SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

View Poll Results: Do you want an MMO version of Silent Hunter/Destroyer Command?
Yes! Gimme a Gato and bring on the Horde! (...'uh?) 13 27.66%
Sounds interesting, but I'm not ecstatic. 7 14.89%
I have no idea, or I don't care. Or worse, both. ...Sigh, yawn. 3 6.38%
Doesn't sound good to me. World Wars are best fought alone. 10 21.28%
An... MMO? Who let the Safe-Keeper out of the mental hospital this time? 14 29.79%
Voters: 47. You may not vote on this poll

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-25-06, 12:04 PM   #1
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default World of Silent Hunter V?

Who's interested in an MMO [Massively Multi-Player On-line]-version of Silent Hunter/Destroyer Command?

This is not really for the developers to ponder or anything. I just wanted to discuss it.

Basically, you'd have this World War II on-line-ish game where you play either as a submarine captain, a surface warship captain, or perhaps a merchant skipper. You'd have AI merchant traffic and AI ships, and you would operate against enemy ships and undertake orders from High Command.

I suppose it'd be better to have this actual time-line with the players fighting until the war ends and then starting over, instead of this weird "infinite world war"-style conflict of games such as World of Warcraft and Galaxies. You start in 1941 (or 1940, if the theatre is Europe), and then fight your way at time compression x1 to 1945, where the game ends (I suppose player efforts would be able to influence the war).

As much as I like the single-player campaigns of Silent Hunter III, I think an MMO would be awesome, too. Imagine cruising the Pacific with two friends, trying to co-ordinate attacks on shipping without your radio messages being intercepted by enemy players who want you dead.

You'd have to allow the game to run in the background, with alerts going off when something happened, otherwise the x1 time compression would get boring quite fast (and no, I'd not like it if time compression was scaled. It'd be infinitely weird, in my opinion):p.
Safe-Keeper is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:31 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.