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Old 09-07-06, 11:34 PM   #1
nvdrifter
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Default Requesting help regarding collision damage

I was wondering if any modders here have figured out what controls collision damage regarding land. The reason I ask this is because I am trying to stop the damage the boot sometimes takes while sitting on the sea bed floor while trying to repair over many hours (during high time compression) when running my longer repair times mod. It's strange, because sometimes the boot will take damage, and other times it won't. Each instance is different. I thought that a work around might be to slow down the sea currents, but when I did this, there was no change to the damage. Does anyone have any clues or advice on a fix for this? I know the collision file contains what I need to change, but unfortunatley it's hard-coded.

Last edited by nvdrifter; 09-07-06 at 11:38 PM.
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Old 09-08-06, 12:25 AM   #2
nvdrifter
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After further experimentation, it seems that I found fix for this. It will be released in the next version of DRM (1.02). Stay tuned.

Last edited by nvdrifter; 09-08-06 at 12:33 AM.
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Old 09-08-06, 12:45 AM   #3
Der Teddy Bar
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Crash Speed is how many HP’s are lost per second in certain situations, one being when below maximum depth the other is when colliding with land or another ship.

The original Crash Speed was 2.0 and it is currently 0.1 in the NYGM files.

HP reduction with these crash speeds would be..
0.01 = 1 HP reduction 96 seconds or 1.6 minutes = 10 HP per 960 seconds or 16 minutes
0.05 = 1 HP reduction 20 seconds or 0.33 minutes = 10 HP per 198 seconds or 3 minutes 18 seconds
0.10 = 1 HP reduction 10 seconds or 0.16 minutes = 10 HP per 99 seconds or 1 minute 39 seconds
2.00 = 1 HP reduction 2 seconds or 0.03 minutes = 10 HP per 39 seconds or 0 minute 39 seconds


For a u-boat that had 60 HP’s left then it would be destroyed by exceeding the crush depth in...
0.01 = 960 minutes
0.05 = 19 minutes 48 seconds
0.10 = 9 minutes 54 seconds
2.00 = 30 seconds

For a u-boat that had 60 HP’s left, with a 0.10 Crash Speed that would work out to be 9 minutes 54 seconds so no instant deaths and excessive damage incurred quickly.

For example if after an depth charge attack where you are extensively damaged and you new crush depth is now 60 metres.

With the NYGM Crash Speed values if you try to go deeper than 60 metres you will start to get damage warnings and glass breaking etc indicating that you going past your new maximum depth allowing you more than enough time to order a new depth and still live to fight. If you felt that the only way you were going to escape to fight another day was to go past the 60 metres to 80 then you will have around 9 minutes before you u-boat implodes.

With the Vanilla SHIII Crash Speed values if you try to go deeper than 60 metres you will start to get damage warnings and glass breaking etc indicating that you going past your new maximum depth allowing you no more than 30 seconds to rectify the situation before your u-boat implodes.

These changes however have no benefit in regards to damage incurred from either deck gun hits or depth charges.

As a side note, if your new crush depth was 60 metres and you went below that for what ever reason remember that your new crush depth will be less than the 60 metres as you have lost HP and with less HP the less your crush depth is.
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Old 09-08-06, 12:55 AM   #4
nvdrifter
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Maybe we are talking about two different things. I realize that crash speed has nothing to do with collisions.
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