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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Oct 2004
Location: London, UK
Posts: 778
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in SH2 when you were in Periscope view or UZO you could click come to course where you were looking, is this possible in SH3 because its most handy!
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#2 |
Ocean Warrior
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i havent seen it yet, but it would be cool, though..
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#3 |
Watch
![]() Join Date: Aug 2006
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Try the = key.
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#4 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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Press the - key to set your periscope to your current bearing.
Press the = key to set your course to your periscope bearing. Actually the first might be set periscope to 0 bearing. Not sure since I'm at work, but = is what you're looking for for "go where i'm looking!" |
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#5 |
Grey Wolf
![]() Join Date: Oct 2004
Location: London, UK
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excellent, thanks guys
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#6 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
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#7 |
Eternal Patrol
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No, that's 'bearing', not 'heading'. Heading is the true compass direction in which you are heading, hence the name. Bearing is the direction relative to your bow.
So yes, the '-' key will instantly return the periscope (or UZO or regular) view to '0' bearing, and the '=' key will bring the bow of the ship (heading) around to the direction you are looking. But only if you are using the 1.4b patch.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Bosun
![]() Join Date: Jun 2006
Location: Louisville, KY
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I can't believe I never realized you could do that!
![]() ![]() -Qairyl
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U-527 IXC At Sea October 1944 |
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#9 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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You know I knew that already. I just didn't add the whole concept of relative bearing to North. What I meant was that 0' was always your course because 0' bearing is the end of your bow. Damn me and my incomplete explanation! ![]() |
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