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Old 07-27-06, 06:10 PM   #1
RedHammer
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Hello

Im new here, but iv`e been playing Silent Hunter series since I was 8 years old, starting with Silent Hunter 1 Commander`s Edition, which had evrything that had to to with Silent Hunter, mission editor and all off it. And I was just utterly stunned each time I played it. In many ways, I actually think Silent Hunter 1 is the best game in the series, I could use the arrows to change direction, which gave me a nice edge when moving in to position to attack Jap convoys. And I loved the way the submarine REALLY SHAKED when depthcharges blew up all around me. Like you see on German pictures taken in a VII uboat while being Depth Charged, it shaked so fast and much at the height of the depth charge explosion that the captain and all the others around him, including the periscope and evrything around him. looked like they were multiplyed! That would be something to see in SH3! Which by the way is the greatest subsim I have ever played. Only thing that I miss is actually being in the engine room, torpedo room, and all other compartments in the sub. (Like in the old sub classic Das Boot! You could even see the engine go on with it`s almost eternal beat!).

In short, there`s only 4 things i miss about SH3, real uboat/crew reactions to depth charges.

Hear/see the crew react different on some of the situations.

Not exactly walking, like mentioned in the SHIV forums, but atleast be able to see the engine room and the crew, even if theyre just standing there and tickling on some wheel or something(Like they do in the Command Room)

Sub VS Sub engagements! I remember a Single Player mission in SH2, I cannot remember what it was named. But the british sub fired at me and I managed to maneuver away from the torpedoes, then I dive, and since the AI on the British sub was so smart, they already knew my depth and bearing, they fired at me straight on! and I looked outside my trusty VII C/41, and this might sound unreal for anybody of ya, but im telling ya it`s true and I stake my life on it! The 2 torpedoes the british sub fired against me, actually came exactly/almost close to my sub and just SCREETCHED ALONG THE WHOLE HULL! or, i didnt hear the screetching sound, but if anyone of you have seen the more or less NOT HIST ACCURATELY sub movie U-571, which by the way, despite its inaccuracy, as a submarine cannot be operated with only 9 men, but also its just wrong, it never happened, but still, when the german uboat launches torpedoes at them, and u hear the torpedo just lay along side and SCREETCH along the whole hull! You get the idea! So anyways I got to the hydrophone, and listened, they fired 2 more torpedoes at me from 010 degrees, I just gave the hell about the chance of getting hit, I turned on the TDC, put torpedoes to go straight ahead, 0 degrees, I turned my uboat straight towards them! I fired tubes 1 and 3, then 2 and 4. And I wait, I look outside my submarine, and my enemy had spreaded the salvoe, cuz they missed by 1 meter. So I listened closesly to the hydrophone, all torpedoes going straight ahead, then suddenly I hear: BOOOM! BANG! And believe me or not, I won a submerged uboat battle! I`ve gotten through Gibraltar, ive sneaked past mine fields and anti subnets, ive been in engagements with coward tommy`s which thought i`d get the hell out of there, instead i turn around and bomb the hell out of them with a torpedoe. But nothing goes up against the submerged uboat engagement I won in 2002 sometime, it was just utterly and completely kickass!
So you get my point! "Too deep to launch torpedoes!" it`s not right! Remove the "Too deep to launch torpedoes!", put in enemy submarine patrol route`s and grids!



Salute!


RedHammer
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Old 07-27-06, 08:22 PM   #2
iambecomelife
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Re: sub v sub -

There are a couple of enemy subs that SH3 modmakers have created - sergbuto made an American one and I think that someone else made a Russian one. The lack of AI torpedo units is a problem but Serg has set up invisible battleship-caliber guns as surrogate torps for AI U-Boats and attack craft - perhaps the same could be done for Allied submarines?
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Old 07-28-06, 09:47 PM   #3
RedHammer
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Sounds nice! And to all SH3 modders out there, I know that evrything I wrote is practically impossible with SH3, but I just felt like writing what I think would make an (if possible) more kickass SH3 experience, for example, put in cheers sounds from U-571 or Das Boot which starts playing when u hear: Enemy Ship Destroyed! or something like that

Salute!

RedHammer


owh and by the way, now that i get SH3 again, I would like to ask, if allowed. For a good mod list for me to download. Once I get SH3 I`m gonna install 1.4 patch, and this is somewhat near of my wishes: Lights on all ships, alot more ships, Big explosions on ships I hit with torpedoes, People flying off and splashing in the water, dead people lying in the water when I dive up. Prefferably some decent looking damage on sinking ships and on interior of my uboat. Nice looking enviroment and Moonlight at night.

If any of theese are practiceable, I would like to know where to get them, but for gods sake! No rush! No pressure on anybody!

Last edited by RedHammer; 07-28-06 at 10:06 PM.
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Old 07-29-06, 08:44 AM   #4
Shadow9216
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Some of the voice mods replace the "Yeah!" sound effect with the crew cheers from Das Boot. You just find and replace the pertinent ogg files in the speech/crew directory.
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