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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Feb 2004
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I was disappointed to see that SH4 will be in the Pacific - to me that will always be boring. BUT I am willing to give it a go providing Ubisoft provide a balanced game. Even SH3, as good as it is, got boring with only one playable side. The inaccuracies, like the almost total lack of Allied Air Power in the form of long-range patrols from the ground or from escort carriers, just became too much for me. I'd rather have seen SH4 as a revised Destroyer Command with a full-on upgrade to SH3 so we FINALLY had a game where the Battle of The Atlantic could be fought on line from both sides. The Cruel Sea is, for me, the definitive blueprint for what I want in a WW2 submarine simulator. The only thing that ever came close was an Avalon Hill boradgame called SUBMARINE, which covered both the Atlantic and the Pacific theatres and allowed both sides as playable.
Ubisoft may make another good game with SH4, but unless they provide the ability to select either a US sub or a Japanese escort it will not be a GREAT game, not will it sell as well as it deserves. |
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#2 |
The Old Man
![]() Join Date: Jul 2006
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Well if you run at 265x TC you will hate planes.
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"Some ships are designed to sink… others require our assistance." ![]() |
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#3 |
Watch
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Location: Brisbane, QLD, Australia
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hmmm, it is a sub sim we're talking about not a destroyer game.
I would rather it was ONLY a sub game if I wanted to drive a destroyer I'd play a destroyer game ![]() ![]() ![]()
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To the Men of the Silent Service |
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#4 | |
Grey Wolf
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#5 |
Ocean Warrior
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Location: Georgia, USA
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I think one mistake Ubisoft made with SH111 was that they didn't promote the game. They could have hooked up with a Network like AMC or TCM and got 'Das Boot' run and then promoted SH111 as one of the commercials throughout the movie. There were all kinds of marketing opportunities available for a realistic sub sim like SH111 which had some degree of historical accuracy attached to it, but they didn't invest in any marketing at all. Therefore they were left with word of mouth and forums like this one. For SH1V, 'Tora Tora Tora', 'Midway' and 'Pearl Harbor' are there for the taking.
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#6 | ||
Seaman
![]() Join Date: Mar 2002
Location: Oklahoma, USA
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From another post of mine to a very similar request (From the "Top 10 things...." thread): Quote:
To do both, you would have to cut out at least half of the US subs and half the Japanese escorts. With it, you cut off half of your customers. Why by a supposedlly "detailed" American Submarine game when all of the submarine types aren't modeled? Read my arguments on production time, resources, money, etc. To do a good, not a great, not a spectacular. Not even really good, more passable like Enigma Rising Tide, Such a game would have to be delayed release wise until 2008, and cost around 100 USD. Why you ask? Because of all the resources that go into it, and so much that would need to be done, even with all of the corners cut it would still be expensive to recoup lost resources, and come out a bug ridden sloppy mess in the end. For what you are asking, an approach similar to the IL2 Sturmovik Series would be in order. 1st, release the base game (IL2 Sturmovik). This is SH3. Two years later, release a standalone "expansion" that does not require the orginal.(Forgotten Battles). This would be SH4. A year later, release an expansion (Ace Expansion Pack). This could be the Japanese Escort playset for SH4. A year or two after that, release a standalone product that can be merged with the above. (Pacific Fighters). This would be the American Destroyer game (DC2), which could be merged with above. Include the ability to merge with SH3, SH4, and the Japanese Expansion. A year after that, release an expansion that requires all of the above. (PE-2 Peshka) This would allow British Subs and British and German Destroyers. It could be done. But to keep the Silent Hunter Series a quality sim like SH1 and SH3, and not turn into an Enigma style arcade game (which, while a fun game was precisely that, a game. Not a sim). It would take a lot of work. This way, the end result is $180, but spread over a six year period. (40 for SH3, 40 for SH4, 30 for the Japanese and British expansion, 40 for Destroyer Command 2). Is it a lot of money? Yes. Is it worth it? Yes. Because, to squeeze most of that content into a $40 package, all we would get is a crappy campaign, the same SH3 bugs, 3 playable US subs, 2 playable Japanese DDs and a playable Japanese Escort. And that, in what is supposed to be "the" US submarine game, is a disappointment. I'd buy it, but it would sit on my shelf after the first week like SH2 did. I would rather have a great sim with all major US sub types (S, Barracuda, Argonaut, Narwhal, Dolphin, C, P, Salmon, Sargo, Tambor, Gato, Balao, Tench) modeled and then worry about an expansion than get a poorly done interop game with only a few subs, a couple of escorts I'll never play as, and risk it turning into a watered down arcade game. The question is this. Is Silent Hunter about experiencing American and German submarine warfare during WW2, or is it a beer and pretzels online game for the shooter generation?
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![]() Designer of War Plan Orange: Dreadnoughts in the Pacific 1922-1930. Last edited by Justin Prince; 07-31-06 at 12:39 AM. |
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#7 |
Ocean Warrior
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Good stuff, Justin.
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#8 |
Officer
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I'd like to add one condition to your expansion theory Justin, I would like that I could just buy the DC2 and British sub one with out having to get the Japanese escort one which holds absoultly zero interest for me :hmm:
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You take it easy... and have a nice day ![]() |
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#9 | |
Ocean Warrior
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#10 | ||
The Old Man
Join Date: Feb 2005
Location: Connecticut
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#11 | |
Seaman
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But Japanese ASW is atrocious anyway, I can't imagine it would be much fun.
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![]() Designer of War Plan Orange: Dreadnoughts in the Pacific 1922-1930. |
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#12 | ||
Seaman
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Location: Oklahoma, USA
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![]() Designer of War Plan Orange: Dreadnoughts in the Pacific 1922-1930. |
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#13 | |||
Stowaway
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Before the Pearl Harbor Movie was released in Japan, all the rude references to "Japs" were removed from the film. There use to be an old road in Houston named "Jap Lane", named after an early resident of the 1920s. Two years ago an angry Asian Group demanded it be changed. It was. Political Corectness at its best. |
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#14 | ||
Ocean Warrior
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If there was a road called "Nig**r Lane" or "Chnk avenue" they'd change that, too. Same thing. Quote:
Each game session would have you be out at sea for ten minutes and in the bar or a hotel room for 50 minutes ![]() |
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#15 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
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Oh, shut up you cracker. :rotfl:
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