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Old 09-25-06, 05:55 AM   #1
3Jane
Ace of the Deep
 
Join Date: Sep 2006
Location: York. Northern England.
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Default Naval academy GW damage mod, using the deck gun.

Does anyone else think the bar on the GW damage mod in the naval aademy deck gun couse is set a little too high. The nearest I came last night to actualy sinking the required four merchantmen, was two of the three coastal freighters sunk with one heavily listing and on fire. With the large merchantmean listing heavily after 96 HE shells on the waterline (!). I suppose it may be historically accurate to use that number of shells on a large ship, but despite numerous formulas and combinations two down and two badly damaged is the best I have been able to do. I have tried both atomatic targeting and manual from medium / close range with the boat keeping station with all engines stopped just gving a short burst as the target moves to stay in possition. I know I could play the deck gun academy level with the GW mods not installed, but I am assuming it must have been designed by the GW people to be possible to get at least the required four. And I don't want to take the 'soft option' of taking the course without the GW mods if it is just a matter of thinking the thing through and finding the right formula. If there is, has anyone achieved the required four or better, I don't want to know the details, I prefere to find the solution my self. I just want to know if there is any light at the end of the tunnel or if I should take the drop and start a career witout that on my record.

Last edited by 3Jane; 09-25-06 at 06:01 AM.
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