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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Mar 2006
Location: Addison ME
Posts: 469
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I have searched and have read through quite a few of the threads and have found much info on how to set these great mods up. My problem is no 1 step by step procedure exisits. I have read about editing certian files but I'm confused. BigBoyWooly has quite a bit of info on this. In 1 example he shows how he edited his US C2 cargo but I don't have any C2s in my US folder
![]() ![]() GW 1.1a SH3 Commander 2.6 SH3Gen v0.6.0 |
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#2 |
Commander
![]() Join Date: Mar 2006
Location: Addison ME
Posts: 469
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You are great. Thanks alot. I'll let you know how it goes. Again, thank you.
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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No probem
When Anvart comes online will ask if he has any objections to me posting a JSGME compatable version for GW1.1 including the ships\Roster changes and the Campaign layers for other people Have it ready to go but will wait for his ok as its his work |
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#4 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
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Also, when it comes to availability dates for nations which entered the war late (such as Brazil or the US) you may want to edit them so that the game spawns them correctly. For example, for the KSQ/LSQ, the availability dates could be as follows:
LSQ: AppearanceDate=19380101 DisappearanceDate=19411207 KSQ: AppearanceDate=19411208 DisappearanceDate=19451201 This way, if the game spawns a random US Coastal Merchant before the US enters the war, it should be a lighted one. And a Coastal Merchant spawned after December 8th, 1941 will never be lighted. With some ships, Anvart did not release lighted versions, ![]() |
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#5 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Its a hell of a lot of work rewriting the scr and rnd layers for the idea you stated I have done it that way in one of my installs but that is so heavily changed from the original I would have to rewrite another ![]() Well Anvart has said its ok to release as a package Just waiting for ok from GW team as its their SCR and RND Last edited by bigboywooly; 08-12-06 at 04:31 PM. |
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#6 |
Commander
![]() Join Date: Mar 2006
Location: Addison ME
Posts: 469
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You guys are super. This is beyond a doubt the best forum I've ever joined.
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#7 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
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Does changing your SCR and RND for the one you are talking about releasing change anything else other than putting lights in the ships of neutral countries? Would it affect any ships one has allready added if i installed this new SCR and RND?
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#8 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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ie the US will have lit ships till 19411210 and then darkened ships from 19411211 when they enter the war Greece will have lit ship till 19401112 and darkened ships from 19401113 I can change scr to include other ships other than the lit ones but that will mean users will have to install them |
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#9 | ||
Silent Hunter
![]() Join Date: Apr 2005
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#10 | |||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Uninstalls them easy too at the click of the mouse http://www.users.on.net/~jscones/software/products.html Saves having to reinstal if anything wrong ![]() |
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#11 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
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It says only to install over a clean unmodded version. Also it place it in your games root folder which one is this? I take it this mean i have to uninstall everything and start over again so it works ok, or would i get away with installing it over my current mods?
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![]() Last edited by mr chris; 08-13-06 at 08:21 AM. |
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#12 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Thats what I did to test these ships It goes into your Ubisoft\SilentHunterIII folder |
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#13 |
Silent Hunter
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It's say's to run once but does it mean run the game or JSGME?
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#14 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Thats the folder ( MODS ) where you put the mods into then when you run JSGME again it will show in the left hand pane ![]() |
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#15 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
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Thanks very much sorry for my not having any idea when i comes to computers
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