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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Ive setup a second install of SH3 as i have greywolves install and now a stock SH3. Then i modded the Stock Sh3 to my likeing from taking parts of Gw's (sounds, das boot movie in menu etc,.) and from other mods added them in to this stock game so i have a modded sh3 just how i want it.
But now when i go test it i see on the map all the convoys moving around. How did i manage that!? ![]() Ive checked the mod enabler, minitweaker and far as i know their is no option to enabled all convoys in this program. Have I created a bug? :rotfl:What should i be looking for to get rid of it. |
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#2 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Ooops i should of put this in the mods thread
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#3 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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You can see all the Red squares all over the map for every convoy? If thats the case try the contacts.cfg in Data\Cfg It should look something like this Display Range To Opportunity Radio Contacts=300 ;[>0] kilometers Display Range To Important Radio Contacts=1500 ;[>0] kilometers If you increase these ranges you will get contacts further away Shorten them and you should only get the close ones If its not that post again :rotfl: |
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#4 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
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there is a mod that shows all ships on map ... i read about it somewhere "GOD'S EYE " or something like that
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#5 | ||
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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![]() Quote:
Thanks i will try that contacts.cfg method you mentioned. |
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