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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
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The fuel gauge in my VIIB/2 never moves from the position it is in when I leave port and after several days travel still reads the same.
See snap: ![]() Last edited by Drebbel; 07-28-06 at 02:19 AM. |
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#2 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
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Robj250,
I know this is like finding your TV isn't pluged in when the TV repair guy comes, but you don't have unlimited fuel checked in your options, do you?
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#3 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
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sounds like thats the case just go to your realism options just before you start your patrol and check the box that has unlimited fuel
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#4 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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What's more interesting is that the Chief Engineer reports you're out of diesel fuel before you actually are.
Or do they switch to something else when they run out of fuel? "We're out of diesel fuel, captain, taking nuclear reactor to critical! ![]()
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#5 |
Ocean Warrior
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Perhaps they switch to electric engines? I wouldnt know though, never ran out of fuel
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#6 |
Navy Seal
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The one in my VIIB moves.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#7 |
Stowaway
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Cheif Engineer, get me my bottle of Liquid Schwartz! (I prob spelled it wrong lol)
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#8 | |
Ace of the Deep
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As for the gauge, I'm with Irish. Check your options. |
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#9 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
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#10 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
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tycho102,
NO; whiskey is too precious to waste on an engine; you must process it first before you add it. I have run out of fuel and have been dead in the water. I submerged and used up my batteries; I then radioed for a tow and hoped the Brit air forces haven't listened in.
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#11 | ||
Ace of the Deep
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Nuke 'em till they glow! |
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#12 | |||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Yes you can press ESC and Exit patrol which will beam you back to base |
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#13 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
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Rob, an (almost) foolproof way is to chart up the distance to your patrolling grid, and then start going. Ask your navigator how far it is, and then how long you can go at current speed. If the value he gives you is at least double of the range to the grid, then you will have enough fuel to return. If the range you can run is below the double of the distance to get there, lower speed, and ask again. Lower speed has a major impact on range.
(Of course you will spend some time submerged, running on battery power, but you get the the point) Sorry for my english, if this is unclear.
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#14 |
Stowaway
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Ive noticed that ahead 1/3 is the most fuel efficiant speed, any slower you lose efficiency any higher you also lose efficiency, On VII's if I set for around 1/3 I can run for about 14000 KMs
as for if you run out... "Row row row your u-boat, gently down the stream...." :rotfl: |
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#15 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
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