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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: May 2005
Location: Dallas, TX
Posts: 399
Downloads: 2
Uploads: 0
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While I was training w/ the deck gun, I must have gone through over half the ammo that is available to me.
![]() The cargo ship never went down. ![]() Now I am bringing up the question, how is one to sink all five ships in training w/o running out of HE? It will not be possible to do it. Or am I wrong. BTW, great mod, so far I do like it. ![]() ![]() ![]() |
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#2 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
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I find by aiming at the waterline I can reduce the number of shells I need to sink a ship. Aiming for the engine room, fuel tanks and ammo bunkers will also help.
Diffrent mods might require diffrent amount of shells, due to different damage models and hit points. Good luck ![]() |
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#3 |
Lucky Jack
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There´s been atleast 3 threads on this same subject lately. So, here we go again.
1. Aim below the waterline, different parts of the ship. or 2. Complete the training levels without the grey wolves, install it after the training missions are completed. |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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One of the things Grey Wolves does is make it so that you can't blow up the ship by shooting at its bridge, fuel bunkers, or other vital parts. The only way to destroy merchants with deck guns is to hit them below the water-line and thus make them sink from flooding.
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#5 |
XO
![]() Join Date: Jul 2006
Posts: 401
Downloads: 10
Uploads: 0
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You can blow up the merchants by shooting them ,but it would take you a huge amount of shells and time.
Best thing to do is aim below the water-line at the fuel-bunker or engine room and the ships will go down sooner or later.
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Came back after a long time ...ahoy mates! |
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#6 | |
Planesman
![]() Join Date: Aug 2006
Posts: 189
Downloads: 2
Uploads: 0
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OMG how do I remove that freakin Popeye avatar ?????!!!??? |
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#7 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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![]() wait till you get the one wild night in bangkok one :rotfl: or the bonnet |
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#8 | |
Lucky Jack
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#9 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Shahad If you make a reasonable donation to SubSim.com, Neal will give you the option to choose or make your own avatar.
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Irish1958 ![]() |
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#10 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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I donated whem I joined and have emailed the details off to Neal twice - even posted them in the thread he started for the purpose Dont mind so much now as I like this one |
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#11 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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I just want to know one thing, WHEN.
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#12 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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You wouldnt want it half finished would you ![]() |
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#13 | ||
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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![]() Of course not, I am just really eager. I've been in contact by PM with 3 members of the GW team, Cmdr Gibs, JScones and Rubini. Their descriptions as well as what I've read here means we will have a whole new sim. So no need for the ![]() |
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#14 | |||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Some things are worth waiting for ![]() |
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