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Old 08-31-06, 10:46 AM   #1
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
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Default Free mods sold in U-Boat: Battle in the Mediterranean

Since the thread where I posted my findings seems to be deleted I'll re-post them here because I do not like to loose in my message count.

quote:
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Posted by sergbuto

I have taken a look at Southampton and Gloucester DAT files from the SW-Med release. I can say
with 100% confidence that X1 took the DAT file from my Southampton Cruiser mod.
For Southampton, they did not even bother to change digital IDs for 3D objects (i.e. clone the
unit) so that these IDs are exactly the same as in my Southampton (not to mention the same
naming convention of the objects - I changed Fiji for Town). There are more things which I can
use to identify the file from my mod but I will not tell them because I am using some of those
for the new models/units in works. Besides the thing with digital IDs is so obvious so that
anyone can check that. X1 people only imported one different texture to the file which in half
consists of the texture I used for the Southampton. The other half (to paint the hull) I think
was "borrowed" from Type941's textures although I can't be 100% sure about that since I do not
have those at hand right now.
While I spent long hours making the Southampton cruiser with the hex-editor (there was no
Pack3D available at that time), X1 people simply took it, imported a surrogate texture plate
with Pack3D and now selling it. Despite they were clearly indicated that the mod can't be used
for commercial purposes they cinicly replied that only used it as a placeholder for
screenshots while obviously having in mind to sell it. They do exactly the same thing which
they did with the first Seawolves release.' (source: here)

quote:
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Posted by Sergbuto

X1 people also took and sell with current SW-Med release my Nationality Mod v2.0 (naturally
without permission). This time they tried to hide that by renaming the flag.dat file to
flagS.dat, however the digital IDs again tell it all. They are exactly the same as those I put
for various additional countries in my mod. Furthermore, the order of the countries is exactly
the same (I did not use the alphabetic order). X1 people only changed the texture for the
German flag. Anyone can download my mod from terrapin's site
http://u-boot.realsimulation.com/, open files in hex-editor and compare.

quote:
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Posted by sergbuto

As in the first Seawolves release, X1 people took and sell as a part of U-boat: Battle in the
Mediterranean my Multi-skinned Ships mod (as I suspected). The easieast way to quickly check
that is to go to the folders of the following ships in the data\Sea directory of the X1
U-boat: Battle in the Mediterranean release and compare the correspondingly numbered texture
plates with those in my mod
NTRW_ : NTRW__T02.tga, _T03, _T04, _T05, _T06
NKC3 : NKC3_T02.tga, _T03, _T04, _T05
NDE_River : NDE_River_T02.tga
NDD_V&W : NDD_V&W_T02.tga
NDD_Type34 : NDD_Type34_T02.tga (BTW, the texture was made by Type941)
NDD_HuntI : NDD_HuntI_T02.tga
NDD_Clemson : NDD_Clemson_T02.tga
I know that X1 people were not able to make multi-skinned ships until recently because when
they wanted to release a couple of ships for free for advertising purposes they contactde me
asking for making those multi-skinned. Why would they bother asking if they knew how?
Nevertheless X1 people did not hesitate to advertise multi-skinned ships as a feature of their
Mediterranean release.

quote:
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Posted by sergbuto

DD Hermes in the U-boat: Battle in the Mediterranean release is taken from the Sink Them All
mod because digital binary IDs of the 3D objects are identical. X1 people have only changed
texture for the hull and gave 5-inch guns to the DD in the EQP file instead of 4.7 inch.

quote:
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posted by sergbuto:

BTW, the last things I found are that X1 people took and sell Arado from the Float planes mod.
Again the digital IDs of 3D objects are identical. For the German type 1936A DD, they took
texture made by Type941 for Type 1934. I did not have time to check the content of this
release further but I strongly suspect X1 also took material from U-boat reflections mod and
German AI boats mod.

quote:
--------------------------------------------------------------------------------
Posted by sergbuto
Thanks for words of support, Eichenlaub.
Quote:
Originally Posted by Eichenlaub
Shame this happens, it's perhaps legal (since modders haven't been given permission by
Ubisoft) /End of Quote
Concerning this point, you are having misunderstanding/under wrong impression cultivated on
purpose by some people visiting these forums. In many cases, the process can be viewed as
modders are putting their original material (3D models, textures, text, etc.) in the format
created by UBI. Insisting on that formated material to be UBI's propety is like insisting on
any book in PDF format to be a property of Adobe.
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quote:
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posted by sergbuto
Quote:
Originally Posted by Eichenlaub
The way you put it just now, leaves me with one question: what if Ubisoft doesn't really want
any private individual to mod their files? /End of Quote

In SH3, in many cases you do not need to mod UBI's files, you ADD the files: new textures to
data\Textures\TNormal directory, new 3D models to data\Sea, new units to data\Roster, common
files to data\Library folder and so on. With your original material but only in the format
created by UBI (TGA for textures is not even their creation), any lawer can tell UBISOFT to go
to hell with their permission.
__________________
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Last edited by sergbuto; 08-31-06 at 11:01 AM.
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