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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Aug 2006
Posts: 6
Downloads: 10
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During wwii submerged boats didn't know thier exact position. They had to surface get thier position. So is there a mod that remove player's sub from the map? with current settings it's very easy to slip through Gibralter.
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#2 |
Commander
![]() Join Date: May 2006
Posts: 440
Downloads: 21
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nope. the stars in sh3 arent exactly... correct? theres no way to correctly plot your position. it would be cool for a modder to make a mod that only plots your position on calm clear nights though.
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#3 | |
Swabbie
![]() Join Date: Aug 2006
Posts: 6
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#4 |
XO
![]() Join Date: Jul 2006
Posts: 401
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Don't think there is such a mod ...it might be possible to remove the sub icon from the display,but that would probably also remove it when you are surfaced.
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Came back after a long time ...ahoy mates! |
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#5 | |
Swabbie
![]() Join Date: Aug 2006
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#6 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
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Hmmm, actually I dont see any reason why the navigator cant keep track of the subs position while submerged. He would just use "dead reckoning" from the last known position.
Hehe, wouldnt be much of a navigator if he couldnt.:hmm:
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"Chance favors the prepared mind" |
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#7 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
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Howdy, Nam.
What I do is zoom in real close so the scale only shows 25km, that way I don't see surrounding topography or spawned ships/convoys. I find targets the old fashioned way. Prior to beginning a mission I lay out courses with the distance tool, (erase them) then once underway, I use Distance = Speed x Time formula to determine when to make course corrections to get to assigned square. cheers,
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#8 | |
Lucky Jack
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#9 | |
Swabbie
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#10 | ||
Rear Admiral
![]() Join Date: Mar 2005
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