() |
![]() |
#10 | |
Helmsman
![]() Join Date: Feb 2005
Posts: 104
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
![]() http://www.xfire.com/clans/dwobjective/ for those who like playing objectives-based missions. (As opposed to deathmatches) |
|
![]() |
![]() |
![]() |
#11 | ||
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]() Quote:
For example cavitation too should depend on screw RPM (and pitch), not ship speed. In DW it depends only on ship speed. |
||
![]() |
![]() |
![]() |
|
|